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Vacillator

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Posts posted by Vacillator

  1. I checked the editor.  The row of 'low bocage' runs along a line of 'light forest' tiles.  There's another line of the same tiles after that, followed by 'heavy forest'.  My slow path was plotted through the low bocage / light forest and just into the light forest beyond.  The Pershing didn't like that and went AWOL instead.

  2. I think my question has brought up a few interesting 'anomalies' so worth the post perhaps. 

    I should probably look back in the editor to see what is beneath the 'low bocage' in CMFB Pershing versus Tiger.  If you haven't tried this one, it's a very good H2H (not sure about other options) with a map that just gets better the more you play it.  And I'm feeling happy that in my last turn I got a long-ish range turret shot on a Panther with a Sherman 76mm.  KO - nice 😉.

    Anyway I believe credit is due to @ChrisND.

  3. 13 minutes ago, Warts 'n' all said:

    I'm not a train spotter

    Me neither, probably explains the question.  Google is a little vague on the matter...

    Okay I found this:

    The first construction of a bridge over the Elbe near Lauenburg took place in 1878. This was blown up by the company's own troops at the end of World War II to prevent the advance of British troops.

  4. 25 minutes ago, Warts 'n' all said:

    a Locust and a Jeep. Both made short work of the low bocage

    As I expected (although your nice pic has a lot of gaps in the bocage 😉), but why then would my Pershing shy away from the 'fence' aka low bocage?  And drive slowly for a long way with its side exposed.  Duh, as Billie Eilish would say.

  5. 12 minutes ago, WimO said:

    It is up to the map or scenario designer to add sufficient breaks in the bocage to create a reasonably playable scenario

    Hi Wim, good to hear from you.  I hadn't realised bocage appeared in every WW2 title.  I live and learn.  I was recently tasked with placing a few 'gates' in a bocage-heavy map so I know exactly what you mean.

  6. 5 minutes ago, A Canadian Cat said:

    When i am trying to get vehicles to cross any obstacle I always place a way point around 5m away from the obstacle and another way point 5m or so on the other side. That tells the TacAI "I want you to drive through / over this". I do this for streams, hedges, walls, bocage etc. So, also for jeeps, trucks etc. not just tanks.

    Thanks Ian.  In my mind I thought I'd done that, but I suppose I might have been a bit sloppy about it.  Minus 1 Pershing is the result.  Such is war...

  7. I'm playing a second PBEM of CMFB Pershing versus Tiger, this time against @cbennett88.  One of my Pershings decided to take a long scenic excursion sideways on to the enemy, after I'd asked it to go through what I thought was a hedge. It paid the price of stupidity (mine or theirs I don't know).  I don't recall this happening in my first PBEM.

    Jokingly I suggested to my worthy opponent Chris that perhaps some 'low bocage' had made it's way from Normandy.  Loading up the editor however, I see that it is indeed low bocage.  Which got me looking for descriptions in the CM manuals (and on the forum) of what bocage (low or normal) is capable of blocking and what it might not block.  I can't find anything.  Can anyone point me in the right direction please?

    I've put this in General Discussion as it applies to CMBN and CMFB...

  8. On 4/16/2024 at 2:45 PM, rvseydlitz said:

    Just purchased all of the WW2 titles

    Good decision 😉 and welcome.

    I just tried the editor and QB and found Heavy armored car PSW single vehicle options for German Army and Waffen SS under the Armored Infantry category, not Armor.  For later dates I seemed to get more options, and possibly location might affect that as well.  If that doesn't work for you let us know.

  9. 9 hours ago, Probus said:

    What do you think of CW @Vacillator?

    As mentioned elsewhere, having never played a battle in any modern title, I accepted a challenge from our good friend @Ultradave to play 'Czechmate' with me as Soviets.  To encourage me (😂) he said this was pretty much what he trained for in RL.  Great way to start, right?

    It's a very nice map and I'm starting to enjoy it but having initially lost several vehicles to TOWs from invisible launchers I'm being a bit more cautious and beginning to get spots on some of his units.  Not knowing much about modern weapons is a concern, as is my lack of long range AT assets at the current stage of the game - I have (sorry had) 4 T62s (now 3) but nothing else with range. That will change when the main force arrives.  None if this will come as a surprise to Dave so I'm not giving away much intel.

    Overall, I think if I view the exercise as a lesson from the master I will hopefully not be too disappointed when I lose...

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