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Frenchy56

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Posts posted by Frenchy56

  1. On 3/4/2020 at 10:32 AM, Bulletpoint said:

    Secondly, every time I have installed a mod that fixed or improved something, it also broke something else. We already see some weird pathfinding behaviour once in a while. Imagine how many things could go wrong if you also started to let users mess with the code...

    This is not true. BF only lets us mod textures, 3D models, sounds, UI elements, and only from what is currently existing. You cannot add a vehicle for example, only replace the 3D model of an existing one.

    Any strange behavior while using mods is purely coincidental, since there is technically no way for modders to break anything regarding AI or TO&E/OOB's according to how much free reign BF has given us. If they give us more, like access to TacAI logic or TO&E then we might break some things while experimenting, sure, but mods are always optional.

    (In fact we may be able to fix to pathing problems sooner if modders could get their hands on the code, same with TO&E mistakes and oversights)

    I am of the same opinion as Com-intern. An active and dedicated modding community will always bring good things to a game.

  2. I don't think that's possible either way? The furthest we've gone is 3D model replacement. I'm pretty sure the TO&Es are not accessible. The only moddable stuff is what can be unpacked from the .brz's which is mostly sounds, models and textures.

    What Aquila has done is a clever combination of modtagging and model replacement (as far as I know), but nothing on TO&Es.

  3. The only mod that affects string files is Vin's animated text. I don't see any problems with mods that change textures or sounds, which are 95% of mods for CM...

    Of those that don't work, either they are named in an outdated manner or a new model on which the texture doesn't fit anymore came in. None of them create issues as bad as this. The problem is that it may as well be dark magic to those that don't mod, which is a shame because CM is very intuitive as far as modding goes.

  4. 7 hours ago, Sequoia said:

    I doubt that will happen as it would require a lot of extra coding and graphics for the dozer use. It's not like BFC to add something to a game and not have it perform its function.

    It doesn't seem THAT hard, though? We already have a Sherman Crab and I'm not sure if BF sweated a lot over it.

    It could use the "breach" command on an obstacle to lower the blade. What ensues would be a hole in a wall and perfectly intact tracks.

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