xian Posted January 10, 2012 Share Posted January 10, 2012 I seem to be plagued by tanks that use the 'green text' to show that the gunner is 'aiming' and then 'firing' only to discover that nothing has come out of the barrel and that no ammo has been used. I've seen a few tanks (with a blue target line to an enemy vehicle) go through a series of 4 or 5 'aiming' and 'firing' messages per turn and yet just sit there like lemons. Do other players experience this? Am I doing something wrong? 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted January 10, 2012 Share Posted January 10, 2012 I have it happen too. I think what is happening is this. Your TC in the hatch has full LOS to the target, the gunner looking through the sight has partial LOS to target. I only get this when I am trying to get in a hull down position or there might be trees in the LOS. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 10, 2012 Share Posted January 10, 2012 This is a major pain. Why would we care, and why does the game tell us that the 3rd loader or some non-important guy can see a target when what one really needs to know is whether the big gun can see and shoot the target? A great example of useless info overload. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted January 20, 2012 Author Share Posted January 20, 2012 Another example of the 'green text' displaying 'Firing' (using Vin's icons) and nothing happening. I hope this link works: http://dl.dropbox.com/u/6598654/Firing-.jpg 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 20, 2012 Share Posted January 20, 2012 If you the address between a IMG tag the picture shows up directly in the thread. (not really HTML code)[img=http://dl.dropbox.com/u/6598654/Firing-.jpg] then 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted January 20, 2012 Share Posted January 20, 2012 What kills me is when the info tells me I am firing, I am not firing, and the enemy Stug has full LOS on me and plinks me with an AP round. I had a Sherman 76 soak up 7 Stug round while he never once fired in response. Granted, I was stoked that with the angle the sherman was sitting at it would soak up 7 AP rounds, but come on. He can shoot me, I can't shoot him?? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted January 20, 2012 Share Posted January 20, 2012 What kills me is when the info tells me I am firing, I am not firing, and the enemy Stug has full LOS on me and plinks me with an AP round. I had a Sherman 76 soak up 7 Stug round while he never once fired in response. Granted, I was stoked that with the angle the sherman was sitting at it would soak up 7 AP rounds, but come on. He can shoot me, I can't shoot him?? This is not necessarily unrealistic -- tanks are not point entities, and it is entirely possible for the Stug to have LOF to a significant part of the Sherman, while the silhouette of the Stug is completely blocked by some object from the line of the Sherman's gunsight/bore. For example, consider the case of a Sherman whose bow is sticking out around the corner of a house - The driver or Bow MG gunner might be able to see a Stug around the corner, and the gunner of said Stug might be able to see and shoot at the bow of the Sherman, but the turret of the Sherman might still be back behind the house, where there is no LOF from the main gun to the Stug. So, in and of itself, this kind of non-reciprocal LOF is entirely possible. IMHO, the real problem in CMBN lies in the fact that the unit AI doesn't "know" what to do in a situation like this. That is, IRL, the Sherman driver or Bow MG gunner would shout out the contact, and the Sherman would probably either (a) drive forward a bit so that the gunner could gain LOF to the Stug, or ( reverse a bit in an attempt to break contact. Currently, units in CM will do often do neither of these without player input, which can lead to some pretty unlikely engagements, where one tank just sits there and gets shot at. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted January 20, 2012 Author Share Posted January 20, 2012 The interesting thing about the 'aiming, firing' issue I experienced in the image above is that my Sherman was set to 'area fire'. I find it hard to imagine a situation where 'area fire' should cause the 'aiming, firing, aiming, firing...etc' issue??? Note: there was no smoke obscurement. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted January 20, 2012 Share Posted January 20, 2012 The interesting thing about the 'aiming, firing' issue I experienced in the image above is that my Sherman was set to 'area fire'. I find it hard to imagine a situation where 'area fire' should cause the 'aiming, firing, aiming, firing...etc' issue??? Note: there was no smoke obscurement. Not hard to imagine at all: TC at top of turret can see over high wall/high bocage/pyramid of circus clowns into target area, but gunner looking through gunsight (which you'll note is a good 3-4 feet lower than the TC's eyeline) cannot. The problem is not that this kind of situation can exist in the game; this is, strictly speaking, realistic. The problems are that (a) there is little or no feedback to the player that this type of situation may be happening when you issue a target order, and ( the AI doesn't "know" how to deal with this type of situation on its own, by jockeying the position of the vehicle slightly or whatever, to gain the desired LOF. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted January 20, 2012 Author Share Posted January 20, 2012 hmmm... well, the frequency of this issue is starting to bother me, but if what you say is true then maybe battlefront could prevent the unit from claiming that it is firing. 0 Quote Link to comment Share on other sites More sharing options...
noxnoctum Posted January 21, 2012 Share Posted January 21, 2012 Are you guys maybe seeing the radio guy on the hull mg aiming/firing in the green text area rather than the main gunner? 0 Quote Link to comment Share on other sites More sharing options...
xian Posted January 21, 2012 Author Share Posted January 21, 2012 As you can see from the image - it is the gunner and the commander who are claiming to be firing. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.