puje
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Posts
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Posts posted by puje
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6 hours ago, 37mm said:
... still a long way to go but at least I've finished 'clicking all the roofs' north of the river.
Oh it's a nightmare! Like 15 clicks to make ONE f... roof. I really wish you could hold CTRL + 1-9 and click to set roof to #1.
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58 minutes ago, Erwin said:
Some of the Asian faces look v good. Others a bit strange (pinched?).
Yeah some of them are a little less satisfying.
My major problem was that I'm not very good at color correction. So I was limited to using picture sources where I was able to achieve a color match. Couldn't find enough pics for all faces, so some are Frankensteined together. They aren't all great I'll admit. There's one made mainly from Jet Li parts that looks kind of like a monkey
This guy's nose doesn't line up very well. It looks okay from the left, but not from the right. I corrected it a bit, but it's still off. I figure he's just an ugly dude
Here he is from the front (left).
The first I made was the best, it was Kim Jung Un's glorious mug (right).
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1 hour ago, George MC said:
This thread covers campaign scoring. Few variables to consider.
I think that's the wrong link because that's the thread we're in.
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12 minutes ago, Bulletpoint said:
I'm just some half-baked hack, but...
...I'm pretty sure the first is the correct.
I've played through several campaigns where I won some missions, and lost others, but at the end of it, I still got the message that I won. Which is a bit funny after actually losing the final, climatic battle.
Exactly what happened to me (in my own campaign). Kind of sucks as I'm trying to do a narretive story. I think I will leave out the win/loss text and do something else.
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Calling all experienced CM campaign makers!
I'm currently doing a campaign for the upcoming Heaven and Earth mod for CMSF2, and I'm having some issues with the script.
In a mission I set my "[WIN THRESHOLD] minor victory" and during testing I cease fire immediately and recieve a major defeat. Still I get the campaign win message??
I've come to the conclusion that the game either calculates the average mission result and uses it to decide whether to shot win/lose message when campaign ends. Or, the script reading is broken.. Can anyone confirm or deny this?
My script for that mission:
/*Battle #17*/
[BATTLE NAME] HE 0017 Commies in the wire b
[WIN THRESHOLD] minor victory
[NEXT BATTLE IF WIN] HE 0018 Ending
[NEXT BATTLE IF LOSE]
[BLUE REFIT %] 0
[BLUE REPAIR VEHICLE %] 100
[BLUE RESUPPLY %] 100
[BLUE REST %] 100
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 100
[RED RESUPPLY %] 100
[RED REST %] 100 -
2 hours ago, IanL said:
Not sure how this will feel but how about an IED? You can place it during scenario setup and you can make it so that neither side can move the wire or the IED then you can ensure that they can breach - as long as the trigger man is alive. I think you can also choose a version of the IED that requires LOS so the player would have to move a trigger man up t use it.
How do you figure this would work? I don't want the player to blow their own wire open if that's what you're saying.
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3 minutes ago, Aquila-CM said:
Is the part of wire which needs to be destroyed in sight/engagement range of player´s forces?
Very much so.
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1 minute ago, puje said:
(double post)
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How long are the waypoints that move the troops into the building?
Do they still not use those doors if the previous waypoint puts them right outside the door?
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9 hours ago, MikeyD said:
I'm building a scenario with a loooong length of barbed wire, myself. I'm entirely reliant on tanks over-running the wire and opening gaps. One thing I haven't tried, having the AI advance engineers/sappers to the wire and wait to see if they'll take any action. I've seen AI engineers blow holes in walls and such on the own. I should test that out.
Engineers unfortunately seem too dumb to use the blast if they can't get a clear view of the extent of the wire.
In my experience they will blast a 10x10m wire square just fine, but once it gets larger and they can't see through to the other side, they just try to find a way point and loop endlessly.
Armor will probably be the solution, even if I had hoped the map would be infantry only.
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I am currently working hard on a campaign for the Heaven and Earth mod.
Now, I won't spoil anything, but in a mission a need the red AI to cause an explosion to remove some (blue) barbed wire.
A preplanned 130mm artillery strike on the wire fence seems to work best, but in some playthroughs, the AI switches the shells to airburst in stead of impact explosion, and airburst does not damage the wire. FUSTRATING! What I'm looking for is a surefire way for the AI to break down the wire, unless of course the player manages to stop them fair and square. I don't mind if a bit of "designer trickery" is involved, but I need that wire to come down.
Does anyone have an idea for this, because I'm tearing my hair out here....
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I like A or G for the Empire, but I think the colors are a little too communist. I'd like them more if they were blue/yellow or blue/white.
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16 hours ago, 37mm said:
Most of my various blender experiments have been pretty disappointing today, however I did get this little baby working...
Does the using rifle mounted grenade launcher register as a separate weapon when using it in game or how does that work?
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One of the main issues with CM is that it is very difficult do anything other than "Overwhelming Blue attacks objectives - Red tries to hold on to those objectives". The moment you divert from that recipe, there will often be some way to break the game's scoring system. It is simply not built with enough flexibility. If you are creative enough though, you can work around it.
But I still think it would be nice if they included at least some of the SFO units.
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5 hours ago, Xorg_Xalargsky said:
I'm fairly certain the devs said there wouldn't be any additional content for Shock Force 2.
However, provided certain ghoulish characters get what they want and war errupts between Iran and the US, maybe we'll see a Combat Mission title (complete with CM3 engine hopefully) 20 years down the line featuring all the favorites from the conflict zone - which no doubt means the IDF would be included.
We need that war to happen so we can play a game about it!
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@Heinrich505 Wow man, such kind words. Really makes it worth all those hours I spent when the reviews are this positive! Thank you.
Right now I'm working on a campaign for 37mm's Vietnam mod. I can't spend as much times on it as I did on this campaign, but I hope I can somewhat live up to the reviews of Valleys.
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6 hours ago, Thomm said:
I find this very interesting!
I wonder where the line is drawn regarding copyright infringement.
But I guess they asked the permission of the reddit poster.
Best regards
ThommIf you look at the Wikipedia page, it says the image is public domain.
https://commons.m.wikimedia.org/wiki/File:Ramadi_august_2006_patrol.jpg#mw-jump-to-license
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It is actually not hard to make a simple uniform that looks half decent. You don't need to draw in all the wrinkles of the fabric or anything like that. Just pasting the flat texture in will look okay-ish.
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13 hours ago, 37mm said:
You can make transparent BMP's.
I use a program (designed for children!) called Pixelformer for most of my work/experiments.
Oh okay, I like to try and get into it.
You wouldn't have an example of earlier work CM I could study, would you?
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3 hours ago, 3j2m7 said:
Alpha channel is the tranparence "color" of certain files like .png... files are composed from red, green and blue channel colours this is a fourth channel colours...
My answer is probably not exactly explicitly but I hope to give you a short overview to your question.
Okay I know about tranparence in pngs. But since the game files are BMP and can't be transparent, I guess that's beyond my knowledge to mess with.
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On 5/24/2019 at 1:01 PM, 37mm said:
I can't see why not... alpha channel the helmets & I think it would leave the heads underneath exposed (alternatively we could use some tanker gear/berets).
Face bitmaps have a full head of hair on them.
How do you do this alpha channel ting? Is it something everyone can do, like making new skins, or does it require specific programs?
Heaven & Earth: Project discussion thread
in CM Shock Force 2 Maps and Mods
Posted · Edited by puje
That little band around the barets, it that intentional? I don't believe mine looked like that.
BTW I've been taking a break from pc gaming for a while, so I won't contribute much to the discussion, but I'll keep following here.