ViperAssassin26
-
Posts
254 -
Joined
-
Last visited
Posts posted by ViperAssassin26
-
-
Here's Part 2 of the training campaign
-
yeah I just recorded from my phone. I didn't have a phone stand so its not fullscreen. But im fixing that after this next video. Im Using my Laptop. But I just downloaded OBS.Thank you!!
-
Good Morning homies!!! So I decided to start streaming CMBS. Im starting with the training campaign. Then I'll move on to the main storyline. I know im not the first to do this but I would love the support. I'll try to record and post everyday. As always im willing to take any feedback from you guys. here's the link to the page where Ive already uploaded the first one. Thank you again!
-
It is frustrating how inaccurate user artillery is in this game. But how precise and effective AI artillery is. every time im doing a great job holding the enemy back. here comes the ever so accurate artillery. Who else is annoyed by this?
-
7 hours ago, chuckdyke said:
Realistic enough combine fire + hunt and you are the first to fire at a tentative contact. Just try it and see for yourself and watch what the animation is doing.
well meant weapons up and pying the room.
-
1 hour ago, RMM said:
Exactly how it's done in RL
if only we could get Realistic room clearing movement
-
38 minutes ago, chuckdyke said:
There is a few things you can do. Going into buildings cold is a definite no no. Reaction time is 7 seconds I found, tactical reloads take time too.
I just started using hunt. of course waiting until the enemies been suppressed. For example in the training scenario I go uphill to get closer to the building. then use the other half of the squad to surpress the enemy while the first team enters the far left building. then I lift fire
-
1 hour ago, Jace11 said:
suppression of infantry (or wounding) in front of friendly tanks and IFVs when they fire their main gun. This is exactly the kind of thing real world soldiers and vehicles have to worry about, but is ignored by CM despite it having systems to replicate its effects.
Ive run into that issue plenty of times. its frustrating as hell. Yeah definitely wait until the IFV is done firing. the problem I run into is infantry reaction time when going into the building. Infantry reaction time and common sense need improvement
-
why is it when I mod a weapon it won't show up in game?
-
What all is supposed to change when engine 5 is released?
-
Im a big fan of the Rangers. I also added a support unit in a previous post 143D ESC. its my current unit. I figured can't win a war without support lol
-
What do you guys think of the Rangers? I would love to get feedback on them
-
So I finally finished this infantry pack for Black Sea. There are plenty of units to use in game now. Special thanks to @JM Stuff who helped put together a surprise for you all. Any suggestions or criticisms please let me know. Hope you all enjoy!
https://www.dropbox.com/scl/fo/iqhd5k7peeshxo4kiweuu/h?dl=0&rlkey=6qt1cf2xbupg29t2d77cj839i
-
So I noticed Durring the first scenario in the training campaign, I chose to line a squad along the hill to fire at enemies in the open. But they seem to want to stick their entire body over the burm. Has there been a patch released to fix that?
-
2 minutes ago, JM Stuff said:
ok fbx is already a different file, not always compatible, but yes IF YOU WANT, send me the files, I will try to help you.
check your inbox
-
11 minutes ago, JM Stuff said:
Very nice job, so why you need Blender now?
Anyway, propose you to send me the mdr bmp... from original and the change that you would like in a separate folder.
I will try, don't promess you nothing so don't beat me.Cheers
im using blender now because im trying to add surpressors. But the weapon doesnt show up in game. yeah ill send you the files. the surpressor is a FBX. file
-
so i learned that you dont have to have blender in order to swap models. all you have to do is rename the model you want to import and move them to the appropriate game. for example. I found the infantryman brz files from SF2 and used the same brz files from CMBS. So now the infantry models from black sea i can now use in SF2
19 minutes ago, JM Stuff said:When you said...I was able to swap the model...
Are you not working with Blender already ?
Just swapping mdr bmp...files with another software or how I have to understand?
-
1 minute ago, JM Stuff said:
Do your best with the 279 or another one I just tell you the 279b, but ok perhaps the vers have to do with the script from sbobovich, if this work you will be an happy man.
Cheers
It works. I was able to add the plugins. but im still having issues with the weapon not showing up after i parent the suppressor onto the weapon and export it
-
im downloading 2.79 now. Willl that help with my new models not showing up?
11 minutes ago, JM Stuff said:The version that is accepted to import export mdr is only the 279b describe from Aquila others other doesn't work untill that I know.
Read the detailed text again.
-
4 minutes ago, JM Stuff said:
Which version of blender are you using ?
i Just downloaded 2.78. its working now. But im trying to add surpressors and after i export the mdr. the weapon doesnt show up in game.
-
im trying to import the plugins on blender using the instructions in the video. I zipped the io_scene_mdr. but when i go to check the import box in the testing tab i get an error message.
-
im trying to import the plugins on blender using the instructions in the video. i zipped the io_scene_mdr. but when i go to check the import box in the testing tab i get an error message.
-
-
7 hours ago, kohlenklau said:
@ViperAssassin26 I don't own CMBS and am not a modern war knowledge guy but have in my goodybox a master list of all files in all the games. Courtesy of @Kevin2k
My coffee cup in hand analysis says it MIGHT be in folder v103 and MIGHT be called
m4a1_thermal.mdr
You were 100% right!!! Thanks for the help!!!
Streaming all the Black Sea mission Campaigns
in Combat Mission Black Sea
Posted