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Alexey K

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Everything posted by Alexey K

  1. Nevertheless, I've observed several times as 125mm round fired at Stryker or Bradley passes right though them and blasts something behind target. So, it was probably AP round.
  2. I think tank would fire armour piercing round, not HE one.
  3. What kind of game state is requires? Right after I see suspicious event?
  4. Okay, it was special classified round, that guides itself after penetration right to main weapon of target
  5. My tank has just hit enemy Stryker. Notification was "HIT : Wheels", looking at the damage report for that Stryker - "12.7 MG Damanged". Since when Strykers has their MGs attached to their wheels?
  6. I don't think that any modern tank can beat any other modern tank like a cake Aslo, I don't think that we will get any reliable source of information about Armata, so everybody is free to imagine anything he likes.
  7. Wow, you've already performed rigorous analysis on that matter
  8. There are tons of speculations in Armata design and specs. Looks like this is yet another one. This is interesting information
  9. Well, so far they are just sitting duck. Only laser warning of imminent threat makes them move a little.
  10. I've noticed that AI in QB playing defender side is always passive, never counter attacks my forces or do anything else. Basicly, works as practice target that is capable of shooting back. Is there any way to make it more agressive?
  11. Deus Ex: Human Revolution has such upgrade for pistol to make headshots against armoured enemies
  12. I've read Russian sources stating that AGS-17 could be used for indirect fire as well as for direct fire. Can I used them for indirect fire in game?
  13. V-wedge forward armor is actually ERA blocks, they can't deflect 25mm round. Ballistic armour of turret behind it is coupola-shaped and can only deflect rounds upwards and to the side.
  14. Sorry to leave this topic, but with forum moderation policy imposed by Steve in #78 any discussion, IMO, is pointless. Have good conversation and good luck
  15. Do you have any info on direct involvement of Russian regulars in this conflict?
  16. Iraq used export model T-72s and their own production "Asad Babil" wich was ever worse.
  17. I'am sorry for offtopic but how did you get "red" T-64, Bulat and Oplot? Is there are way to give sides arbitary troops and/or vehicles?
  18. Yeah, looks like the same issue. I wonder if developers will do anything about it.
  19. On 500 distance it was stright shot and form of T-72 turret doesn't prodce downward ricochet.
  20. I've examined model very thoroughly, but failed to find any marks. Look's like rounds were using quantum tunneling to get behind armour, paintwork was left unscratched
  21. May be half kilometer or so. Does "upper hull" means upper part of frontal projection of hull roof?
  22. Could please you provide links? It seems to be interesting reading material. EDIT: As far as I know from unofficial publications in Russian social media (doubius source, I know) real support from Russia came no sooner than August 2014 for rebel counteroffensive.
  23. Yesterday I've played QB and My T-72B3 was frontally engaged by Bradley with it's 25mm gun. Bradley achived penetration in "upper hull" and killed driver. Crew dismounted in haste, but when it reoccupied tank later nothing was damaged and tank was brought back to action. Actually, I was surprised that 25mm achieved frontal penetation. Is there any good map of weak spots as they are modelled in game?
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