Halmbarte
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Posts posted by Halmbarte
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It would be interesting to see what kind of support weapons the platoon & company have access to. Those key weapons can have a big impact on how a side plays.
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I believe my point remains, hits from a lot of AT weapons will hit the composite armor on the front of the T64 and better tanks and fail to pen.
It’s a similar situation to WWII, where multiple Allied tanks can take Panthers and Tigers from the rear & sides but need to be lucky for a front pen. The problem is the Sov brings a whole heaping helping of composite armored tanks, not the dribble drabble the Germans struggled to field in WWII.H
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As it turns out you can kill T64s w/Dragon! All it takes is a hit in the right place. In this case, the rear deck.
The ammo didn't go up immediately, it took a few seconds to fully cook off.
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So, playing vs the AI and have some spotting rounds coming in. So I decided that my guys in the area should bravely run away.
That leads to this little montage and the unluckiest guy I've seen in a while.
Needless to say, his team isn't going to need to go back to medic him.
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22 hours ago, Vacillator said:
What about dismounting the driver and sending him up? I suppose either way you'll probably lose the use of the jeep, but maybe the driver won't be spotted as easily.
I'll turf out tank and other AFV crews & have them scout forward on foot if I have time. They are a lot less conspicuous than an actual AFV.
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I had forgot about the tactical air force fighters. Going from memory, by the time of D Day the Luftwaffe was a spent force, and fighters returning from strategic bomber support would attack targets of opportunity on their way back to England.
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I suspect the major driver of the German losses on defense was that the Allies brought a seriously overwhelming amount of firepower that the Germans just had no hope of matching.
For example the Allies used their heavy bombers tactically and had naval gunfire support near the coast. These are capabilities that didn't even exist for the Germans in Normandy. I would also expect an analysis of artillery gun fire in either number of guns or weight of shells fired would show a significant overmatch on the Allies side.
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4 hours ago, Anthony P. said:
Was the PT-76 even particularly good? Sounds a bit like the "oh no, the Russkies have a wonder weapon" like with the MiG-25?
3 man crew and easily penned by .50 cal, but the 76mm HEAT & HE is no joke. The BMP generally makes a better scout vehicle.
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Yah, in theory the M551 would have been a decent scout vehicle, in practice a light tank that can be penned by 12.7mm HMG ammo and has the finicky ATGM/cannon means the US probably made the right choice of using the M113.
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The US did do development work on the M114 as a dedicated scouting vehicle but dropped the program. Going from memory the decision to drop the M114 was because the M114 wasn't that much better than the M113 that was already in inventory.
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52 minutes ago, Anthony P. said:
Huh, would you look at that!
Guess the manual and in game description might need updating to reflect that. The manual says nothing of anything more modern than a baseline T-55A, and the game doesn't mention what year's upgrade it is like it does for the T-62.
Yeah, I started looking more closely & taking T55s more seriously after a scenario where the T55s were getting 1st round hits & killing my M48s w/HEAT while the M48s were doing the one round over, one round under, fire for effect shuffle and dying.
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5 hours ago, Anthony P. said:
That'd be T-62s. T-55s also received the KTD-1/2 laser rangefinder around 1974-75, but the latest T-55 model in game is currently the T-55A (1961).
Isn't the boxy thing above the gun tube on the left tank (T55A) a LFR retrofit kit?
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29 minutes ago, Centurian52 said:
Wait do the T-55s have laser range finders? I thought it was the T-62 (specifically the 1975 version) that had the laser range finder fitted (though I'd still expect the 1972 version to outshoot the M60A1 just because it has a higher velocity gun).
I’m pretty sure I’ve lost M60s to T55s w/LRFs.
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12 hours ago, Centurian52 said:
The L23 APFSDS doesn't enter service until after CMCW's timeframe. So the Chieftain is still using the L15 APDS, which doesn't outperform any of the M60's AP ammo except perhaps the M728 APDS round at some ranges. Still, a larger caliber means it can fire a bigger HE round. And the Chieftain has a HESH round, while the M60 (at least in-game) only has HEAT for anti-personnel work. So the Chieftain will not outperform the M60 in this timeframe in anti-armor work*. But it should be much more impressive when performing anti-fortification and anti-personnel work.
The gun itself is probably better than the M60's gun. But a gun by itself produces no effect. It's the gun + ammo that actually has an effect.
*Excepting that it may be more accurate than the M60A1. Certainly more accurate than the base M60A1, though I'm not sure if that still applies after the assorted RISE, RISE+, and RISE Passive upgrades.
When did Chieftain get laser range finding?
It’s always disheartening to be up against T55s with M60A1s only to be outshot at range and then realize that the T55s have the strap on laser range finders.
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9 hours ago, danfrodo said:
So the chieftain gun not any better than the M60 gun? Maybe some experts here have some insight on this?
Leaving aside the details of the LOS armor (or would it be armour?) and the gun caliber, I was more going for the tactical impact of the Chieftain.
The gun is going to struggle against T64s, and it is going to die from frontal shots from Sov 115mm or better guns (and probably 100mm HEAT from T55s).
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2 hours ago, danfrodo said:
Thanks for sharing this. I knew very little about chieftain except that it had weird engine. This was a really good primer. I really like the sloped turret on the chieftain, nice design. Looking forward to using it against them dang commies.
I am too, but I know it'll probably be a bad as the M60 vs the Sov stuff.
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Emergency heliograph? Semaphore? Flare pistol?
I'd agree that's probably a bug since I wouldn't expect dismounted tank crews to have radios except maybe in BS.
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For me the WWII titles are more difficult because pretty much most battle devolve to an infantry foot attack, which I find hard to coordinate. Getting the troops there on time to meet up with the artillery support ends up being really difficult. Not to mention micromanaging a battalion infantry attack can get really tedious.
My favorite is CW: you have forces that are balanced and everyone is motorized. Plus even a Sov battalion of motorized infantry is easier to manage than the WWII equivalent.
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6 minutes ago, PEB14 said:
Thank you gentlemen. So no scout team for the Panzergrenadiere, only half-squads and SPW support. Up to now I hadn't much luck playing this way (true, I didn't really use the SPW as a base of fire squad), though…
Oh please @Bulletpoint !
I used to use my destroyed Panzer crews for scouting, but out of shame I don't do it anymore…
For late war, just round them up, give them some K98 rifles, and use them as infantry.
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35 minutes ago, PEB14 said:
I get your point, but I think you're slightly "off-doctrine" here. IIRC the halftrack is not supposed to be a weapon but only a transport mean (providing the mobility you're rightfully claiming). Nothing forbids to use the SPW as a third MG support team, but that's not what it's designed for. And I still don't know how I'm supposed to scout with those damn Panzergrenadiere…
I may not be remembering right, but I think using the mounted MG for fire support is explicitly in the period doctrine & training manuals.
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42 minutes ago, weapon2010 said:
So the switch to CM2 ,BF through us a curve ball and went modern and no one expected that, so the switch to CM3 will be the same pattern? but maybe to a WW1 or Civil War setting ? I doubt it myself from a $ perspective , but these gents are unpredictable, remember one of the main reasons for the modern switch was to "re-charge their batteries".
Starship Troopers?
The book, not the movie, obviously. We can already simulate a mob with small arms and no support weapons wandering aimlessly.
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Just now, Vacillator said:
Yeah, and I think this is why I was jokingly asking about Soviet doctrine earlier. But bugger doctrine, we're playing a game here and I need to see Dave's unfriendly TOW (and other) teams sooner rather than later.
Another option is to ask yourself 'what is the perfect place to put that ATGM?'
Then you shell that area to suppress any potential ATGM assets.
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On 4/12/2024 at 9:34 AM, Vacillator said:
Yes, you're probably right. I did happen to spot a TOW in flight so I have a rough direction it came from. No sign of anything firing the missile in that direction though.
Like they say, one exploding AFV, shame on you. Three burning AFVs shame on me.
Sometimes, recon by death is how the job gets done. But, have someone on overwatch. Then pull up to the previous terrain feature and kick some boots out* to go have a look.
Recon takes time, but it's usually well worth it.
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*You can dismount AFV crews and have them scout forward if you're short on regular infantry.
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Chieftain V T-62 | Operation Nasr, Iran – Iraq War, 1981
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he's ok, right?
in Combat Mission Cold War
Posted
The driver decided not to bail out for some reason? He's ok, right? It was just a AT5, after all.
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