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hypeman

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Posts posted by hypeman

  1. I recently was snooping around in the original game files using the rezexplode tool to try and rag-tag my nato units. But to my surprise, there are models in the base game for gas-mask pouches, crotch armor, and even elbow & knee pads. I've never seen either of these gear models used in-game before, but if I can recall correctly, the og SF1 coalition troops had  bore gas-mask pouches & crotch armor as worn equipment in-game. So now I beg the question, are the previously listed gear models in the SF2 game files just leftovers from the SF1 remake and thus incompatible for use with the new unit models, or are they supposed to be implemented in the game?

    And as a side note, there are also knee & elbow pad gear models in CMBS's game files as well which aren't used in-game.

  2. On 12/31/2019 at 2:34 PM, ViperAssassin26 said:

    I don't. I imported the ACH and the goggles into Blender and parented them together. then I exported the new ACH into a different folder in my desktop under the name as the ACH from the original MDR file. I put that into my Z folder and it happen to work. but I have no clue about how to do textures and turning them into a BMP file. I got lucky.

    This is a beauty bro. Can you do a version that makes goggles appear half the time? Just to add some variety.

  3. 3 hours ago, mjkerner said:

    Not sure I follow you, hypeman. You mean you would like a folder with the original uniforms (in BFC lingo, “skin” is the term used for the face textures) from the game in the mod download? If so, I can do that. But just so you know,  if you just use the Rezexplode tool, you can explode the original brz files and copy the uniforms and gear pretty easily yourself. Btw, I thought I would be done with this mod by now, but my Mother-in-law went into hospice two weeks ago, and passed away 3 days ago, so I haven’t been at it for a while.

    Anyhoo, thanks for your interest and compliments, they are much appreciated. (As far as I can tell, there is no way of determining how many people downloaded the USMC mod, so I can’t tell how well received it was except by comments on the forums.) I’ll add a folder with the stock uniforms and gear when I upload this mod. (You may need to remind, though, cuz I ain’t getting any younger!)

    Lord take care, I am terribly sorry to hear about that. 

    And yeah you got it, a folder with the original uniforms and equipment within the mod download would be much appreciated for this mod and future mods. 

    I truly hope all goes well for you and your family.

  4. Hello, I loved your work with your marine corps mod, it really spices up the game. But I have one piece of constructive criticism for you. Could you include the original UK skins in the mod release as well? The skins for unmodded blue forces are all variations of respective desert camouflage patterns. As an example, your marine reskins were all different patterns of woodland camouflage so it was difficult finding that good balance between woodland and desert loadouts like the DPM mixes shown earlier in the thread. So, by throwing the game's old skins and equipment in the mod, we can use both the old desert and new woodland skins and gear.

    And a final quick question, do you plan to rag-tag the new uniforms and gear yourself or give us a few folders to tinker with ourselves?

    Once again I really appreciate the work your doing here and I hope my comment aids the final product in some way.

  5. On ‎3‎/‎8‎/‎2017 at 12:53 PM, General Jack Ripper said:

    Some things can be rag-tagged, and some things cannot. Helmets, uniforms etc. can, weapons cannot.

    The "Little-Guide to Rag-Tagging" is here:

    http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=665

    Yeah I'm correct, I asked this question a little while ago and General Jack Ripper gave me a really good resource. Unfortunately the link just takes you to the battlefront website, can it be found anywhere else? 

  6. With the new version 4 upgrade, are infantry units able to resupply by standing within close proximity to transport/resupply vehicles? I know that they can share ammo with other, ammo depleted, infantry units by sharing the same physical space; however, does this mechanic apply to infantry-vehicle interactions? It can be tedious having to mount each unit to acquire ammunition only to dismount, then repeat.

    P.S. I ask this question in the Shock Force 2 thread but I would imagine this feature would apply to all version 4 titles, I.E. Black Sea, Battle for Normandy etc...

  7. On 11/24/2018 at 1:28 PM, MikeyD said:

    A small note on the demo. The game got stripped down for the demo, there are no 'alternates' of anything in order to reduce its download size. Only one building façade, only one uniform type, only one gear texture, only one set of horizon mountains.

    So individual unit variation is planned for release?

  8. After playing the demo, I really like the direction you guys are taking with this game. The gameplay and UI feel rejuvenated but comfortably similar to the predecessor. However, as feedback, I have questions about the visual appearances of the units. Obviously this is a demo so if any of the topics I bring about are planned to change someone please let me know.

    Although the units models look fantastic they feel a bit bland. For instance, US Army troops are basically a carbon copy from CM BS.  It would help if we could see a new take on these models featuring maybe helmet goggles or camo net helmets, as examples. The main point is that units can have a little more flavor to them while looking like a conventional fighting force. The current state of the British unit models are a good example. Their woodland camo pouches and camel backs go well together with their desert uniforms and helmets. However lacking randomization between helmets, gear camouflages, body armor, backpacks, etc.. the units all end up looking practically the same, growing sore on the eyes as the battle progresses.

    The Marine models seem pretty barebones, lacking multitudes of varying equipment however, I'm confident that those models will be updated so I'm not going into detail on them.

    The main point of my feedback is that this game could greatly benefit from diversification of unit models for all factions at play. Meaning random assignment of different helmets, equipment sets, and camo patterns to individual unit models will really help to distinguish the gaming experience in a modern unconventional combat environment. I believe the modding term for what I am describing is called "rag-tagging". But to my knowledge the engine of the game only allows for modification of textures and sounds, not 3-D models. Maybe as developers you all could make changes necessary that would allow the community to create/change new and existing 3-D models of the game. Making even more community content possible while also leaving you developers free to continue making core gameplay additions or changes.

    Real pictures for reference:

    afghanistan2.jpg?quality=90&strip=all&w=

    britAfghanistan_1453379c.jpg

    afghanistan-british-troops.jpg

    7-us-army-rangers-in-afghanistan-combat-

    artsfon.com-68890.jpg

    Once again this is a demo so if models are planned to be updated or changed please let me know.

  9. 20 hours ago, Erwin said:

    Well, I suggested that I put everything on a large flash drive and mail em to someone capable of hosting.  As you say I haven't the time to spend hours uploading a ton of stuff - not to mention there may be complaints about me hogging so much bandwidth from servers.  Sometimes when playing CM1 games and exchanging (small by comparison) files they suddenly take a very long time to upload and have wondered if either they are being deliberately slowed or NSA is freaking out cos a game file looks like a very suspicious and very large code being sent (and of course I probably fit the ISIS terrorist profile).

    Well I've got a drobox setup so if you're willing pm me your email then I can allow you to upload files into it. And in all honesty, I'm really only concerned with CMSF 1 mods as those are so hard to come by nowadays. So you needn't worry about sharing mods for every single CM game. 

  10. 23 hours ago, Erwin said:

    If someone can set up a dropbox sorta thing I can up load any folder they want.  If someone wants everything to create a CMMODS-like respository it may be better for me to put everything I have on a large flash drive and mail it (rather than tie up my internet for hours trying to upload and finding that I get banned or something for overloading the information highway and have NSA and Homeland Security descend on me).

    Actually, CMMODS would be the best place for this so that everyone can access the mods.  Maybe you go ask GAJ if he's interested?

     

    The dropbox is up. Lets do it.

  11. 2 hours ago, Erwin said:

    When you say "organized accordingly"???  :huh:

    I have "Z" folders full of mods that I use in my games.  I have folders of mods downloaded but not yet time to check em out and see if I want to use em, and I have a third set of folders of "reject" mods that may be perfectly fine, but I choose not to use.

    Oh ok I get it. And your z folders go  along with the corresponding combat mission game?

  12. One thing I yearn for most in the Combat Mission franchise is individual soldier variation; meaning that there is a lot of different equipment that can be mixed and matched between soldiers. By all means please continue to add more unit equipment into the game. And do you plan on sharing what you come up with?

  13. I noticed that for Air Support you can choose between heavy and light. I understand that for artilley that difference is referencing the volume and intensity of the said fire mission. However, in terms of air support the difference is quite clear. So does light air support  primarily target infantry, while heavy air support prioritizes vehicles or does it function the same way artillery? 

    Thanks in advance 

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