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Small but precious proposal


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This has been brought up multiple times and, yes, I find it the kind of thing that makes one want to quit the game entirely.

Modest proposal: Above a platoon HQ, selecting a HQ lights up all the units, but you would be unable to move them all as a unit.

I am going to be of the opinion that it is rare that one would move an entire company on the same straight line. (Anytime I tried to move whole companies with one click in C and F it was a mess)

So rare, in fact, that routinely moving 3 or 4 platoons individually, instead of the whole company at once, would be preferable to having to endure the occasional company/battalion catastophe of accidently canceling dozens of way-points. If one goofs up at the platoon level, it is just less painful than at the higher levels of HQ.

There are just all kinds of reasons to click on a Company HQ--noting the general distribution of the company, or finding Company arty or assets--which do not involve wanting the Company to move. And for the lack of a right-click, many minutes of calculation and work are gone?

By such small changes, a game can become much more user friendly, without sacrificing realism.

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This has been brought up multiple times and, yes, I find it the kind of thing that makes one want to quit the game entirely.

Modest proposal: Above a platoon HQ, selecting a HQ lights up all the units, but you would be unable to move them all as a unit.

I am going to be of the opinion that it is rare that one would move an entire company on the same straight line. (Anytime I tried to move whole companies with one click in C and F it was a mess)

So rare, in fact, that routinely moving 3 or 4 platoons individually, instead of the whole company at once, would be preferable to having to endure the occasional company/battalion catastophe of accidently canceling dozens of way-points. If one goofs up at the platoon level, it is just less painful than at the higher levels of HQ.

There are just all kinds of reasons to click on a Company HQ--noting the general distribution of the company, or finding Company arty or assets--which do not involve wanting the Company to move. And for the lack of a right-click, many minutes of calculation and work are gone?

By such small changes, a game can become much more user friendly, without sacrificing realism.

While we're on the subject a "follow" command would help A LOT. On the larger maps moving up reinforcements squad by squad is tedious to say the least. And moving them all en-masse is a sure way to get people killed and vehicles bogged.

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