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Halmbarte

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Posts posted by Halmbarte

  1. 5 hours ago, PEB14 said:

    @Brille

    Well, I shouldn't have classified the Panthers as heavies as it obviously hides my point. Sure destroying a tank with indirect fire is possible; I just read somewhere that about 10% of German tanks were indeed destroyed by artillery fire on the Western Front. My point was more, killing 2 Panther with less than 100 shells fired is either unbelievable luck… or irrealistic rendering of WW2 artillery accuracy in CM!

    So the question is more: do you people use indirect artillery against enemy tanks on a regular basis? Do you observe a lot of tanks killed by artillery in WW2 CM games?

    Regarding the minefields, I 100% agree with your points.

    Yes, all the time. I want those tank commanders buttoned up as much as possible. If I get hits on the tanks that are close enough to disable subsystems or immobilize them all the better. 

     

    And sometimes you'll get lucky. It is always nice to drop a 120mm mortar round into the top of a M901 or a 25pr into the top of a Stug, even if those don't happen all that often. 

    H

  2. 2 hours ago, chuckdyke said:

    The biggest morale booster for German tank crews was. We may lose our tank but not our lives. I saw a propaganda poster of a happy tanker and his Tiger tank. Hit 200 times but he goes home on furlough. 

    The posters they didn't make show unhappy tank crews whose tanks have run out of gas or suffered a mechanical breakdown and are now being rounded up as emergency infantry because there are no more tanks...

    H

  3. At least the Chieftain doesn't have a turret on a turret so it's a bit lower silhouette than an M60...

    Do we have any info on T55 HEAT performance vs Chieftain? I notice that in game, T55s frequently use HEAT against the American tanks to great effect.

    It can be kinda disheartening that a T55 with the laser RF upgrade can get 1st round hits & kills while my M60s are plugging away with 1 round high, 1 round low, 3rd round hits...

    H

  4. Not WWII, but I just had a BTR do a drive by on some American troops in Cold War. I had the BTR opened up since we're advancing to contact and I wanted the extra eyeballs out. The crunches in the back not only spotted the Americans, they opened up on them. 

    qqtNuj4.png

    After getting one of the guys in the back sniped & taking a hit from what was probably a 40mm HEDP grenade, the troops in the reversing BTR opened up from inside through the firing ports. 

    Xk0MR2r.png

    No firing orders were given. I didn't have spots when the turn started and wanted to leave them open to whatever they found.

    H

  5. 4 hours ago, Carolus said:

    The paranoid part of me is worried about the rebellious attitude of Russian Army units towards Putin.

    Firstly, a success could be disastrous for Ukraine.

    Either they put more hardliners into power and purge corrupt and ineffective elements from the MoD and the government hierarchy, resulting in an improvement of Russian military leadership and production over time. 

    Or the 'softliners' Girkin fears will take pver and give the Western powers an irresistible offer to end the conflict in exchange for exports to Russia again and consciously clean gas and metals.

    And, pinky promise, they will only kill half as many Ukrainian civlians in the occupied territoy from now. The OSCE can even come an visit to see how clean the new gulags are. 

    Secondly, even if not successful, the internal instability can lead to new restrictions for Ukraine like during the "Prigozhin mutiny" (for lack of a better term).

    "Your enemy is weak - don't you exploit this! We want to make business with these people in a few years again! Don't hit them hard while this is going on!"

    Also, it seems like the situation in Russia changed. You Ukrainians don't need airplanes after all."

    As I said, this is not the rational but the paranoid side of my brain. But since the counter offensive began, I have been feeling more like things are on edge again, because Ukraine, as was aptly said before, is pressured to conduct military operations in conditions no western military would work under.

    It's the dictator's dilemma: Efficient military leaders are needed to win* the war but they are the biggest threat to Putin's continued hold on power. 

    H

    *Russia has already lost the war at this point. Even if they hold the territory they have now the cost/benefit ratio is totally upside down. 

  6. The German way of war is the audacious attack, even when it doesn't make the most sense. 

    It works sometimes, especially when an opponent isn't expecting speed & ferocity (France, initial attack into Russia, Kasserine Pass). It fails when the enemy had time to prepare (Kursk) or when the Germans didn't have the logistics to support exploitation (Bulge, failure to reach Moscow).

    H

  7. My notes on playing the SOV in RT & CW:

     

    Using Sov tactics to beat the Germans/NATO in RT/CW:

    Time spent on recon is never wasted.

    Time and resources spent killing enemy recon is never wasted. 

    Have a plan and execute it. 

    The artillery fire plan dictates the maneuver plan. The maneuver plan dictates the fire plan. These must be mutually supportive. 

    A company of Sov tanks spots better than any single German/NATO tank. 

    Take away the better spotting offered by the German/NATO habit of fighting unbuttoned. Get them heads down to decrease their situational awareness. 

    When you attack, attack! Don't poke him with one finger at a time. Make a fist and crush the enemy with overwhelming force. 

    Use a platoon to crush a squad > use a company to crush a platoon >> use a battalion to crush a squad. Fair fights are for suckers.

    Keep pressing attacks until they aren't feasible anymore, but don't reinforce failure. The Germans/Americans never have enough troops/tanks. 

    Just because you have mass doesn't mean the only way forwards is a frontal assault. There are other ways to win that don't involve sticking your dick into the meat grinder until it jams. Recon routes that bypass the enemy, the Germans/NATO never have enough troops/tanks to cover every avenue of approach. Infantry infiltration is a thing.

    If you're playing the Sov: Your man portable ATGMs (>AT3s) are scary. Use infiltration tactics to get the ATGMs forward into range to support attacks. Make sure to protect the carriers since they are stuffed with reloads and make big boom if hit. 

    Take you time, don't be in a rush to die. You'll probably run out of people, tanks, and/or ammo before you run out of time. 
     
    Urban warfare: 

    Don't move in the streets. Mouseholing is optimum, then back gardens, then alleyways. Stay out of the streets. Use supporting weapons to create mouseholes and gaps in walls. 

    Don't go in through the front door. If you can arrange it start at the top and clear down. 

    Suppress every building that has line of sight to your maneuvering force. If you can't suppress or smoke it don't move that way.  
     

  8. On 5/4/2023 at 4:30 AM, The_Capt said:

    Ok, pre-Alpha disclaimer so details are subject to change but this is the first map in the Canadian campaign "On the Weser" - got big plans for this one. A Pete Wenman original:

    image.thumb.png.adb2568417ae23b6b6dd17959a4f99ad.png

    Just southwest of a little town called Boffzen and south of Hoxter (From Google Earth):

    image.thumb.png.cbfa4a3b50b589a26edcdde2e30af955.png

    Blow up of Canadian AO with rough zone of this map:

    image.png.2678788b947119ccf23576a4ff7d372b.png

    What MBTs & APCs were the Canadians using in the game time period? 

    H

  9. 15 hours ago, Duckman said:

    Very interesting discussion. I always thought the T-72 was the main Soviet tank but it seems I was wrong. 

    Between Two Fahrbahns is my favourite scenario, prolly because I'm a defensive player.

    It's also a lot of fun on the attack, as long as you use Soviet norms to get the best use out of your troops. 

    You can substitute BMP or BTR company for the tank company. Last time I played it was with a BTR company with an attached T62 platoon and some battalion AT-4s. 

    H

  10. 1 hour ago, Centurian52 said:

    One thing that I think is worth keeping in mind is that neither the US or China has the capability to deliver a knockout blow to the other. You can accomplish a lot from the air, but ultimately only ground forces can force one side or the other to give up. And neither the US or China can get at each other with their ground forces*, so long as North Korea stays out of the picture**. So an air/naval war between the US and China has the potential to last for as long as both sides are willing to stick it out.

    As we've seen in the past, the war doesn't end just because both sides have exhausted their existing stocks and neither side has made plans for wartime production. You just get 1915.

    * And thank goodness for that. That really would result in casualties on the scale of a world war.

    ** It doesn't matter that their army is definitely worse than the Russian army in every way except manpower. The simple fact that they could create a theater for US and Chinese ground forces to get at each other means they have the potential to cause serious problems.

    How long does the Chinese economy survive w/o being able to import oil and other raw materials by sea? How long does the Chinese economy survive w/o being able to export goods? 

    The USN might get into trouble contesting the sea of Japan and the south China sea. The USN can interdict all the naval cargo going to and coming from China.

    The overland pipelines delivering gas & oil are sitting targets for precision strikes. Blowing up pipeline pumping stations is easy and the equipment takes a long time to replace. 

    H

  11. 1 hour ago, The_Capt said:

    Ah well then clearly this is nothing more than a bitter-drive by.  You are not really here to help, just resurrect old gripes. 

    As to "old tanker" if you could point that one out?  As you can see, I was heavily involved in both of those posts - dbsapps (may he rest in piece) pretty much tried a lot of weird stuff to try and prove "CM spotting is broken!" and really did not get anywhere with it.  A lot of run extensive tests (again) and found the spotting was pretty much in line with reasonable expectation for the equipment and era - not perfect but there you go.

    The major difference between you and me is that I am one of three game leads for this title who actually has a chance to get things changed, if it is merited. And I am totally open to this, we have a list of fixes and outstanding tweaks.  However, it has to based on solid data, not anecdotal drive bys.  Why?  Well because the fastest way to get caught in a CM-Karen loop is to correct one way and then be yelled at by the next person that we are doing it wrong and to go the other way.  That is a fools errand and incredible waste of time. 

    I personally think that if BFC scrubbed the outliers from the game they would pull the life right out of the simulation.  War is outliers, a lot of weird stuff that everyone remembers.  They not only enhance the experience, they add to combat friction - war is chaos and a lot of the fun in playing is embracing that.

    Back on topic.  VAB results are a solid representation of what we should be seeing.  A T72 did not have the same spotting abilities as an M60 - technical, ergonomic or even training and doctrine.  Given even ground an M60 should see a T72 first, they were designed to do this because the Soviets had a lot more T72s.

    If you're playing the Sov and you put your tanks in a situation where they are getting into 1:1 duels with the Americans you're doing something wrong. 

    Bring a platoon or a company of tanks along instead. Or, even better, infiltrate infantry ATGM teams forward and kill them the way. The Sov has very competent infantry luggable ATGMs that will absolutely wreck pre-M1 armor. 

    H

  12. On 3/30/2023 at 2:50 PM, chuckdyke said:

    Soviet WW2 is the worst even with a nominated mortar spotter. He too had no radio and kept him close to his Battalion HQ but still the same. Managed to wound one of his own 300 meters from the mission point. 

    I've had friendly fire hit my troops at 200m+ in the modern titles. The round(155mm) hit where I was aiming at but a splinter went out and got him nonetheless. 

    Made me respect danger distance more, particularly from the big guns. 

    H

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