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NPye

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Everything posted by NPye

  1. I made it a bit more hi res and texturised a bit, placement and rotating was good...Umm the 75mm would be better perhaps as like you say very lo res??????
  2. Now that's what i'm talking about... awesome... this is just getting better and better....Cheers
  3. Don't need to do much but I may have some discarded shells I might be able to use???? I'll have a look tomorrow. Cheers bud.
  4. Cheers bud. Yeh don't waste anytime as I say no biggy. Cheers for you help on these bud. And I fookin LLLLLOOOOVVVVVEEEEE the Pzr IV...lol
  5. There is a building with the old classic...'Ein Reich. Ein Volk, Ein Führer..... but I'll get this in somewhere as well...Cheers bud
  6. I'm on Mc but should not make a difference, have you hid any of the missing objects, for another project maybe??? Love the DOF, which I could get this.... Your tank is wrong by the looks of things, have you installed the mod tag Berlin???????
  7. I've updated the trains and engine, giving them better textures to fit the mod better: New Box Car as the model was intended... BTW I can't texturise the roofs, they just turn the top into a stretched mess...shame but no biggy.
  8. I just had a look at the model, awesome mate, love how it's a self contained scene. And it works, I bet that gave you some headaches...lol
  9. Hey this just made my day... awesome bud, love the little details like wine bottles and ammo boxes and great presentation....Cheers a great asset to the Mod... Kudos Indeed, Lucky Strike...
  10. Lol, hey what about some cows in a Normandy field... lol
  11. Mad a poster board from the Aquilas collection called Billboard. Great to be able to use some of these great models.
  12. I retexturized the Tram... big improvement and now looks smashed up which suits the Berlin Mod perfectly...
  13. I have used 100s of App since 1991 on a professional level and this App, like you say, over complicates everything, i'm sure there are reasons for it but dam it FFS. I gotta a feeling that the .MDR is one of the reasons BF never updates animations or stupid bugs like stuf driving through flavour objects etc... also I bet it's impossible to move to a modern 3d platform... they made their bed in the first CMx2 and now they have to stick with it???? Hopefully i'm wrong, very possible...lol Also like many things in the digital world 3D seems to have it's own terminology... and confuses the user until it all fits in, I had the same thing when learning Wordpress from scratch... Cheers guys. Is the MDR format designed purely for Combat Mission? and is that why we can only use blender, because that clever dude wrote the add on script for it? I have found loads of free models but they don't import as it says the textures are missing... I will persevere...
  14. This will make ya laugh or cry like me...lol Firstly Blender is a Fookin nightmare so I tried a couple of work arounds, I made a gate up in illustrator then exported as a svg file, loaded into blender then exported to .MDR file... guess what it worked but was huge and in the sky... Ok I know I can scale it, but the point is easy things like Gates Railings etc, Tall Chimneys, can easily be made and saved as a flavour, its ok as well because no need to enter etc. Result below. Next I thought of another workaround, I imported the SVG file and extruded it in PS 3D, this would even save all the hassle of doing it in Blender PS 2 mins Blender???????????? Then I exported the PS 3d file as An .OBJ file which I knw blender can read. Imported to Blender. I scaled the object down and placed in the centre etc then exported to .MDR and this time it exported ok but appears below the bloody map surface... Can this be sorted and can the ability to move rotate as other flav objects do???? If it cant then I will forget it but it is a very quick way to get very basic things into game. Thinking Used Shells, bullets, gates, railings, Chimneys, fences, the lists is endless?????? My blender skills are zero so I cant help myself very much. It is the most unfriendly user experience i've ever had...lol They change the UI interface so much that newer videos of just the basics are useless because everything changes... just basic things like scale and rotation (now thats a laugh) are made so badly for a 1st time user it makes me so frustrated, nearly smashed my beloved Mac up lol I know its because I dont know what im doing.. and an old pro would show me in seconds stuff that takes hours to figure out... As you can see good ideas but I cant implement them properly....HELP PLEASE.
  15. Yes bud here's a better view: Totally agree, never been a fav of mine. Cheers
  16. Ya it's very clever what he done here, I remember we tried everything when I made the Stalingrad Mod...we failed and that's how I got into the bad habit of placing buildings without windows or doors.. not all but enough to be a problem.. all solved now of course but a nightmare at the time... Cheers for the carriages work bud.
  17. Ok a while ago I made a set of Modular builds, my brief to myself was I wanted them hollowed out but needs auto window placement on any width building, so the user (and me) do not have to piss about clicking the windows to fit. I remembered seeing Mod 7 in the vanila Modular buildings files folder. This was so different to the rest, what it does is basically have apertures in the walls for windows, as normal, but the window does not show, there is just the square hole were the windows usually are, you can still put the window frames on the regular windows it also has some depth in the window apertures where when i cut them out they are paper thin. So I had an idea what if I used Mod 7 as a template and built 1-9 Modular builds, as this fitted the brief perfectly... this would allow the user to play the vanilla maps or any RT game without messing the windows format up, and in my style of damaged texture look that I like, rather than the defaults (so clean they look like they had just been built...lol). I don't know why but it worked the whole 1-9 buildings were ok after I changed the graphics and added my own textures. So now if the player likes he can just use these... Not as immersive as using my full set of mod builds but a great solution to what used to be a big problem for me. See below... I think this concept was by Benpark if I remember correctly, i have just utilized it further than BF dare to go... Cheers I like it when you can see the troops in the buildings... You can clearly see that firing and observation is not obstructed at all... On the ground floor notice no windows or doors,.
  18. Whats great is no cutting out windows etc, and the walls have thickness IYKWIM....and they look awesome very close to what other games look like...
  19. It,s only a flavour image at the moment so no floors etc, Harry wrapped a Mod build around then hid all the walls etc so it could have floors, but I have to take out the floors so I can make stuff with bridges etc. Cheers
  20. Just had a relook and Ive done it, It obviously didn't export properly, so now ive got the original and another with just 1 section, I made this from 3 and just rotated to get this effect which is much better now. Cheers
  21. Ok, bloody ell that Blenders gonna be a learning curve...lol So I got the ruins model into the game, then used the same texture and made a modular building so I could mix n match. Not to bad results. Then I thought i'd try and modify the model and get rid of the floor textures which don't look right when repeated... and I did it, the modal is just 2 Objects so I deleted the one attached to the floor object... all good exported and work brilliantly and looked like this below: Then I did something really dumb, I re-edited the mdr in Blender but when I exported it the original has come back with all the flooring attached, but in blender this does not show... so stumped already...FFS What am I doing wrong???
  22. Id love to able to do that... I may give it ago... Cheers bud
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