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WimO

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Everything posted by WimO

  1. Interesting. I get the same thing in CMBN but with much tighter together black diagonal lines, like a screen. And yes, the problem is the shaders. Turn them off and away it goes.
  2. Heavy and light forest ground were identical as far as LOS distance is concerned. A bit of a surprise that. I do not remember if I tested those ground tiles with or without trees. Again, the results are not at all comprehensive as they were specific to the map I was creating.
  3. Some years back, when I created my first map and scenario - 'Teufelsberg' to replace the game's original 'Devil's Hill' I conducted a bit of research on distance of penetration of lines of sight into various tree types and densities. This was necessary to produce a result similar to that reported by the combatants on the hill. While my research was not comprehensive to all tree types and densities, what I found is described below. This was accomplished by creating large areas of a single tree type at different densities and then trying to trace LOS through them in a variety of directions from a variety of locations. Results: Tree type E (conifer), two per map square - LOS range of 40-80 metres). Tree type E (conifer), one per map square - LOS average 80 ± 10 meters, maximum >103 meters. Tree type C (deciduous) one per map square - LOS average 40 ± 5 meters, maximum 60 meters. Tree type A (deciduous) three per map square - LOS 15 ± 5 meters, maximum 31 meters) Light Forest ground and Heavy Forest ground have identical LOS penetrations of 105-110 meters. The foregoing were tested only in CMBN. Results may differ in CMFI, CMRT and CMFB
  4. If anyone would like to play any of my H2H scenarios with me that would be a great way for me to continue testing them and getting feedback. I realize that quite a few of the 82nd Airborne scenarios are large to huge which does not appeal to many of us (even me but that was the nature of the operation being recreated.
  5. Yes, over time the names sometimes changed because after a number of play throughs I tended to tweak and redo the scenarios. The three Shanley scenarios are completely new reworks of the original scenario which was too imbalanced.
  6. Yes we were much younger then. Back then I was singing, "When I get older, losing my hair ..." but the "many years from now" have arrived. I posted three excell spreadsheets above but virus checkers are seeing these as risky downloads so I have reposted them here as pdfs. Sorry that the print is very small. ASL to CM Conversion Tables.pdf Mod Tag List CMBN.pdf Mod Tagged Scenarios CMBN.pdf
  7. You can find a dozen or so 82nd Airborne scenarios at TSD3 under the name 82nd Airborne in Normandy. I have continued to add additional scenarios under that single posting. Perhaps I should break them up and post them individually ?
  8. Which scenarios are you asking about; the ones I created or the total collection of all CMBN scenarios that I merely mod-tagged. All of my created scenarios have been uploaded to either Green as Jade's site or the Scenario Depot at one time or another. All of the 82nd Airborne scenarios are posted as a single collection at the Scenario Depot. Likewise, any mods that I have created have also been uploaded at one time or other. The only thing that I have not shared is the mod-tagged scenarios and all the 'other folks' mods that I have tagged for my own use. Another player on this site or the FGM has also mod-tagged all the scenairo and posted it. I can't use it cuz my tags are different. At some time in the past I posted an exel sheet of my tags. Here it is again. If you are looking for some scenarios of mine that you cannot find then just email me at woud89@gmail.com. Mod Tag List CMBN.xlsx ASL to CM Conversion Tables.xlsx Mod Tagged Scenarios CMBN.xlsx
  9. So far the production of my first video is making positive progress; have condensed 40 minutes of game play down to 25 video minutes consisting of many cut scenes. Still need to process another 60 minutes of game play. Once it is all done I will have two more problems to solve: 1. What software will allow me to add a voice over commentary post-processing? and 2. What software will allow me to 'draw' arrows and such over the video to illustrate my game plan?
  10. I have found and d/l OBS. It looks awesome and comprehensive ... and a challenging learning curve.
  11. I am hoping to start a new thread here on the subject of creating videos about anything related to combat mission; AARs, map creation, scenario creation, modding, etc. A number of our fellow gamers have already created numerous excellent videos and posted these on YouTube. I am in the process of trying to learn 'how to' myself and am hoping that this thread will attract the wisdom and advice of veteran producers as well as neophytes like myself who would like to learn - and not spend too much money at it. My first work-in-progress is an after action report (AAR) of my Bloody Buron Overhaul scenario. I played through the whole S.P. scenario saving (almost) all of the one-minute turns. From these I am capturing various scenes using FRAPS (registered), then converting them to .mp4 format using Win10's inherent Video Converter and then editing and assembling in Win10's inherent Video Editor. The result is not bad for a first time. By the way, Win10's Video Editor has to be called by searching on its name in the search box at the bottom left of the screen. Once you locate it you can place an icon on the desktop. My software and settings at this time: CMBN Settings: Everything at maximum, VSync on, Screen Resolution 1920 x 1080 Video Capture; Fraps - 30 fps, Full-size, Force lossless RGB capture, Record Win10 sound, Hide mouse cursor in video (sometimes not), format AVI (cannot change). Video Converter: Win10 Video Converter - Video format MP4, Frame rate 30 FPS, Keep Keep aspect ratio, Constant quality (slider bar all the way left), 2-Pass Encoding, HQ 1080p30
  12. Whoops! Thank you for bringing that to our attention Falaise. Anyone can of course load the original scenario or map file into the editor, go to 3D view and SHIFT click on the churches to change them to the Caen stone skin.
  13. Hello JM What makes my "personal collection" personal is that I have added my own mod tags to all available scenarios and those mod tags are matched by all the mods that I have tagged in my mods collection. Most of those are mods by other authors that I have tagged. If that is of interest to you we can set up a shared Dropbox and I can drop it to you a bit at a time. My collection is too big for a single drop.
  14. CMBN Original Historical Master Maps WO Teufelsberg MM WO Amfreville & La Fiere MM WO Hauts Vents & Pont Hebert MM WO Hill 30 MM WO Villiers le Sec MM WO Buron Environs MM CMBN other Author’s Maps/Scenarios Modified/Overhauled WO Bloody Buron Overhaul MM (original by Yurievic, a.k.a. Rokko) CMBN Original Scenarios Listed by file name and not by scenario name WO 82N01 Boots on the Ground SP.btt WO 82N02 The 505th Assault La Fiere Manor SP.btt WO 82N03 Levy at Cauquigny.btt WO 82N04a Timmes Digs in SP.btt WO 82N04b Timmes Digs in H2H.btt WO 82N04c Timmes Digs in H2H Swz.btt WO 82N05a Angriff der Grenadiere SPGE.btt WO 82N05b Angriff der Grenadiere SPUS.btt WO 82N05c Angriff der Grenadier H2H.btt WO 82N06a No Better Place to Die SPGE.btt WO 82N06b No Better Place to Die H2H.btt WO 82 N07 Millet Breaks Out H2H.btt WO 82N08 A Night Crossing H2H.btt WO 82N09 A Night to Forget H2H.btt WO 82N10a Shaul’s Run H2H.btt WO 82N10b Shaul’s Run SPUS.btt WO 82N11a Shanley on Hill 30 H2H.btt (June 7th) WO 82N11b Shanley on Hill 30 H2H.btt (June 8th) WO 82N11c Lt. Millsap on Hill 30 H2H.btt (June 9th) WO 82N16 507 Makes a Good Drop H2H.btt WO Bloody Buron Overhaul.btt WO Gruppe Bohm to Le Rocher H2H.btt WO Gruppe Bohm to Le Rocher SP.btt WO Teufelsberg v6a H2H.btt WO Teufelsberg v6a SP.btt WO Teufelsberg v6b H2H.btt WO Teufelsberg v6b SP.btt WO Villiers-le-Sec.btt CMBN Scenario Conversions from ASL ASL LC Driver Advance.btt ASL11 Defiance on Hill 30.btt ASL14 Silence That Gun.btt ASL94 Hill ‘112’.btt ASL95 Attempt to Exploit.btt ASL301 The Clearing.btt ASL302 Stand Fast (Sm).btt ASLAP31 Cristot (Sm).btt ASLAP37 Apples to Apples.btt ASLCH Le Port Filiolet.btt ASlT10 Devil’s Hill.btt DASL18 Haut Vents.btt CMBN Original Mods Mines Signs German Mines Signs Allied Buildings Independent Houses Holland Buildings Modular Haut Vents Normandy Command and control – stoplight style Icons Floating – SS v1 black and white Icons Floating – SS v2 camo Ions Ranks – Panzer Lehr Suppression Meter & Warning Tactical Symbols for BAD 7 to original vehicles Tactical Symbols for BAD 11 to original vehicles CMBN other Authors’ Mods Modified GO button by Juju – added text Icons attributes by Juju – recoloured and made more prominent Icons command and control by Juju – added stoplight style colours Floating HQ by Juju – added Juju portraits to floating icons Icons HQ by Juju – reconfigured by combining portraits with flags and mod tagging Portraits by Juju – Added divisional tactical patches Silhouettes by Juju – Added Marco Bergman style penetration colour bars Portraits by Mord – added location and season specific backgrounds to divisional portraits CMBN Stuff I have mod-tagged in my personal collection ALL scenarios in my collection (unable to tag campaign files) Mines mods Uniform mods Vehicle mods Holland building mods Haut Vents building mods Portrait mods Floating Icons HQ Icons Ranks
  15. Also, if you know the map's file name you can also choose "Map Selection 'Human'" instead of 'Automatic' and then select the map by name.
  16. This announcement is a little dated since I posted the map a few weeks back. It is posted as a scenario '6th Green Howards to Villiers le Sec'. The map is historically correct and measures 3 km x 4 km. The Green Howards fought across this area from noon to late afternoon on D-Day. Another wide open map, ideal for tank engagements. On D-Day the Germans were a little thin on the ground at this location. The counter-attack during the afternoon struck the Brits a few kilometers to the west. In the scenario I have imagined that a portion of the German counter-attacking force has drifted onto the map. Another 'adjustment' is the need to eliminate the German battery in Crepon rather than bypass it and take it out on D+1 as happened historically. I recommend Falaise's new Caen stone church skins for the correct look as well as building skings by TaL, Umlaut and my own Hauts Vents building skins. The latter have been renumbered so that they can be added without overwriting the modded skins of other modders.
  17. Merci Falaise and Vacillator. The map looks even better with Falaise's Caen stone skins for the churches in St. Contest and Authie.
  18. Buron Environs MM is a 3.2 km x 3.3 km map that includes all of Buron and Gruchy and parts of Galmanche, St. Contest, Cussy, Authie, Cairon le Vieux and Les Buissons. For Buron village I have reused the layout from my Bloody Buron Total Overhaul which was loosely based on Yurievich's original Bloody Buron. The current map is great tank country and reflects the situation as of D-Day, that is to say that the German prepared defences at that time consisted only of the two anti-tank ditches. A minor correction to Buron is the addition of the large rectangular pond in the appropriately named Place de la Mere.
  19. WWII only if playing Combat Mission. Late Medieval and WWI air if miniatures. Other computer titles Rome2 TW and Shogun2 TW, Scourge of War Waterloo. Boardwargames Crown of Roses, Kingmaker, Holland 44. No moderns in any form.
  20. I did install the Java VM but when trying to run the old unpacker, which opens a browser, the old didn't work cuz the current browsers will not run Java. So installing the VM was not helpfull. The new unpacker works great though. Very happy with it.
  21. Thank you both for the response. Where can I find a current version of UNCAM that works with today's Windows & Browsers?
  22. At the Combat Mission Mods Repository there is a Campaign and Scenario unpacker that does a great job. I have used it in the past. But .. it requires the ability to install and run a Java applet and currently my computers and browsers will no longer accept Java. I imagine that is true for everyone. So I am wondering has anyone out there unpacked any of the CMBN campaigns into individual scenarios that they could upload for me and other? .... please .... Thank you in advance.
  23. A quote from Normandy - Gold Beach, describing the move of A Squadron 4/7 Dragoon Guards with the 7 Green Howards off the beach towards Crepon and Creully. "As they advanced with 1st and 3rd troops leading, and the infantry riding on the backs of 2nd and 4th Troops behind ..." This was while in action at about 08:30 on D-Day.
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