Jump to content
Battlefront is now Slitherine ×

General_Porpoise

Members
  • Posts

    3
  • Joined

  • Last visited

General_Porpoise's Achievements

Junior Member

Junior Member (1/3)

8

Reputation

  1. That's interesting, I have come across similar things during testing. I wonder if the AI may treat the bridge as longer than it actually is for pathfinding purposes? In other words, it tries to force itself to enter and exit in a straight line and thus finds itself blocked by the wreck? Thanks both, as Centurian says, I've been playing a while longer. I created an account so I could post the scenario.
  2. Thanks for the feedback and encouragement guys, glad you enjoyed playing the scenario. I definitely agree about the 37mm being devastating, on one occasion in testing it took out an entire Italian squad and then brought down the building on top of them for good measure - all in one volley. Were the AI issues with the bridge infantry or vehicle related? I put a deep ford tile underneath it both for aesthetic reasons and to give potential cover the centre option, but I'm not sure it helps the AI decide what it's doing.
  3. (excuse the potato-laptop screenshot) Battle Type: Axis Probe Forces: SS vs Italian Army Battle Size: Tiny Duration: 30 + 5 Minutes Date: 9th September 1943 Terrain: Open Conditions: Fair/damp Notes: Play tested vs AI. Playable as either side but harder as Italians. Should work for H2H (better player as Italians). Modules Required: Rome to Victory This is my first attempt at a scenario for CM2. It's a fictional clash between SS mechanized forces and the Italian army, taking place at the time of the Italian surrender. The SS are attempting to test a route of advance and make an example of any resistance. The Italians are determined to go down fighting. There are five AI plans for each side so it should be reasonably different each time it's played. Pro Patria Mori.zip
×
×
  • Create New...