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Posts
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Posts posted by Frenchy56
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Oh. I read that kinda quick, sorry.
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On 3/4/2020 at 10:32 AM, Bulletpoint said:
Secondly, every time I have installed a mod that fixed or improved something, it also broke something else. We already see some weird pathfinding behaviour once in a while. Imagine how many things could go wrong if you also started to let users mess with the code...
This is not true. BF only lets us mod textures, 3D models, sounds, UI elements, and only from what is currently existing. You cannot add a vehicle for example, only replace the 3D model of an existing one.
Any strange behavior while using mods is purely coincidental, since there is technically no way for modders to break anything regarding AI or TO&E/OOB's according to how much free reign BF has given us. If they give us more, like access to TacAI logic or TO&E then we might break some things while experimenting, sure, but mods are always optional.
(In fact we may be able to fix to pathing problems sooner if modders could get their hands on the code, same with TO&E mistakes and oversights)
I am of the same opinion as Com-intern. An active and dedicated modding community will always bring good things to a game.
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You need to UV it. I don't know much details about the process so try to look up Blender guides on it I guess.
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Would be nice if you could edit the briefing without writing the whole damn thing over again.
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Some of you may have noticed that the SVT-40 magazine does not appear anymore, and may be slightly annoyed by it. Be annoyed no more, I have made a quick fix in Blender to give its magazine back!
Grab the file here and drop it in your Data/Z folder.
http://www.mediafire.com/file/2elolz54psdwuku/tokarev-svt-40.mdr/file
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Some of you may have noticed that the G41 magazine does not appear, and may be slightly annoyed by it. Be annoyed no more, for I have made a quick fix in Blender to give its magazine back!
Grab the file here and drop it in your Data/Z folder.
http://www.mediafire.com/file/vsnnfnvbike20e6/gewehr-41.mdr/file
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What the hell...
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I don't think that's possible either way? The furthest we've gone is 3D model replacement. I'm pretty sure the TO&Es are not accessible. The only moddable stuff is what can be unpacked from the .brz's which is mostly sounds, models and textures.
What Aquila has done is a clever combination of modtagging and model replacement (as far as I know), but nothing on TO&Es.
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It doesn't have one with the roof afaik. It wouldn't work if it did either, the way it would work is simply having the roof be transparent or not according to a dice roll. Just like how Shermans can have equipment strapped to them, or don't.
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All instances of tank riding were either for tactical swiftness or simply lack of serviceable armored transports for all sides as far as I know.
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It seems like it's trying to use the regular cap textures instead of the crusher cap textures. A simple dive into the game files and a bit of renaming should do the trick.
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@ViperAssassin26 Can you make a guide on how to open the .mdr files in Blender? I'd like to try my hand at it.
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Very neat. Link?
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Yes, but it could be removed so I don't mind.
The handle on the BAR was added after WW2, so it was used during the Korean War.
You can exchange the model with the M1919A6 from CMBN or CMFI. I've done it and it fixes the double bipod.
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Coop would be a very good idea. It would make battalion-sized engagements simpler, each player getting a company.
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I'd like to see it on the new Vc model, yeah.
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I'm pretty sure the legs are in the boot texture, with the socks.
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On 12/30/2019 at 5:17 PM, umlaut said:
None, as far as I can see. I use Aris´ mod for it now, but this pic is eight years old - and I am pretty sure I never used any other vehicle mods than Aris´ or my own.
He's talking about the UI.
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The only mod that affects string files is Vin's animated text. I don't see any problems with mods that change textures or sounds, which are 95% of mods for CM...
Of those that don't work, either they are named in an outdated manner or a new model on which the texture doesn't fit anymore came in. None of them create issues as bad as this. The problem is that it may as well be dark magic to those that don't mod, which is a shame because CM is very intuitive as far as modding goes.
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7 hours ago, Sequoia said:
I doubt that will happen as it would require a lot of extra coding and graphics for the dozer use. It's not like BFC to add something to a game and not have it perform its function.
It doesn't seem THAT hard, though? We already have a Sherman Crab and I'm not sure if BF sweated a lot over it.
It could use the "breach" command on an obstacle to lower the blade. What ensues would be a hole in a wall and perfectly intact tracks.
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16 minutes ago, Lille Fiskerby said:
This is great news, really looking forward to Fire and Rubble module.
About lend lease stuff: will BF introduce both the 75 mm and the 76 mm "Emcha" into the module ?
I wouldn't doubt it. Valentines will also be introduced afaik.
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Smells like Battle of the Scheldt to me.
uniform reskinning
in CM2 Scenario and Mod Tips
Posted
I'd personally like to take a look at the templates EZ made to make his German uniforms. They look pretty stunning.