Jump to content
Battlefront is now Slitherine ×

New file at the Repository: Carbide Carbide Redux (2012-01-17)


Recommended Posts

This scenario, ‘Carbide Carbide’ is based on events that occurred when US forces broke out of the Normandy beachhead in late July 1944. In the scenario the US player commands the advance guard of Combat Command ‘A’ from the 2nd Armoured Division and has been tasked with spearheading the breakout in his sector and forging ahead to seize the town of COUTANCES. The German player is tasked with foiling this breakout attempt and has a hodge podge of units based around the shattered remnants of the I Fusilier Battalion from the 363 Infantry Division supported by elements from the Panzer Lehr division. Play against AI or H2H.This scenario was originally included in the CMBN base game. After feedback from players who played this H2H I amended an error in the US scoring points. Although the points are amended this is still a tough scenario for the US player and will require careful handling of a combined arms force to win this. If playing this H2H the more competent/gung ho player should take the US.

More...

Link to comment
Share on other sites

Just finished playing this as the US.. I think they could use another infantry company, some anti tank guns/taank destroyers and an additional tank company coming in around 30 - 40 minutes before the end of the current scenario to face the German counter attack.

Air support would be good! :D

He! He! You get what ya got soldier ;)

Link to comment
Share on other sites

  • 5 weeks later...

A couple of guys have posted on the scenario comments that they are having issues getting this to work. Just to remind players you need to download the RAR file. Unzip the RAR file ( http://www.rarlab.com/download.htm ) it's free by the way and extract the scenario file. You then insert the scenario file into your game folder (Game Files/Scenarios) and fire the game up.

Link to comment
Share on other sites

  • 2 weeks later...

To the chap who posted on the comments section for Carbide Carbide:

2012-02-29 22:44:11 This map is broken. My units are on an exit point exactly where they are supposed to exit and now they are like sitting ducks in a pond waiting for an exit that doesn't exist.

The exits do exist and they do work - just checked. It just takes a few moments for the units to 'fade' it's not an instantanous exit like in CMX1. By the way you do need to make sure you secure the exit zones by covering fire rather than attempt a mass fast drive of escpae. That'll get messy... ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...