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Posts
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Posts posted by Frenchy56
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The rear MG will only fire if it spots enemies. IMO it's kinda worthless and makes another target on the vehicle.
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I've done a few things in Blender for CM, so I can help if needed.
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Looking around a bit more, I found a plugin which seemingly works on .mds files for Wolfenstein: Return to Castle Wolfenstein character models. I'll investigate this.
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I doubt that's how it works, there is a Blender plugin coded by a charming fellow to open CM's .mdr files but there isn't one for .mds files. From what I've seen the .mds extension is linked to no graphics program, so I believe they are proprietary to Battlefront.
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You can lock the camera on a unit by pressing Tab.
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16 hours ago, waffelmann said:
Good tip to repair the optics!
Unfortunately mounted infantry then vanish in the tank. Probably because the vehicles in normandy can't be mounted by infantry...
Lol, didn't think of that.
Either way, trying to fix CM is a good way to learn how to use Blender. It's how you repair these kinds of things that cannot be fixed with simply switching textures or models around.
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If you own CMBN Market Garden you can also grab the "jpz-iv-70-early" model from "normandy v210 market garden b.brz" and just drop it in the Z folder for FB to fix it.
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The SU-122 should be available from the start - it was fielded in 1943 - to the end of the timeframe. I can find it just fine in the Medium Assault Gun regiment along with the SU-85 in QB. Do you have the latest patch installed?
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8 hours ago, Erwin said:
That sounds like the Germans in late war... so that justifies em nicely. Lookin good Jace11!
Not really. Me and Lucky Strike have seen our share of Waffen-SS pictures and it's practically impossible to find any peadot on helmets or even any kind of headgear like field caps (if you do find something that looks similar, it's probably plane tree camo). I have seen Heer soldiers wearing peadot trousers in 1945 though, as well as an officer with a peadot tunic with Heer insignia sewed onto it, and a probable picture of an SS Fallschirmjaeger smock in peadot.
Just spraying the helmet with camo paint seems more practical than gathering damaged uniforms and salvaging the material. It would also be simpler to do it from a zeltbahn, which was never made in peadot either. I have rarely seen SS with improvised helmet covers in the first place, since they would usually be issued one.
Either way, it's your mod, you did a good job on it and I don't really care if you use it. I just wanted to make people aware of the fact. I don't deny that some insane person may have done it and it was captured in an either currently unaccessible photograph, or one I haven't seen yet either.
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Looks very nice.
The Waffen-SS was never issued peadot camo helmet covers however. The pattern was only used to make tops and trousers.
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I'd like to note that for the next CMRT patch, the Soviet officer should be fixed. In many formations he shows up in a regular grunt model. On the officer model he's missing his holster as well.
I reported this earlier on this post:
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Not really, no. I don't think that ever happened in real life either. You can still at least have HG panzers since field divisions only had StuG units.
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https://www.mediafire.com/file/tp3g3ign74rpum7/south_african_voices.rar/file
Here's a temporary fix for the SA voices. Extract to the Data/Z folder.
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Alright, fair enough. It was in the files and in the store page list so I thought it was the same situation as the French handguns.
We could use the M1892 texture though lol.
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Will the Vickers-Berthier be made available for Indian troops?
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Congratulations on finishing the mod!
Not to be too indiscrete, but have you done anything on CMFI?
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Yeah, I've tried it and the modtagged files in the sources don't seem to do anything. I've replaced the textures with Ez's and used modtags on the scenarios instead.
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Ez made some HG Division skins, tropical and temperate. Go and grab them here:
http://cmmodsiii.greenasjade.net/?p=5140
You can also find the ones he made for CMBN for field divisions.
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Yeah, they are. Usually if the exact variants of the vehicle/weapon are present between games they should be compatible.
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I managed to fix the problem with the wheels in my AT gun rescale mod. Check it out here (use the download links at the bottom of the thread)
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I've managed to fix the bug with the wheels. A consequence of that is that the wheels don't spin anymore, but it's a pretty decent tradeoff.
The strangeness while towing is still present unfortunately.
https://www.mediafire.com/file/d7mxd9vqv4ngg3k/rescaled_pak36r.rar/file
https://www.mediafire.com/file/11lryhfcew1lcyd/rescaled_57mm.rar/file
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Take it easy, Mord.
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6 hours ago, LukeFF said:
The Germans had long given up daylight divebombing attacks with Ju 87s by 1944.
That's something a lot of people seem to not know about. The early-war divebombing mania sputtered out around 1943 in favor of the faster Fw 190 which became Germany's ubiquitous fighter-bomber.
Opening .mds files
in CM2 Scenario and Mod Tips
Posted · Edited by Frenchy56
The headsets are linked to the uniform, as is the gear. Nothing much we can do against the headset issue, for the gear you need to use uniform models from the same faction for it to keep showing up.
I just chose to accept it and let them not wear headsets. The parkas look cool enough.