Jump to content

Sulomon

Members
  • Posts

    123
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Sulomon

  1. Conclusion of the AAR! The 5-15 minutes were the most uneventful of the match and nothing happened besides some tank maneuvering and the death of some infantry close to my minor objective. I move my T-90s to the center to make an attack on the major objective. I've also moved up some grenade launchers and BMP-3s while having mortars fall on the enemy hills. Modern optics strikes again! Oleksandr moves one of his Bulats out of cover and one of my T-90s shoots through the trees and kills it. Oleksandr gets some shots off at my advancing forces, a BMP-3 is killed and one of my T-90s takes some damage from an ATGM hit. Then Oleksandr loses his two remaining Bulats! He only has infantry and BMP-2s to fight me off. With the death of his Bulats I am good to move up as they were the main threat. Oleksandr loses three more BMP-2s as the turn finishes. There was more combat in 40 seconds than the previous 42 minutes. The next turn goes by and Oleksandr loses two BMP-2s while I lose a BMP-3 and another is damaged. I also lost another BMP-3 a little bit earlier in this fight, light casualties for what I inflicted. Oleksandr surrenders this leading to a Russian Army Total Victory. It turns out he had also brought two SAMs, this is an extreme amount of AA, one Tunguska and some strelas are probably fine for a medium battle. This point sink reflects in his lower amount of units, 3 Bulats against 5 T-90s, 173 men against 247 men. Another point sink and one of his biggest mistakes was his artillery. A 14 minute bombardment on the minor objective and a 9-10 minute bombardment on the edge of the major objective. I lost maybe 3 men to these bombardments. I skimmed over my chat history with Oleksandr and he said the artillery was to prevent me from moving which doesn't make much sense. His units were already covering the minor objective as evidenced by my platoon that got gradually destroyed that kept trying to move into the minor objective and he had los over the major objective too. Even if this wasn't the case I could simply move when the bombardment ended or he could have waited for me to move up then he bombards my units. A massive waste of artillery this match, he could have killed a ton of my units. As for me I handled my units carelessly or poorly while being timid. A lot of my infantry and BMP-3s died while I kept keeping my tanks in the back not wanting to make any pushes. My infantry and my mortars were also irrelevant for the most part, not accomplishing much. This is a unique match for me, a lot of action at once.
  2. Tomorrow or Thursday I'm going to make the a post of the last 15 minutes. I was looking over 5-15 minutes and there wasn't enough action to justify it's own post. Don't worry though the last couple minutes are very eventful.
  3. Next post! A little bit more combat. I move my T-90s up to spot and shoot. I'm looking to kill Bulats and BMPs mainly. I send up a BMP-3 to get a reaction from the enemy and the BMP-3 gets destroyed by Ukrainian infantry which doesn't help me much. Ideally some BMP-2s or a Bulat would have exposed themselves. My immobilized T-90 shrugs off a corsair hit which is nice but it wouldn't have mattered much if the tank took significant damage or died. It's irrelevant and can't influence the match. One of Olek's Bulats makes some risky moves through the terrain and kills a BMP-3 while taking only a partial penetration from my T-90s. The tank retreated the next turn with no more hits. Risky move for little gain, I have plenty of BMP-3s. One of his BMP-2s spots my forest infantry once again and fires off a few bursts and gets destroyed by one of my T-90s. My T-90s start getting laser warnings so they all pop off smoke and back up, maybe I should have used the pause command to prevent that. Other interesting notes. Oleksandr's bombardment of the minor objective has ceased, 14 minutes of heavy artillery! His bombardment on the major objective continues. One of my BMP-3s fired a round at the corsair, they evaded death but they're not much of a threat. My objective is to take out the Bulat in front of the forest hill on the far left. After that I'll make a push with my T-90s and other units. Next post will be in two days!
  4. This thread is about Black Sea and my AAR of a battle in it, please don't derail.
  5. I didn't go with any air power, I haven't used airpower in Black Sea before so I decided to go units I had used before. If I had airpower I probably would have already used it after killing the first two Tunguskas, the third one was unexpected.
  6. He's been forward with his Tunguskas in this match, don't know why though.
  7. Next post! Not very active, mostly listening to the sounds of Ukrainian artillery. One of my BMP-3s gets hit by a Bulat, haven't spotted the tank but saw the round. In any case acceptable losses for Russia. Oleksandr begins another artillery barrage on half of the forest in next to the major objective. Fortunately my men are in the other half and I don't take any casualties despite several minutes of bombardment. On a related note my mortar barrage had unknown results, I didn't spot any enemy infantry so I couldn't tell if there were casualties. They're probably in the rear of the forest so the mortar barrage was probably ineffective. A less acceptable loss for Russia, one of my T-90s bogs down as I move to another position. But four T-90s is good enough given the small amount of observed enemy armor. My MG team spots some sort of infantry moving up and unsurprisingly they also get spotted and killed by a BMP-2. Another Tunguska reveals itself and kills some of my infantry, annoying but oh well. I'm moving my T-90s to the other side of the map. I'm going to move them up the hill to engage in a fight with whatever units are on the opposite side of the map. Ideally I'll kill the Bulat. If that goes well I'll push the flank. I'll make three more posts, two that are ten minutes then the last post will be the last 5 minutes of the game. Will post in 2-3 day intervals!
  8. Russia would be outnumbered, they don't have nearly as much industrial capability, military capability, and manpower.
  9. Next post! Sporadic combat but no major pushes. Oleksandr starts to drop fairly heavy artillery on my minor objective, it stops my infantry platoon from entering the objective but his Bulat and other units in the forest ridges are already doing that. Pictures of said infantry platoon and Bulat. Modern spotting continues to surprise me! I am not expecting forest infantry to be hit so quickly and easily. As for the Bulat there are three that I've spotted, one in each forest hill/ridge on his side of the map, one on the left, center, and right. The Bulat above being positioned in the forest hill on the right side of the map. But I am not the only one to be underestimate enemy spotting. Oleksandr moved a Tunguska up which got spotted and destroyed by one of my T-90s. And I make the same mistake damn. Thought my units were deep enough in the forest combined with that they weren't moving was enough to hide them. Casualties are light fortunately, the BMP-2 only fired a couple rounds before losing sight. Then Oleksandr moves another Tunguska forward and in the open. One of my BMP-3 kills the Tunguska then takes fires from a BMP-2. One of the BMP-2 rounds penetrates but surprisingly doesn't kill or destroy anything. The BMP-2 missed or had nonpenetrations on the next severals rounds and burst. My BMP-3 returned fire and killed the BMP-2. Oleksandr also dismounted a platoon of infantry in the forest and I have one of my mortars platoon about to fire in that area. The situation as a whole is fairly even despite me taking a little more casualties. We both have similar map control and are both setup in ridges and forest. I have a fairly good idea of his positions, Bulats, BMP-2s, and infantry mostly in the center and right but some units on the left. Going to do a some more recon before deciding where to attack with my T-90s. I'm hesitant to move forward due to the multiple los' Oleksandr's units have and openness of my possible avenues of attack. I'm not in a rush, still have a good amount of time. Next post will be Thursday probably!
  10. Only house rule with the people I play with is don't arty the spawn in the first 5 minutes or so, delayed prepared strikes are fine.
  11. This is a small map and it's 45 minutes, didn't lose any valuable time. And the infantry have a tank platoon 15 seconds away, they still have fire support. As for being buttoned up I agree with you, was talking with some other people about Black Sea and MBT spotting is good to the point where unbuttoning isn't worth it.
  12. I keep my vehicles unbuttoned generally for the better spotting. I haven't had much issue with commander death from small arms and nearby explosions.
  13. I do have a plan even if it isn't complex, "But I assume the major objective will be the main contest and the minor objectives won't be very contested. I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center. I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible." I am not sending units forward with no idea of what for them to do. Thanks for the advice! I've seen that recently and will definitely remember to use that next time I play Black Sea. I'll be honest I didn't know the BMP-3 had smoke! Thanks for the info.
  14. Hello this is an AAR of my quick battle with @Oleksandr It's a Russia vs Ukraine medium size meeting engagement. I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force. I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA. I don't have a very advanced plan. Essentially move forward and see how the match develops from there. But I assume the major objective will be the main contest and the minor objectives won't be very contested. I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center. I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible. I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective. Damn! I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though. Good thing I dismounted. This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is. Going to move my infantry platoon in the forest next to the minor objective. I spotted a Tunguska while the rest of my units move forward uneventfully. Next post will be soon, either tomorrow or the day after.
  15. I haven't used rockets much, in general I prefer to put my points more in infantry and tanks than in artillery.
  16. Conclusion of the battle! My men with panzerfausts turn out to be cowards. Unfortunately my Brummbar doesn't have los so I can't 2 for 1 to kill the American squad and the cowards. The next turn I send more panzerfausts and some panzerschrecks forward. The Sherman fires at two squads causing significant casualties and forcing them to retreat but it's too late too little at this point. My soldier with a panzerfaust 100 makes an impressive shot and kills the sherman! Taking some friendly fire from my mortars unfortunately. Should have ordered them to not fire at all. The last bastion of American resistance gets overwhelmed by small arms and Brummbar fire. Good game. My opponent was fairly new and had a poor defense. A mixed defense of Shermans and ATGs was good but fortifications and defenses in the forests on the flanks would have done wonders for him. His lack of flank protection cost him his Shermans which were key to defending the town. I took a lot of needless casualties at the end between friendly fire from mortars and not using my men carefully. My Brummbars got a combined 29 kills which is okay but not the best. Could have taken more infantry or other units and still get a total victory.
  17. Next post! My advance continues against limited enemy resistance. Not a whole lot of text, mostly pictures. My two Brummbars exchange fire with the Sherman to my loss. They both miss their few HEAT shells and the picture Brummbar gets its gun knocked out. I order the other one to back up out of the los of the sherman. I let my damaged Brummbar remain in place to keep the Shermans attention. A lot of dead Americans throughout the front half of the town. All shot while retreating or routing. A lot of Americans retreated from my Brummbar fire and the remaining ones are being killed or routed by the large amount of firepower and infantry (around a company of them) I have moving into the town. On the right side of town there hasn't been much fire exchanged since I'm still setting up my units, almost a company's worth, and am waiting for my mortars to fire. My mortars are about to fire or 1-2 minutes away from firing. I have some concern about friendly fire, some spotting rounds might land on the slope where my right flank units are setting up. But victory is almost certain at this point so I am not that concerned. I have two squads mopping up the remaining infantry and AT gun on the ridge. Not really necessary at this point but I don't want the AT gun to find some unexpected los and hit my units in the town. The panzerschreck got killed! Time for a panzerfaust charge! Will run my men up to the building then behind the sherman. If that still fails I have more panzerfausts and expendable men. I also have more panzerschrecks advancing through the town that I can use soon. Next post will probably be the last post and conclusion of the battle!
  18. I haven't come across anything ingame that suggests it might not be 1:1 for soldiers and whatnot.
  19. Next post! A little bit more casualties but a good amount for the enemy too along along with a weakening defensive position. My enemy moved his sherman up, either underestimating the Brummbar or overestimating his sherman. Surprising line of sight through the trees. His sherman fired and missed then my Brummbar fired and penetrated the turret. Only one sherman left out of the three. The rest of this post will be at 24 minutes. My men have made progress helped by the dead sherman and Brummbar fire. In the top the 3rd platoon of the 10th company will try to destroy the last enemy sherman. This is important and while I hope the panzerschreck succeeds if it doesn't I'll launch a panzerfaust charge with the platoon. The 11th company with platoons from the 9th and 10th companies will enter from the bottom right corner and right side of the town. Elements of the 9th company will destroy the last AT gun and possible spotters on the ridge. After that they will secure the last minor objective and flank the rear of the town. Major and first entry by my units into the town. Almost no resistance has been met. From what I have spotted my enemy units are further back in the town. Going to move my squads from house to house under cover fire from the Brummbars and HMGs. I have heavy mortars dropping in the further back part of town in 5 minutes which will provide an excellent opportunity to take the second half of the town where a lot of his units are. Second entry point into the last major objective from the right side of town. Not properly in the town yet but they're about to be. They will provide flanking fire. Really should have brought pioneers. Lots of buildings right next to each other in the second major objective instead of separated like in the first major objective. I am having some annoying los issues with my Brummbars and HMGs. Fortunately I am still managing to get good shots. Some Brummbar shots I took at retreating infantry. For my Brummbars I set to either 30 or 45 seconds for target briefly. 30 For 1 shot and 45 for two shots at normal crew skill. I use target briefly just in case they identify their own targets in the second half of the minute. The match is going well and the enemy position is rapidly weakening. The only difficulty is his last Sherman which can kill a lot of infantry and stop an advance through the town. Ideally my infantry will kill it. As usual next post will be soon!
  20. Yeah I don't recommend it unless you want a meme battle. And the attacker has a huge advantage, they can infiltrate the objectives easily.
  21. QB attack game from several months ago. They took full armor for the defense which might have worked otherwise considering I spent a significant amount of points on the two sturmtigers and only had three stugs. But they didn't realize it was a night battle with fog.
  22. I don't think you should block so many people if you don't hate them.
  23. Can videos be posted in here too like in the BS thread or is this thread screenshots only?
  24. Yeah, one of my favorite maps to have fought on. I wonder if it would work if the map was changed so the attacker started at the bottom and the major objectives were at the top.
×
×
  • Create New...