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humback

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Everything posted by humback

  1. Disclaimer, this is not a rigorous test, but any CW player should have this bad impression after using Red Foe.
  2. I'm not a Soviet fanboy, but I could sense what seemed to be abnormal stats for the Soviets' tanks in CW, so I created two simple scenarios to do a simple test of the T-64 and Tiger tanks' sight-seeing abilities. The scenarios isn't symmetrical, but I'm sure that says something enough. I put these machine gunners on suppressive fire and watched to see how often they would be taken out by enemy tanks. Within 15 seconds a T64B spotted a machine gunner in a building and took him out, but they had nothing to do for the next 5 minutes. It was not until about 8 minutes later that they spotted the machine gunner who was firing in front of them without any cover. Now let's see what WWII tanks do: They spotted the machine gunners without cover within half a minute. And within 5 minutes they also spotted a machine gunner in a building. The performance of Soviet tanks in CW is absolutely ridiculous. Please fix them, thanks!
  3. I can confirm that 81mm mortar has no effect on armor. And I tried some 155mm general rounds, they can't immobilize any tank either.
  4. The post seems to be uneditable? Whatever. Updated one of blue AI's plans and added a plan for red AI. The blue AI attacks quite aggressively when I tested it, but they don't destroy one of the AAs, so please disable it if playing red. I still recommend playing only the blue side, any suggestions are welcome! https://mega.nz/folder/x1xW2DCA#g53fA4_NfU5qUvSwB_R8xA
  5. If you've played BF2:RP then you're probably familiar with this map, as it was my inspiration for the creation. An American combined force trying to capture a harbor. Only the Russian AI has been completed so far (only one plan), so play BLUE only! Pavlovsk Bay_Std.btt
  6. It seems I would need to deploy a separate APC from the weapons company in order to provide resupply of 40x53mm ammo, which is lacking in the infantry company. Is this an intentional settings?
  7. Where is the zombie scenario? Although the AI itself is pretty much like a zombie.
  8. The equipment list showed that they all had night vision, which led me to be very confused. When it comes to mortars, I don't mean that US also has 60mm mortars.
  9. I tried placing some light sources in the map editor, but it seems that the street lights don't light up? Is there any way to place some light sources other than placing burning vehicles?
  10. Incidentally, the machine gun team and sniper team seemed to have very poor spotting at night, and they were still trying to spot the enemy after the infantry squad next to them had spotted enemy and exchanged fire. why is that?
  11. The 60mm mortars in the Canadian weapons platoons don't seem to be able to be called through the artillery menu like the US ones?
  12. To sum up my first impression of this mod: beautiful art work, but have you tested it? 1,The IS-2 in the picture was hit four times and survived, but they have not been able to spot the tank destroyer on the flat ground? The German tank destroyer destroyed three of my IS-2s here, I'm 100% sure that the tank destroyer is right in front of me! 2,Why do tanks moving through buildings? 3, This scenario was not arranged properly at the beginning, half of the units were outside the setup zone and could not move, so they were immediately ambushed by the Germans (Off-topic, CM engine simply cannot support such a complex map, and the game is extremely laggy.)
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