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Gurra

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Everything posted by Gurra

  1. As the title implies, can´t find it. How can I utilize this? cheers
  2. Hi guys, I am converting the Jaegermeister scenario from CMBB (calling it Thundermeister ). However, since I am not really good at the A.I stuff and plans and such and don´t have the time to change that, would anyone of you care to help me finish it? The map looks quite decent as it is, but there could be things to improve. It´s pretty close to the original but not exact. I have also added most of the units and deployed them. Since it´s such a classic scenario it would be great to be able to play it in RT. Anyone who agree and whom would think it fun to play around with some scenario making? If so, let me know and I could mail the file. cheers
  3. As you say, tree skins and LODs are in there, but - unlike for example the files for bocage - the very bmp files for the LODs does not show up in the tree folders, so I guess they are in that .mdr format. For example you have 'tree 01 LOD.mdr...' Well, you have to admit it is kind of difficult to grasp the overall situation as master commander at ground level But, at that level is where the spectacular action is viewed...
  4. Naah,not really. I do think Red Thunder look awesome, but then there is the far away terrain, LOD I think it is called (?) I am thinking especially of trees. It seems to have improved compared to version 2.0 of the game engine, but still on larger maps it makes for most of the impression. And it does look a little like CMBO. Which is a shame since the graphics otherwise are very, very nice. Has there been any recent comment from Battlefront on this? Couldn´t we have the option of maxing out on LOD? It is such a difference, not just for eye candy, but to be able to read the terrain more accurate without having to jump around the map all the time. I tend to play at 3 - 4 camera height most of the time when plotting orders and survey the situation. I got this idea that I could try and make those tree LOD skins translucent to make their appearance less stark, but it would seem the skins are hidden in .mdr files, which I can´t open. Anyone got an idea to work around this? Am I the only one finding this a blemish on an otherwise lovely presentation?
  5. When I checked in at the site this morning, Red Thunder was available for purchase. Some time later, it was gone. Did I dream this? But in case I was not mistaken, one wonders what that could mean
  6. After some thinking: I guess that is why they developed cm for the computer...
  7. Hm. Well, with cmx2 I fear the interrelation between Combat Mission and a boardgames has become more un-organic. But I must admit that I have often felt tempted to suggest Battlefront to widen their franchise through just such a thing as a miniature table top wargame. The strength of combat mission in such a case would be its focus on command structure and coherency between units. On the other hand, the dynamics of simultaneous input is quite difficult to implement in a board game featuring more than 3 units. If someone could work out uncomplicated WeGo rules for table top wargaming, it would become a fantastic game.
  8. Bolt Action - nice set of rules. Plays quick without bogging down in too much detail, still captures the flavour of ww2 combat very well.
  9. LOL. Sorry, its my swenglish...I meant mobile internet. Cheers
  10. Solved! Got a friend over with his internet stick. Thanks...gotta play
  11. Alright, purchased Cmfi and sitting here with no internet connection. This is because I downloaded the game in a different location, saved it to my stick and then installed it here. Now, it wants to verifiy my license code....aah...any very quick solution?
  12. Ehrm, yeah, perhaps not ladies parts in that particular part of the GUI. Ok, so, like Erwin is hinting at, I think, the C2 symbols are....well not very intuitive, although the mouth is in a kind of way. But for example the radio - that tiny - looks not really like a radio when you quickly glimpse it. What the icons basically are trying to convey, is different levels of distance, right? If they were not placed in an illogical way for the purpose, I think I actually would prefer just a suitable symbol of whatever kind with different levels of filling in some colour. Much like the suppression meter. Perhaps with a distinguishable letter telling me whether its eyesight, hearing or radio. Because practically, the info whether his troops get their orders via handsignals or shouted commands doesn´t matter to the player , only the effect of this, right?
  13. Ok, I am throwing myself into the fray: Juju, now that you are at it; could you possibly (please please!) alter the ' within hearing distance icon in the command radius row?! I so hate that shouting mouth I constantly find myself shouting back at it. Something like an ear perhaps? Or stylized sound waves? Or just anything other than that agressive sarge´s frothing mad man's mouth.
  14. I am pretty sure that none of us who asks for these minor tweaks are particulary dissatisfied with Battlefront´s effort and the game as such. Quite the other way around. Speaking for myself, I wouldn´t bother suggesting anything unless it wasn´t for the fact that this is THE ONLY GAME ON THE MARKET THAT COUNTS AND MATTERS. Who wouldn´t like to have reasonable preferences acknowledged in such a situation? Being a cabinet maker myself spending many many hours on a piece of exclusive furniture, for me a few tiny details that for some reason haven´t come off well in the overall finish really is annoying. Usually, it is for customers too. The importance of details are always related to overall result; the better the more conspicious tiny blemishes are, and vice versa. So, yes, reduced rocking for medium and heavy tanks, please.
  15. I think they have also fixed the problem with not being able to scroll over the map edge! Now there´s no problem viewing forces near the edge on higher elevations. Or perhaps this was done earlier. +1 on less opaque cover arc +1 on heavy tank suspension softness
  16. I know how much work is requiered for a release of this magnitude. So grateful. Thank you Juju. Love it.
  17. It´s a classic. Reminds me I have to watch it again! Cheers
  18. Ah, ok! Could be some gray pixels then. And yes, it is for individual buildings. Yup, MikeyD, that is correct. The second alpha also allows for whatever wall texture to go together with the actual damage bmp. Thanks for the psp tip! I want something more messy with some bricks thrown in. Off to clean up the alpha layers then. thanks again
  19. I am trying to give the damaged buildings files an overhaul, however, the alpha layers involved do not behave. It is either full transparancy over whole wall section, or none. So cant really change the very shape of blasted holes. Any idea?
  20. I feel your anger please: exclude tank crews and all kinds of driving personel from forces eligible to hold and defend objectives. Theoretically, they sure would be able to do such things, but their impact breakes the illusion of reality in the game.
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