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BornGinger

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Posts posted by BornGinger

  1. There are quite a few books/memoirs written by people from different countries that fought on the German side. Some are good and there are also those that aren't that good. How is it with people who fought in the Red Army? Are there any good books/memoirs written by Russians, Ukrainians and other nationalities who were part of and fought in the Soviet army?

  2. 3 hours ago, Canuck21 said:

    Do I need/should I paint... Do I need/should I add... Do I need to have each of those squads in separate groups?

    A good thing to do, and a good way to learn about the AI, is to try things out in the editor and see what happens when you play the scenario in the scenario creator mode in which you can keep a close eye on the AI-troops. If things don't work the way you expected you just try something else.

  3. Windows 10 has the XBox Gamebar which you open with the Windows-key + the G-key. Xbox Gamebar allows you to make a video of your game and to take screenshots.

    If you don't have it on your Windows 10 computer you can apparently download it from the Microsoft Store or what it's called.

    I unfortunately haven't been able to try it out as my laptop doesn't seem to live up to the requirements for it to record my game.

    Search about it on internet to read how it works.

  4. The briefings could need a bit of proofreading. BFC is a small company but that shouldn't need to be an excuse as the company is based in an English speaking country. If BFC was stationed in for example Mexico or China it would be more understandable if the scenarios that come with the games have broken English.

    Quote

    All your base are belong to us

    The famous words in the game Zero Wing.

    Maybe those who make scenarios which come with the games and don't speak English very good could use the spell and grammar checking option in a text program. There are free ones to download and use.

    Briefings that are in the scenarios we get from the Scenario Depot are another matter as they are so called custom made and there's no need to complain about those.

  5. 1 hour ago, Artkin said:

    Being able to target treetops with direct fire in general. But mostly artillery.

    If I remember correctly you can choose a fire mission with a fuse that cause the artillery shells to explode above the target (infantry) when you have certain artillery batteries to use. If you choose that fire mission on infantry hiding in woods or in a forest the shells will explode in the treetops and cause more casualties to the enemy infantry.

    Unfortunately that fire mission can only be requested from cannons and not howitsers, I think.

  6. 5 hours ago, Lucky_Strike said:

    I have a set of folders inside my Z folder for things like buildings, landscape, roads, you get the picture,

    Even though it doesn't seem necessary for Windows computers, I try to follow the game's folder structure as it helps to know where I have different mods in case I want to change some of them.

  7. A bit too thin and short chimney, exhaust pipe, to look good as a factory.

    Quote

    Why can we only place the factory building diagonally?

    It would be good if we could turn the houses around and place them in the direction we want, whether it's east or south or northeast or southwest, for example.

  8. I think a target arc only will work if the zook team is able to see movement from the hmg team inside the bunker/pillbox. For the zook team to see any movement by the hmg team inside the pillbox you would probably have to use another team/soldier to be spotted by the hmg team which will make them try to shoot.

    But as the pillbox's spotting slit is quite narrow it could still be hard for the zook team to see any movement inside the pillbox.

    The easiest and quickest way is therefore probably to use direct fire on the pillbox.

  9. Quick battles must have occupy objectives, and occupy only, as touch objectives and objectives working as triggers don't do anything.

    The occupy objectives for attack and assault are closer to the defender, in a meeting engagement there is usually one occupy objective closer to each side and one or two closer to the middle.

    No need for units as they are choosen in the quick battle option window.

    No need for briefing notes.

    You do need to have AI-plans for booth sides if you want them to be possible to play as a single player.

    You also need to make sure that you designate a size for the quick battle so people can find it when they look for a certain size.

    You need to designate whether the quick battle is an attack, assault, meeting or probe.

    An advice is to open different quick battle maps in the editor and check what has been done to them.

    I'm sure other people will fill in what I forgot to mention.

  10. Quote

    ... this way you don't have to go back and forth a million times to get French troops to fight in Northern Italy, for example...

    Don't be so lazy with your fingers. They need their exercise too, you know. A little clicking back and forth has never hurt anyone except the most lazy ones.

  11. On 5/2/2021 at 7:10 PM, Artkin said:

    This is how we have ALWAYS done it.

    You should maybe ask yourself if converting maps between games is what BFC intended when they made the games. If it was, they would have given us a converter for that.

    The fact that those who convert maps are using a third party application should probably make you understand that BFC might allow it but doesn't really support it.

  12. On 4/30/2021 at 2:52 PM, Megalon Jones said:

    Question for the developers:  what scenario should I do first for a YouTube AAR?

    I'm not one of the developers, but why not take the one with the infantry and some armoured vehicles? That one should be good enough. But only if there are trees present as well as everything else.

  13. I might have missed this so I maybe mention something that turns out to repeat what someone else already has written.

    When it's time to do the AI-plans I take screen shots of the 2d map which I in an image editing program, like Microsoft Paint, copy and paste the different screen shots to make into an overlay on which I mark positions of bunkers, heavily fortified areas and such.

    I also add the movements for the different AI-groups with times (and sometimes their actions) to help keep track on what they do and when they do it which I find makes it easier to have an overview of the battle.

    This 2d map overlay image doesn't always lay properly on the AI plan 2d-map, so I sometimes have to check the AI plan 2d-map so I paint the yellow markings on the correct place.

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