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Zaba

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  1. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: Camouflaged AGS-17 “Flame” By Oleksandr

    This mod will provide you with camouflaged version of AGS-17.




    + 1 Ukrainian silhouette

    Link to download: http://cmmodsiii.greenasjade.net/?p=6358
    Enjoy! 
  2. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: BM Oplot By Oleksandr

    This is my first mod of T-84 BM “Oplot” tank.

    It is pretty hard to mod. There are still few things to work on. This is version 1.0 of this mod (it will be updated).

    Currently this mod will provide you with digital camouflaged tank (National Guard, Desert Camouflaged and few other variants will be avaliable in the future).

    At the moment this is the most advanced Ukrainian tank within this game (hopefully other variants of it as well as other Ukrainian tanks will be added with time).

    Besides in game model this mod will provide you with tactical silhouettes – > 

    I hope that you will enjoy it. I’m still working on it – different variants for different forces will be provided in upcoming mods and this mod itself will be also updated.
    Link to download: http://cmmodsiii.greenasjade.net/?p=6347
  3. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: Hybrid Forces Mod – BMP-2 By Oleksandr

    This mod will provide you with a new BMP-2 skin for your “red” side battles.

    This unique camouflage was inspired by those patterns what been used by Belorusian ground forces (Yet its not 100% as it is in life. I was just inspired by it).

    If you following my “Hybrid Forces Mod” this thing might be a good addition to your collection (although another variants are coming soon).

    Link to download: http://cmmodsiii.greenasjade.net/?p=6338
    Enjoy!
  4. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: Ukrainian BMP-2 V2 By Oleksandr

    This is a new version of Digital Camouflaged BMP-2 for Ukrainian Side.

    Digital camo pattern remains the same. Yet, nearly all details were reworked.

     
    Turret was changed, many details were added and now it is not entirely covered in camouflage.
    HD textures were added as well. Many turret details now visible.

    Certain heraldic details were added/changed

    Each BMP now is less dirty. Yet, they are all covered in new textures of dust. Certain body details were highlighted. This is one of the reasons why I wasn’t updating my previous BMP-2 mod (some people like their IFVs being really dirty and some enjoying them being “factory new”). Now you have a choice of 3 possible variants: my 1st BMP is Factory New, my 2nd BMP is very dirty, and this one the 3rd one was made with HD textures, added details and changed heraldics.

     
    New silhouetts were added as well:
    This one is for standard BMP-2 – >  

    This one is for HQ BMP-2K -> 

    I hope that some of you will enjoy these changes, and will enjoy this mod.
    Good luck in your battles comrades!
    Glory to Ukraine!
    Link to download:  http://cmmodsiii.greenasjade.net/?p=6325
  5. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    Ukrainian Command Mod: 2a65, 2s3, 2s7, 2s19 Silhouettes By Oleksandr

    This mod will provide you with 4 unique arty silhouettes for Ukrainian Side.

    Link to download: http://cmmodsiii.greenasjade.net/?p=6320
    Enjoy!
  6. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: “EFVC” M1200

    This mod will provide you with “EFVC” (Eastern Front Vehicle Camouflage) version of M1200.

    I came out with this camouflage pattern while playing the game and thinking about how would vehicles assigned to missions in Ukraine/Russia/Belarus would need to look like to fit those areas.

    As I mentioned in my previous “EFVC” vehicles mods this camouflage consists of several camouflages mixed together.

    Enjoy! 

    Link to download: http://cmmodsiii.greenasjade.net/?p=5989
  7. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: Ukrainian Camouflaged SVD

    This mod will provide you with camouflaged version of Ukrainian SVD.

     
    Some parts of this rifle are covered with textile, and some parts are painted.
    HD texture of lense was added.  Certain details were highlighted.
    This mod will not affect red side of the game.
    Enjoy!
    Link to download: http://cmmodsiii.greenasjade.net/?p=6691
  8. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: “EFVC” Humvee Pack By Oleksandr

    This mod will provide you with all humvee vehicles being reworked and recamouflaged.

    First and foremost I’ve used my EFVC (Eastern Front Vehicle Camouflage) pattern to fit these vehicles into Eastern European theatre.

    I came out with this camouflage pattern while playing the game and thinking about how would vehicles assigned to missions in Ukraine/Russia/Belarus would need to look like to fit those areas.

    As I mentioned in my previous “EFVC” vehicles mods this camouflage consists of several camouflages mixed together.

     
    This mod should serve you as a good addition to your EFVC camouflaged vehicles.
    This mod will be updated.
    Enjoy!
    P.S. Happy 4th of July!
    Link to  download: http://cmmodsiii.greenasjade.net/?p=6835
  9. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    Coming up Tommorow! 4th of July Special! 

  10. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: Ukrainian Ground Forces By Oleksandr

    This is my biggest and final MM-14 camouflage MOD and it will be constantly updated every few months.

     
    In the past I have done different thematic digital mods for Ukrainian side. Most of them were related to specific units.
    This mod is different.

    I’ve created this mod in order to cover Ukrainian Ground Forces in General.

     
    The key here is that now your operations are not limited to a single unit.
    Most of my work here was related to MM-14 digital pattern.

    My goal was to adapt this camouflage to the in-game environment. After changing it a little towards most of the maps landscape I think I did not that bad.
    Take a look on following screenshots:


    As you can see now Ukrainian soldiers are really camouflaged.

     
    This will come in handy for those of you who like to make videos based on Combat Mission Games.
    Your forces will now look camouflaged for real.

    So far this mod will provide you with few helmets, uniform, gear, pateches, backpacks and boots.

    In upcoming updates different types of uniform/gear/vests will be added.

    Good luck in your battles my friends, more stuff will come within time.

    P.S. This mod will not conflict with any of my standard uniforms mods. This mod will only replace digital unifroms.
    Link to download: http://cmmodsiii.greenasjade.net/?p=6758
  11. Like
    Zaba reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: BMP-3/BMP-3K By Oleksandr

    This mod will provide you with camouflaged version of BMP-3/BMP-3k.

    At first I was inspired by this camouflage and then I’ve decided to make an adopted version of it for the model in the game.


    I’ve changed certain things so that those models would fit in the game better.

    Models in this mod are not really dirty, there is some amount of dust, mud and other stuff but overall those models aren’t that dirty.

    Overall I think that this mod should fit your Hybrid Forces Mod collection well.

    Link to download: http://cmmodsiii.greenasjade.net/?p=6650
    If you like some mods don't be shy to hit the "like" or "heart" button. 
    Enjoy! 
  12. Upvote
    Zaba reacted to A Canadian Cat in CMBS – Issues, Realism and Gaming Deficiencies   
    Cool we have not had a discussion like this in a while. I think many of my comments will not be particularly helpful to you (what I like you don't and visa versa) but some might (I see a few that are just - oh I can explain that). By way of introduction I played the CM1 games AK and BB for only a year or so because I didn't find out about them until CMBN was announced. I played and really liked them while waiting for CMBN and then I finished any on going games and never looked back. I liked CM2 games that much better than CM1 games. I cannot think of any feature in CM1 that I really missed or thought was totally off in CM2. I will be interested in seeing if you remind me of any
     
    I just don't feel this pain at all. In fact if you asked me I would have said I was sure that CM1 used a targeting command too for LOS. Apparently my memory is off. After a while you just get used to right clicking or escaping to cancel. Man I have no idea what cancels a target command it is so much muscle memory now my brain has no idea what cancel is. In other words I got used to it and never notice this difference anymore.
     
    While I never complained about the way CM1 works I have to say *not* having these in the new game makes it better IMHO. If I don't have eyes looking at the right things why should I be rewarded with knowing the status of an objective? I know the answer to that - I should not.
    The less certainty and more fog of war in CM2 games is on of the things I really, really like. I never missed those things.
     
    Time should probably be in the briefing. But you are correct it is not required. Might be an improvement.
    Yeah that compass is not a compass. I ef'n hate that bloody thing - which is why I got a mod and never looked back. Since it is not a compass and you can mod it you can make a higher contrast background for the time and make the "view direction indicator" look like what it is - a view direction indicator :). I am going to have to look up that mod since it was part of a package and I only use that one part.
     
    Yeah. Guys who get buddy aided also disappear. What fun. You are correct it is a bit odd that things are not as consistent but small potatoes? I feel like it is, maybe
     
    You absolutely can do that. Give a unit a move order then select that way point and give it a target, target arc, face command etc. Rinse and repeat and you can do a ton of cool stuff. Having tanks drive along with their turrets pointing to the side is just one cool example.
     
    Those guys are lightly injured. It is in the manual - going to have to look that up later, unless some one beats me to it.
     
    Also in the manual Shaken and Panic are temporary states for when bad things happen to your men. Once that temporary effect ends their condition is reflected by one of the states of OK, cautious, nervous, rattled or broken. That is from memory so I could have the order wrong and be missing something.
    Basically bad stuff happens and your OK troops become shaken. If they get a break the will recover their composure but they might not be OK any more. Dropping out of OK can also happen because they know bad things have happened to their comrades too - the state can change even with out bad things happening to them directly.
     
    Yeah, that is either a bug or they were moving. It is highly unlikely to be a bug. I don't have a direct explanation since there is not enough info there and no game saves to look at but they were moving or under combat pressure and forced to move. Just because you didn't see it doesn't mean it didn't happen.
     
    Yep, an often requested feature. I personally have some desire for an order of battle and maybe even some indication that "stuff is happening" but I really don't want messages that artillery is dropping on unit xyz or similar. That's my opinion obviously.
     
    Yeah, CM2 games do that too. In CM2 games you have to pick an "action square" to target but the shooters spread their fire around. Bullets fall short go long too. In CM2 you definitely can cause suppression of the enemy even with close but not quite targeting. I know you *feel* like you are getting worse fidelity in your targeting but you really are not. CM1 games were highly abstract and CM2 games are really not. So while you might feel like you have more precision in CM1 I can assure you that is not the case at all.
     
    Target vs Target Light does this now. But you are also not totally wrong, especially CMBS where there are sometimes more than two weapons systems and one or more of them have vastly different uses. This comes up and various kinds of solutions have been discussed. For the sake of humans not being able to get even more of an advantage over the AI the stance has been - lets make the Tac AI make as good a choice we can under the guidance of target vs target light and the actual target. Honestly it works pretty well and us human gamers who are micro managers really shouldn't have that control. Those decisions will be made by the crews and they might not make the ideal calls every time. They might even make a better choice than you sometimes. Better to let the TC make their own decision. After all its his crew's life that is on the line
     
    Hummm. Crews forced out of vehicles are still a bit dangerous but that is way better now than it was in CMBN 1.0. Probably still not perfect. Troops firing under an artillery barrage: I cannot say that I have felt that to be an issue. They tend to keep a low profile or run - at least for me.
     
    Yeah sucks to have a crew who knows their day is about to end badly pull back and protect themselves. The short version is this what tankers have said would be the behaviour. Imagine you are the TC and your system just told you that you were about to be hit by an unknown weapon.
    Two important things to know about this:
    1) If the tank crew has identified a target and are engaging it - they will not abandon that targeting they will follow through. Yeah, thanks laser detection system, I already know I am staring down the barrel of that T90- thanks. In other words they know they can do something about this guy who is targeting them.
    2) If the tank crew has a fast move order they will also ignore the warning and continue. The TC has determined that moving to the new location is more important or safer than reacting.
    I think you can use that knowledge and those facts to increase your level of fun.
     
    Yeah I don't think we should know what is going on. Many of the systems that would hit ground targets come from so far away people on the ground might not even hear the aircraft. And those that are delivered close could come from any direction. This guys are flying after all
    Confusing is good. I like it anyway.
     
    That is really mostly for flavour. It is not meant as a detailed communication.
     
    Yep, eventually you will see all the fun stuff coming from the air.
     
    Well I hate it when my guys are hit by artillery. I would not call it ineffective. I have no idea of the correct terminology either. I think we all agree that artillery control is a simplification since it is Combat Mission not Forward Observer.
     
    Yeah, something seems off here. BTRs do not fair well under bombardment. Are yous sure they were OK? They don't have to be burning wrecks to be seriously damaged.
     
    LOL and other people keep saying its too powerful. I have no idea if its right or wrong but BFC pays attention to solid evidence and have made many changes due to our discussions in the past on many topics. You seem to have found a few about artillery effects.
     
    I disagree. I prefer to keep it more confusing. True not as confusing at the real world where 90% of the you have no idea who is shooting at you at all - just that they are over behind that wall.
     
    In the game now. There is white, red and green. Or is one of them yellow? Damn I don't remember who has what colour but the US, Rus and UK are different already. Oh and I think those colours are based on the colours they actually use.
    BTW in the game each round looks like a tracer which is not consistent with real life - this is in the game because it would be to difficult for us to figure out what was happening otherwise.
     
    Yeah I think you are. But I'm no expert either so I'll let someone else make a more definitive statement.
     
    Sorry to hear you are not enjoying it as much. I feel the exact opposite. As soon as I played on game in CMBN I never wanted to play a CM1 game again. And after I finished my commitments I never have. Some of the difference could be comparing a WW2 game to modern combat game. The weapons systems in CMBS *are* way deadlier and you really *do* need to be more careful. But you said you played CMBN so I suppose not all of your disappointment can be chalked up to that.
     
    Again I totally disagree. I forget what 1, 9 and 10 are now so I'll just say that I am happy that BFC continue to make things better in both the UI and the game play. Sure I have my list of things I want worked on too, sounds like mine are different than yours.
     
    Yeah, I feel the exact opposite. I love CM2 games and never want to play the CM1 games again.
  13. Like
    Zaba reacted to Rinaldi in Detection/Magic = Experiment   
    "Movement is easier to spot - this perturbs me greatly" and "talking out my behind on muzzle flashes"
    Yawn. This is a heady mix of salt, hot takes, and stuff that's demonstrably incorrect. For example: if you think "moving objects being easier to spot" is somehow flawed or that "units that have a general idea of the location of an enemy spot faster and with greater ease" is also flawed, then there's really no cure for the hypertension this game has caused you. 
  14. Like
    Zaba reacted to MikeyD in s h o c k f o r c e 2   
    Not joking, that's the feeling the Beta testers are currently experiencing at the moment.
  15. Like
    Zaba reacted to IICptMillerII in The patch?   
    Not entirely sure if you're joking, so I'll just assume you are. Apologies, currently running low on sarcasm. 
     
    Aaaaaand this would be why I'm dangerously low on sarcasm. 
    I'm not going to waste time rebutting this as I've learned better than to scream at a mud wall. However I will say this; please do not derail this thread with comments such as this. If it continues I'll just be reporting it, and the BFC admins will then see it for what it is and choose and appropriate action. Hopefully they will not be forced to lock the thread, as I think it is an important resource concerning the patch and the bug the patch will address. 
  16. Like
    Zaba reacted to Chainsaw in German Roadblocks   
    Roadblocks are still used today in order to slow the enemy on different levels.
    On the lowest level you can use a roadblock to slow down the enemy so you can hit him. Say for example you only got light AT-weapons and need to fire on a road. hitting a vehicle moving 40-50km/h on 100-200m distance take some skills, and with heart racing, combat around etc it becomes even harder. Putting up a road block behind a bend or whatever either halts the enemy or slows them down to make the shots easier.
    You talk about moving the obstacles really quickly. well it might look that way, but dig down 1-2 mines in that road block and see how fast it takes to remove it after the first mine detonates.
    Obstacles and mines are "normally" defended, which means that when a enemy encounter a minefield or obstacle they deploy for combat, and moves slower untill they know there is nothing. this takes time, and thereby buys you time. That also makes them much more accesible for indirect fires, a FOO and a bunch of roadblocks can pin down the enemy for a good while for example.
    On a bigger level many roadblocks can either slow enemys advance to buy your side time to do a propper defence or make the enemy accesible for a counter attack and so on.
    Roadblocks are a very useful weapon in the way i have described and its particuly so when you look at the time it takes to make. Ad hoc roadblocks can take just about 5 mins (driving out some trucks in the road, throw a visible mine infront of it) or just a few hours work (saw or detonate trees accross the road, blow up the road etc and depending on what you go for it doesnt have to be manpower heavy either.
    I am a combat engineer in the swedish army and we have plenty of heavy forest to use and canalising terrain so we use roadblocks ALLOT mixed with mines and proper minefields to delay the enemy, to make them change direction (into prepared better defences) or to hold them where they can be counter-attacked, so its a great tool really.
     
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