Battlefront Repository Posted January 17, 2012 Share Posted January 17, 2012 This scenario, ‘Carbide Carbide’ is based on events that occurred when US forces broke out of the Normandy beachhead in late July 1944. In the scenario the US player commands the advance guard of Combat Command ‘A’ from the 2nd Armoured Division and has been tasked with spearheading the breakout in his sector and forging ahead to seize the town of COUTANCES. The German player is tasked with foiling this breakout attempt and has a hodge podge of units based around the shattered remnants of the I Fusilier Battalion from the 363 Infantry Division supported by elements from the Panzer Lehr division. Play against AI or H2H.This scenario was originally included in the CMBN base game. After feedback from players who played this H2H I amended an error in the US scoring points. Although the points are amended this is still a tough scenario for the US player and will require careful handling of a combined arms force to win this. If playing this H2H the more competent/gung ho player should take the US. More... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 17, 2012 Share Posted January 17, 2012 So the game is the same, only the scoring has been adjusted? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 18, 2012 Share Posted January 18, 2012 So the game is the same, only the scoring has been adjusted? Correctomnundo 0 Quote Link to comment Share on other sites More sharing options...
LUCASWILLEN05 Posted January 20, 2012 Share Posted January 20, 2012 Just finished playing this as the US.. I think they could use another infantry company, some anti tank guns/taank destroyers and an additional tank company coming in around 30 - 40 minutes before the end of the current scenario to face the German counter attack. Air support would be good! 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 20, 2012 Share Posted January 20, 2012 Just finished playing this as the US.. I think they could use another infantry company, some anti tank guns/taank destroyers and an additional tank company coming in around 30 - 40 minutes before the end of the current scenario to face the German counter attack. Air support would be good! He! He! You get what ya got soldier 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 19, 2012 Share Posted February 19, 2012 A couple of guys have posted on the scenario comments that they are having issues getting this to work. Just to remind players you need to download the RAR file. Unzip the RAR file ( http://www.rarlab.com/download.htm ) it's free by the way and extract the scenario file. You then insert the scenario file into your game folder (Game Files/Scenarios) and fire the game up. 0 Quote Link to comment Share on other sites More sharing options...
LUCASWILLEN05 Posted February 19, 2012 Share Posted February 19, 2012 He! He! You get what ya got soldier That's what I always say to my opponents in tabletop miniatures scenario games. You are, of course, quite right George 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted March 2, 2012 Share Posted March 2, 2012 To the chap who posted on the comments section for Carbide Carbide: 2012-02-29 22:44:11 This map is broken. My units are on an exit point exactly where they are supposed to exit and now they are like sitting ducks in a pond waiting for an exit that doesn't exist. The exits do exist and they do work - just checked. It just takes a few moments for the units to 'fade' it's not an instantanous exit like in CMX1. By the way you do need to make sure you secure the exit zones by covering fire rather than attempt a mass fast drive of escpae. That'll get messy... 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.