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hypeman

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Posts posted by hypeman

  1. Hello dragonwynn, this has been an exhilarating campaign that was a joy to grind out--especially with the winter setting mods. And a special thank you for not giving BLUEFOR AA support so we, in a rare instance, can enjoy unobstructed CAS throughout the entirety of a BS campaign. 

    I've finished the campaign a few months ago and hadn't had the time to get back into CM since. In my playthrough I didn't like the amount of units that are thrown under your command in the final mission. I think it's "Grozny"? The staggered order of march among Russian forces into the battle is fine and flows as progress is made into the city. But the size of the formations that are deployed at one time was overwhelming for me and made it difficult to effectively manage all my units in a timely manner. By the end, once all reinforcements are deployed, I had 100s of troops idle and my game was lagging frequently. 

    That said, I saw you went back and updated the  campaign which has made me excited to get back into Black Sea. Did you adjust the reinforcements or troops committed by the Russians in the final mission of the campaign?

  2. On 7/18/2021 at 2:03 AM, Sophist_13 said:

    Hello! Thank you for your feedback!

    I faced to a problem - mds. files (skeleton) aren't open with ordinary tools. This format was used by old games, as Return to Castle Wolfenstein etc. As it turned out, Devs use 'entirely different', custom mds. format. So, we aren't able to import and modify .mds files. So, I'm still able to create new elements of gear, but I can't synchronize these with animation. For example, I can put hood over-suit 6sh122, but it won't be synchronized with the animation of body. So, don't wait a complex Ratnik-mod, only light version can be released.

    1. It was supposed to work this way - only for new digital uniform. If you want to have a ttsko-version I can upload it.

    2. Hm. I checked covered or varied goggles on Oleksandr's uniform mods, only problem I faced, is different textures (helmet - body). Tell me what is uniform mod you prefer, and I'll make a compatible version. 

    Unfortunately, future versions won't see the light until autumn (If you want, I can share RU Forces Varied Googles). Now I'm working on a new redfor campaign (readiness - 14 of 16 maps, core units, partly - briefings, schedules, AI, etc). It's my first experience CM-campaing making, don't wait something quality.

    I appreciate the reply!

    If you have the ttsko varied goggles and RU forces varied goggles ready can you share those with us? I've been looking forward to RU varied goggles:)

    And I use Vein's Black Sea uniforms for Ukraine and Russia, so those were the one's giving me trouble. If you don't have it already, I can private message you the file to take a look at.

    Again I appreciate all your help

  3. Hello are you still working on this mod? 

    If so I have some feedback:

    1. The new Ukrainian covered or varied goggles don't appear on the standard Ukrainian uniform set

    2. Modified/custom uniforms for Ukraine don't appear when using the new Ukrainian covered or varied goggles 

    Can't wait to see the final product

  4. I recently stumbled upon the Road to Baghdad mod for SF1, yep we're going way back now😅, getting me in a mood to see if SF1 still had some magic left in it. Unfortunately when I loaded into the first mission I soon realized why SF2 is the standard, with its butter smooth camera movement and fancy drag n drop move orders and what not. 

    So I'm curious, does anyone out there still play the original Shock Force often? Dare I say, more than its successor? 

    Please drop a comment or feature that I clearly overlooked that makes the original Shock Force worthwhile to you.

  5. I was today years old when I learned this. When playing CMBS earlier today I noticed that when one of my Russian engineer squads got within grenade throwing distance of Ukrainian infantry in a treeline, the engineers started throwing their BREACHING CHARGES as grenades. It was awesome! Has everyone known about this??

    Now I'm curious to see how effective this is against vehicles😈

  6. PSA that the mod is officially up on The few good men mod warehouse.

    forgot to include install instructions in the readme file so here they are

    Install instructions: place either of the 3 sub-folders of the "us army rag-tag comp" folder into the z folder of the games data folder.

    You can use them interchangeably at your discretion. You CANNOT use multiple sub folders at the same time.

  7. 917178838_Screenshot2020-09-11205031.png.f87b75f0262faf6574df188c919eb184.png

    More Screen's, Sorry the picture's are so small, I'm not in the know on how to get good quality pictures up on this site.

    And by the way, for the more experienced modders out there, I would be honored if you all used this as a template for more detailed & varied creations. Just be sure to cite ya boy🙂. My dream is for SF2 to reach SF1 levels of user created content, lest we forget the repository 😔 . Ik for me personally, @Jock Tamson's new insurgent mod really changed the game. S/O to Jock Tamson. But with the steam transition I'm hopeful that this game we all love will see more positive exposure, so I am optimistic for the future of the modding community and series alike.

  8. 258420954_pic1.png.c67745b5bd0631d4881771c8f3067d9a.png1571582598_Screenshot2020-09-11203711.png.06c378623becec401b3516af10d4f7f5.png315018387_Screenshot2020-09-11203813.png.bef31356170856cbef879349b16ea69e.png

    What's going on fellas! I finally decided to venture out into the world of modding and made my own uniform mod. It's nothing serious, I just took the coyote brown vest from Black Sea and put it over the UCP uniforms. I got the inspiration from the occupation phases in Iraq & Afghanistan; figured it'd make more sense to combo desert gear and equipment with the UCP uniforms. To make this mod possible I used gear from Oleksander's 7th Infantry Division skin mod and rag-tagged existing equipment found in the base game. S/O to Oleksander.

    In the preview pictures I am also using

    ViperAssassin26's ACH w/ goggles mod & custom m4 mod. S/O to ViperAssassin26.

    @Jace11's balaclava mod for CMBS. S/O to Jace11.

    @Kieme(ITA)'s CMBS reworked faces, more faces addon, & 50% US goggles. S/O to Kieme.

     

    I already PM'd @Bootie for help uploading the mod--standing by on a response--to the mod website so when I get things sorted out I'll drop a link on this thread.

  9. With that being said, when I first found out about rag-tagging I learned that you could assign certain uniforms to only appear (in-game) in tandem with certain skins via the numbering of the game files. Does the same apply for gear with respect to uniforms? I ask because I want to try and get the brown harness (mag pouches for US soldiers) to only show up on the brown vest and vice versa for the UCP. But currently, it appears to just happen at random. 

    Screenshot (12).png

  10.  

    On 8/22/2020 at 1:39 PM, waffelmann said:

    When you saved once, then it is over.

    I would like to show it with screenshots, but my forum-limit is full.

     

    So I would suggest the following:

    - copy one original-uniform textute to a place of your choice

    - open it with gimp

    - make a sign with the brush

    - go on file -> export as...

    - in the next screen don't change anything, only klick on <export> at the bottom

    - confirm to overwrite

    - the comes a little context-menue (export picture as BMP)

                 ->Compatibily-options

                          -> check "Don't write Colour-information"

     

    - Close the file WITHOUT (!) saving

     

    Hope that helps....

     

     

    Waffleman you're on the money with that one! I got it functioning correctly. I'm going to try and release my personal little rag-tag mashup I made for US infantry using gear from oleksander's 7th inf reskin and the new uniform I just made.

  11. 9 hours ago, Zveroboy1 said:

    Is there an alpha channel? When you save the uniform make sure there isn't a checkmark for alphas in the file saving dialogue box. Maybe that's it, I am not sure.

    I got rid of the alpha channel and now the uniform appears, however the brown vest I added comes out as a weird teal green color as well as the underlying ucp uniform.

    9 hours ago, MikeyD said:

    Size matters. The pixel dimension of the art needs to follow a strict formula or the game won't see it. For uniforms its 1024 pixels x 1024 pixels if your art is 1021x1028 it won't work.

    If you look at (most) art is the game its exactly 72 dpi and the pixel dimensions need to be 32, 64 ,128, 256, 512, 1024, or 2048 pixels. The next one up would be 4096 pixels but that's a monster size nobody's ever attempted. File dimension need to be some combination of those numbers. 32x128, 256x1024, etc.

    The file is the correct size, 1024x1024, you can see at the very top of the 1st screen shot I sent.

    5 hours ago, waffelmann said:

    Did you export or save your work?

     

    With GIMP it is important to export (and you habe to check mark  an option in the export-preocess (in German: Kompatibiltätsoptionem -> Farbinformationen nicht schreiben)

    I did save and export the file but can you go into more detail about the option I’m supposed to check? I didn’t see anything of the sort when I exported the file Initially.

     

    And as a side note, what do you recommend as the best method of taking screenshots in game? The “win+PrintScreen” combo just gives me images of the menu screen.

    Thanks everyone

  12. Good Evening Gentlemen,

    Just took my first crack at gimp and it wasn't terrible. This is just basic cut and paste from existing files, but an important stepping stone nonetheless. For my next attempt, I want to create a marine uniform using flight suits. I was able to recreate this to some extent by using the marine crewmen skin via renaming the base game files. But I'm interested in creating a skin using textures that are not already in the game.

    Here's the result:

    Screenshot (9).png

  13. Thanks Mikey and wafflemann for the help but this is my first time ever creating content personally. I was looking for the instructions and tools/programs one would use to start uniform making. The tips you guys have given are great, its just I'm not exactly sure how to get there yet😕

  14. Under which thread can I find resources and tutorials for making a uniform mod? I’ve been able to find plenty of materials regarding 3D objects but not too much on uniforms.

    I’m trying to give The US Army coyote brown ballistic vests along with the UCP camo. It’s just like the coyote brown vest/OCP camo combo that the Army has in Black Sea, just with ucp camo instead of ocp.

    Much appreciated 
     

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