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Posts posted by Falaise
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On 11/22/2020 at 4:19 AM, IICptMillerII said:
Shooting at a house for a whole day is literally historically accurate. Why do you think the US had to roll in 155mm self propelled guns to blast buildings at point blank range occupied by the enemy? Or the Soviets who had to create giant armored beheamoths to assist them with leveling buildings in urban warfare, fighting against Germans with no fall back orders who would refuse to give up the city block? Because you cannot shoot an enemy off of a position, especially in urban warfare. This is as true today as it was in 1944. I have no idea where the idea came from that all you have to do is fire a handful of rounds at an enemy position and they will just run away, but it is just flat out not true.
No artificial intelligence is self aware enough to be able to realistically displace itself constantly, seeking new and better cover with all of the considerations that come into play. So the argument that the previous behavior was correct but just not properly implimented is a non starter. BFC is too small a company to develop an AI that would literally change the face of artificial intelligence. A human opponent remains the only true way to get the most accurate experience, but then again that assumes the person you play against knows what the hell they are doing. Many do not.
Green troops with low motivation should absolutely stay in place. No one, regardless of training, is dumb enough to decide "hey, there are thousands of rounds flying around right above my head. Better run out into the open in the middle of it all cause that is the safer move!" It is completely nonsensical. Further, poorly trained troops are much less likely to be well trained enough to realize that they need to shoot, move and communicate in a firefight, let alone have enough training to actually pull it off.
Realistically, the behavior makes no sense. From a technical standpoint, it is not possible.
While I was reading the wikipedia francophone about the 2nd battle of Fallujah:
“ We cite the case of one (or more) man who continued to fire at the American military when the building from which he was firing had suffered two air raids and had received 35 artillery rounds of 155 mm, 10 tank rounds. of 120 mm as well as 30,000 projectiles fired by small arms. His action blocked the advance of a company of 150 Marines for an entire day” [Centre de doctrine d’emploi des forces, op cit.,p60.]
It should perhaps be avoided that the game does not stick too much to reality or it will be necessary to provide for an extension of time and numerous dumps
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thank you lucky_strike
yes I will send you the list of those who interest me
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Guess you need the latest version of Nvidia?
I use the driver of December 2017 the following version crashes my game systematically after 20 40 minutes !!
yes I know it's strange but documentedI allowed myself to cut your mod to make a monthly landscape
and then I don't like flowers so I deleted some
I am still adjusting and then I will be able to finalize it only in June July August by looking at what it really looks like outside -
I only really noticed it clearly on CM italy and Red thunder and relatively little on CM Normandy
I notice that this involves a PIAT team that reminds me of another recent post
a more sensitive problem with its specific teams? -
waow
You will eventually convince me to test reshade !!!!
I want my evolution month by month and the reshade version give really August impress
even without it is really good what you achieved
I also like the possibility of customizing the mod with the options
again well done and thank you for that -
is really good news ????
a postcard from Steve...
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31 minutes ago, umlaut said:
ho oui elle est dingue cette carte !!!
it is a pure marvel ! to watch at all costs which gives a great impression of an urban Russian front. A Soviet Fallout with its industrial zone, its railway swing bridge, its shopping district, its residential zone and its city slum. Superb. does umlaut also exist in quick battle map? see also the map of Amongst the ruins of Steinfullrules
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I too was a little disappointed at the start, especially since the leak when the volume of fire was enormous seemed logical and reasonable to me.
However this disappointment is quickly transformed into enthusiasm for this modification.
Before, I play by only dominating the opponent by fire
now maneuver takes precedence and each building attack requires preparation and movement in precise timing
You must apply the excellent advice above
And like to me, the game will gained a lot of interest .
For me, my pleasure in playing this game has grown even more.
and then when there is no choice, fire domination always works it's just longer and consuming ammunition. -
That's great
However I see a problem !!!!
a new buyer who to convince himself of his purchase will go and watch videos ....
a feeling that we all knowwell done and thank you Lucky Strike
magnifique mille merci !!!
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We are too grouped !!!
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redoubtable efficiency of the 2 inch mortar
special dedication @lucky_Strike
hedgerow hell !!
in some meters the Germans will open fire point blank and turn these men into heroes -
8 hours ago, StieliAlpha said:
Eh, your calculation is wrong. (Sorry, old engineers habit. „First of all, check if the numbers match.“)
The area is „D squared x Pi / 4“ or 350x350x3.14/4= 96‘162 m2. With 550 shells, this comes to 0.005 shells/m2. But a square meter is a very small area.
Quite a long time ago, we discussed the blast radius of artillery shells in a thread (I think, it was naval gun related). That discussion may give some further info.
like i said math isnt my forte but i checked i got the same numbers
my formula is R²x pi or (175 x 175) x 3.14 = 96162.5 / 550 = 174.417 hours ago, Zveroboy1 said:This is a modern Russian artillery nomogram :
Example 3 ( the dashed green line) :
Determine how many 100mm cannon and the quantity of rounds needed to destroy dug-in personnel and weapons in a 7.2 hectare target area in a 10 minute artillery strike.
Begin at the "duration of fire" axis and find 10 minutes. From that point, move vertically to the 100mm line in "type of fire". Mark that point. Next, drop down to the "area of destruction" axis and find 7.2 hectare. Move horizontally to the 100mm line in "covered and concealed personnel and weapons". Move vertically and determine where the second point on the "type of fire" line and this line intersect. They intersect at 36 on the "quantity of artillery pieces (mortars)". The green line crossed the "quantity of rounds" axis at 1800. Thus the mission will require 36 100mm cannons and 1800 rounds.
The Russian Way of War, Lester W. Grau, Charles K. Bartles. Foreign Military Studies Office, Fort Leavenworth, KS.
as Erwin says, this graphic is fascinating
by combining the set it will give me a reference
thanks beaucoup -
Just now, Falaise said:
already good leads thank you
However, given the Gunner and his obsessions with statistics
there must be tables in the RL they could give a reference to the game with some adaptation -
already good leads thank you
However, given the Gunner and his obsessions with statistics
there must be tables in the RL they could give a reference to the game with some adaptation -
Great
for the the exotic atmosphere try the "Welcome to sicily" campaign
I used to play it with a hat for fear of getting sunburned -
Well this game is driving me crazy !!!
after having pushed me to be interested in botany, obliged to use photoshop now I am doing mathematics, a subject that comes out of useful bases interests me as much as the reproduction of the tick on the eastern slopes of the Alps !!!
So here is my problem:
I have 550 shells of 105mm
I am using a shooting zone, the zone I want to hit is a circle 350m in diameter
then [(175 x 175) x ft] / 550 = 174.8 m²
one shell every 13.2 m
does anyone know the number of shells per x m² for with a good average useful destruction ??? -
Hoho there will be blood and tears
like CMBN and CMRT will seem simple to you
when I started CMI, I felt like I had to learn to play again !!! it's a great game
Thanks for this post I hesitate to take FB because for some reason I can't explain myself I never had an attraction for this front. but I read here some arguments that will probably push me to a purchase -
Always Hottot Les Bagues
under an apple tree for eternity
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21 hours ago, Lucky_Strike said:
That’s A Mod to Far.
I have absolutely no idea where to start with sound mods, nearest I ever got was adding my own theme music to the old CMBO and BB games. I think you’ll have to try to persuade one of the talented sound artists to make a mod for dickie birds , or get @Falaise to go out with his portable reel-to-reel to make some recordings in his back garden
we will have to wait until next summer
but for those who want, I have a well one with bird song, dog bark in the distance and even the sound of a rifle !!! -
1 hour ago, quakerparrot67 said:
considérant qu'il s'agit de cm normandie, il est plus probable qu'il se trouve dans les hautes herbes avec une collaboratrice horizontale nommée minnette ou quelque chose de similaire.
à votre santé,
Rob
to find the name of the girl look above the vision slit of the pilot of the panzer IV, she was well known in the german army !!!!!
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8 hours ago, danfrodo said:
cette panthère a le look embarrassant "juste été sherman-ed". une douzaine + de coups frontaux, dont certains peuvent endommager le canon principal.
it actually has more than 20 impacts !!!
both a stuart and a sherman that he did not manage to spot
his gun was operational until the end it ended up costing me a sherman just before his destruction -
salut Albert
for now it's a mix with mine
look at it it's not over yet but it will change the face of the game -
some german vehicles
The panzer IV Nathalieluck, on the slope, the shell hits the top of the armor !!!
the panther smashes the wall
lost in the tall grass
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magnifique
Infantry in buildings just won't die.. (and now they won't run away either..)
in Combat Mission - General Discussion
Posted
I admit that I also a doubt that's why I added the references !!
But thinking that it depends on the size of the building and that the buildings were heavily fitted out and armored in fallujah