Jump to content

QB's with auto AI forces seem very armour-centric


Recommended Posts

I've played a few QB's of varying sizes now. I've been the attacker in most situations and have cherry-picked my own force. I allow the AI to auto select its force but I generally specify force 'mix' and leave it at that. I've noticed that every battle thus far has been extremely armour centric. In my last battle which was a medium sized assault the AI chose 5 tanks/assault guns and a couple of LMG teams with a FO team, and some off-map artillery. Not very helpful defending a town. This was supposed to be a 'mixed' selection. But it doesn't seem particularly mixed to me? Is this working as intended?

Link to comment
Share on other sites

I don't think you need a combined arms setting, choosing balanced forces is the most effective way to play, it's just that the auto-picker isn't very good at it.

This is more of an argument against using AI picked forces than against a Combined Arms setting. At least the autopicker would be forced to spread its points around. But there are good reasons for it beyond playing against AI picked forces. Combined Arms was by far the most popular setting used in CMx1 PBEMs. It surprised me that it was not in CMx2.

"Mix" is combined arms, what do you have in mind when you say "combined arms" by the way?

Lets just say that when I think of a combined arms force 5 tanks, 2 LMGs and an FO isn't really what I have in mind ;) And apparently neither did the OP.

In CMx1 the Combined Arms setting put hard limits on how many points you could spend on any category of forces. For example, in a 3000 pt attack/defend QB as the German defender you would be allowed to spend up to 2148 pts on infantry, 1288 pts on support units, 600 pts on vehicles, 402 pts on armor (in CMx1 light vehicles such as trucks and half tracks were in a separate category from tanks and assault guns), 750 on artillery and 600 on fortifications.

As mentioned above, the "Mixed" setting is actually the same as the CMx1 Unrestricted setting, which was not nearly as popular with players.

Link to comment
Share on other sites

Isn't that a bit restrictive? That sounds very similar to TOW2, in which I felt I may as well just press the "randomize" button instead of picking since it gave me almost exactly the same units every time anyway.

The thing is nobody [human] will pick 5 tanks, 2 LMGs and an FO, if they did they would be annihilated [provided it wasn't a flat plain]. Well rounded, balanced forces are the most effective - as they should be. OP was referring to AI selected forces, not human ones, which is where the problem is.

These kind of systems always feel very unnatural and gamey to me, funneling both players into a kind of "tournament" play reminiscent of Starcraft or Supreme Commander.

Link to comment
Share on other sites

Of course it's a bit restrictive. That's whole point. But to suggest that it eliminates choice is completely wrong . Add up all the numbers in the categories I listed and they come out to be much more than 3000 pts so you do have some wiggle room. I assure you that you can get a lot of variety with that system.

What it does do is act as a sanity check. You don't have to worry about someone spending half their points on artillery and just blasting you off the map. Sure, you can negotiate stuff like that, but that can be tedious. There is a reason why it was the most popular QB setting.

As for gameyness, QBs give you a limited number of points to choose your forces with. Putting limits on the individual categories isn't any more gamey than the QB system already is by its very nature.

I'm not seeing the downside here. It's not as if the Mixed/Unrestricted setting can't co-exist along with a Combine Arms setting. It was like that in CMx1 ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...