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Halmbarte

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Posts posted by Halmbarte

  1. 1 hour ago, paxromana said:

    Putin wouldn't care in the slightest ...

    Of course he wouldn't care. Would anyone even be able to tell him the Crimea garrison is dying in place? 

    The downside of sending people that bring you bad news to be air defense coordinator of outer Mongolia is that eventually no one tells you bad news. 

    H

  2. 1 hour ago, Kinophile said:

    This. Crimea is a multi year campaign. Crunching its defences now,  directly affects front line capabilities now. 

    An isolated Crimea with supplies barely tricking in is a jail for Russians that aren't quite POWs. How long does Putin let Russian soldiers in Crimea die from malnutrition & disease? 

    H

  3. I generally keep MANPADS within resupply range of their carriers as I want them to reload & fire w/o me having to micro-manage their ammo supply. Other people do the opposite so their MANPADS aren't black on ammo later in the game. 

    I also try to make sure the AD guys have an open view of the sky and generally keep them in the rear. I tend to avoid putting MANPADS (or anyone) on rooftops as they are way to easy to hit w/VT artillery. 

    It can be tempting to use a ZSU-23-4 or Vulcan in direct fire but they are hideously vulnerable and you never have enough of them for AD. 

    H

  4. 1 hour ago, MOS:96B2P said:

    The below was taken from the above linked Tactical Notebook Substack. 

    The empty phrases reffered to below ring very true.  Many times reading US Army and USMC manuals I've come across sentences like these and thought ...................... but how does that translate into the best course of action for this problem I'm dealing with?    

    he manual focuses on static definitions and control measures, not useful procedures. When it doesn’t know what to say, it reverts to empty phrases that tell the squad leader nothing. “The assault is launched aggressively…” How? “Assault fire is characterized by violence, volume, and accuracy…” When? “[Marines] put themselves in a position of advantage…” Where?

     

    Some more interesting information taken from the article. 

    For fire and movement, the standard should be “close to within grenade range (20 meters) of the enemy position without getting shot.” Performance steps should include “suppress until there is no return fire,” “move only when suppression is firing,” “select and move from one covered position to another,” and “avoid moving outside mutual support (behind a building or over a crest).” 

     

    A well-trained enemy is dangerous at all ranges, but when his fighting position is visible, it can be continually suppressed by well-coordinated fire and movement—two fire teams shooting while one moves. The priorities are (1) find the enemy, (2) smother with suppressive fire, and then (3) move forward using covered terrain.

     

    Don't be in a hurry to die.........☠️

    four assaults with six or more casualties were impatient, rushing to poor positions without suppression.

     

    When on defense Target Arcs plus the Hide command.  :) 

    The biggest advantage of a long assault was that the enemy usually fired early and confirmed their position, weapons, and numbers to the assaulting squad. Most casualties inside 50 meters occurred when the enemy position was not known—or had moved—and the assaulting squad was surprised.

    Why do I feel that these tactical precepts would be familiar to Roman infantry? 

    H

  5. 8 hours ago, Haiduk said:

    No. Each UKR soldier will tell you, that BTR-70 is a piece of sh...t in comarison with M-113/YPR-765

    BTR-60/70/80 have too weak side hull armor, which can't maintain proper protection from 7.62 and often against 5.45 AP from close range, when M113 protects. Inner compartment of BTRs is too narrow for soldiers in modern equipment and body armor, because both and BTR and BMP series were designed in ColdWar era, when soldiers haven't such equipment and in design was put an avarage height of Soviet soldier in 1960-1970 as about 160-165 sm, this is one more answer, why RUS and UKR soldiers ride on the top of armor. Not only because if it hit, all will burn alive (it's enough exaggregation if it not 125 mm HE), but because of full squad of troops will waste value time, trying to disembark from narrow compartment under fire. So, UKR soldiers always ride inside M113 to enemy positions, because it much safer, and disembark time is much shorter, than from inside BTR-70

    Enclosed turret of BTRs doesn't give enough protection, but instead strict natural LOS of gunner. M113/HMMMWV guneer can better to observe battlefield, when he gets targeting from comamnder or spot the target himself. 

    One guy from "Azov" NG brigade wrote brigade try to get at least several dozens of M113 and he amazed, why it so hard. Even 3rd assault briagade "Azov", using M113/YPR, as he told indeed have very small of them and all M113, which you can see in their videos are the same several APC. 

    I thought the M113 was better because more guys can sleep on the open ramp and stay off the ground...

    Realistically, the BTRs & M113 are both about as viable in a high threat environment as a yellow school bus. The armor is better than nothing but if you're depending on the armor to save you something has gone seriously wrong with the plan. 

    Now, would I rather ride in a APC across 500m of ground that's covered by MGs & artillery or would I rather run, yeah, I'll ride any day. 

    H

  6. 6 hours ago, PEB14 said:

    Excellent question!

    The infantry was only part of the force but was on its own for 10 minutes in the game. The purpose was to seize (bare) hills. There was one (and only one) covered route but it required to cross a highway covered by the tanks.

    My analysis was that there were two options:

    - try the covered route and accept losses,

    - hide in the woods and wait for support.

    I chose the latter.

    But the question was more general and not scenario specific. The Soviet infantry seems to be barehand against German tanks. My understanding is, they can only fight tanks in close terrain at grenades range (and luckily with AT rifles at close ranges as well). Basically, the zone of comfort for German AFV is beyond 200 meters against Western powers, and 50 meters against the Soviet... Is it correct?

    My general rules for playing the Sov vs the Germans (RT)or Americans (CW)

    Time spent on recon is never wasted.

    Time and resources spent killing enemy recon is never wasted. 

    Have a plan and execute it. 

    The artillery fire plan dictates the maneuver plan. The maneuver plan dictates the fire plan. These must be mutually supportive. 

    A company of Sov tanks spots better than any single German/NATO tank. 

    Take away the better spotting offered by the German/NATO habit of fighting unbuttoned. Get them heads down to decrease their situational awareness. 

    When you attack, attack! Don't poke him with one finger at a time. Make a fist and crush the enemy with overwhelming force. 

    Use a platoon to crush a squad > use a company to crush a platoon >> use a battalion to crush a squad. Fair fights are for suckers.

    Keep pressing attacks until they aren't feasible anymore, but don't reinforce failure. The Germans/Americans never have enough troops/tanks. 

    Just because you have mass doesn't mean the only way forwards is a frontal assault. There are other ways to win that don't involve sticking your dick into the meat grinder until it jams. Recon routes that bypass the enemy, the Germans/NATO never have enough troops/tanks to cover every avenue of approach. Infantry infiltration is a thing.

    If you're playing the Sov: Your man portable ATGMs (>AT3s) are scary. Use infiltration tactics to get the ATGMs forward into range to support attacks. Make sure to protect the carriers since they are stuffed with reloads and make big boom if hit. 

    Take you time, don't be in a rush to die. You'll probably run out of people, tanks, and/or ammo before you run out of time. 
     
    Urban warfare: 

    Don't move in the streets. Mouseholing is optimum, then back gardens, then alleyways. Stay out of the streets. Use supporting weapons to create mouseholes and gaps in walls. 

    Don't go in through the front door. If you can arrange it start at the top and clear down. 

    Suppress every building that has line of sight to your maneuvering force. If you can't suppress or smoke it don't move that way. 

     

    In your situation, given an infantry force that doesn't have the means to actually take the objectives:

    1) Use that 10 minutes on recon.

    2) Be ready, when supporting assists show up, to pass along spots & be hit the German tank commanders with MG or AT rifle fire and make them button up. 

     

    H

  7. 9 hours ago, PEB14 said:

    I've played CMBN a lot more than CMRT and to me the latter is a lot more difficult to play...

    I just played one scenario as the Soviets with disastrous results. In this mission I had to face for 10 minutes a bunch of Panzer IV with an infantry company on its own. And in this scenario I was supposed to be the attacker...

    When playing the Germans, the US or the British, you have AT weapons to deal with this threat. You can manoeuver and try to get into firing position. But the Soviets??? What can you achieve with AT rifles in 1944? What can you do against Panzer IV tanks sitting in the open and waiting for you, 100-200 meters away?

    What was the objective? Did your mission require you take on the panzers? Was infiltration by covered routes an option? 

    H

  8. On 1/13/2023 at 2:24 PM, CanuckGamer said:

    Yes, that is the scenario.  I don't think challenging adequately describes the difficulty for the Soviets.  I am down to one tank and have yet to even knock out one American one.  To add insult to injury I just lost a tank when the American tank came around a corner about 30 seconds before it did.  I will have to ask my friend after we finish this one whether the Yanks had any aircraft, otherwise, what is the point of having the Strelas?

    The Sov were very concerned about NATO attack aviation*. They didn't trust that the WP air forces would be able to achieve air superiority and built an integrated air defense system to protect their ability to maneuver. 

    h

    *The Sov got to watch the Allied forces in the western front totally ablate the German's ability to move tactically or move logistics. 

  9. Playing as the Sov, and during the set I need to have smoke drop 10 minutes in, but I don't have the preplanned panel. It goes straight from the duration panel to confirm the fire mission, skipping the delay. 

    Loading a different random scenario got me the duration panel as I expected. I tried quitting and reloading and got the same problem back. 

    Anyone else see anything like this? 

    Save game here: https://www.dropbox.com/scl/fi/3ehtxx3g18jzg59oekes3/Brauersdorf-mod2-setup.bts?rlkey=jyv0iz7u9l5zcs3rqtn44qz5f&dl=0 

    Thanks. 

    H

  10. 9 hours ago, PEB14 said:

    OK. So disabling 2 tanks with a single barrage is just sheer luck from your experience?

    Yes. I see a lot more immobilizations from near misses than direct hits. 

    Another thing is the armor thickness of the target. For example, in CW, I had armor hiding in a village that was getting a 122mm rocket bombardment. A M48 took a direct hit on the rear deck and had some systems damage. A M113 suffered a near miss during the same barrage and was destroyed and the squad sheltering inside took multiple KIA. I've also seen BTRs get passengers killed by VT the went off nearby. 

    H

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