Jump to content

Heirloom_Tomato

Members
  • Posts

    1,420
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by Heirloom_Tomato

  1. On 3/29/2024 at 10:29 AM, Centurian52 said:

    7. You do know that as a Combat Mission player you are in the shoes of every officer and NCO on the battlefield, not just the overall commander, right? The overall commander may not be able to see all of his units. But each of his units can see themselves. In real life if the overall commander forgets that one of his units exists (which seems rather unlikely (the commander may not have up to date info on where his subordinates are or what they are doing, but it seems doubtful that he'll forget that they exist), but that's the possibility you are modeling by turning icons off) and fails to give it any orders, that unit will still by capable of making its own decisions. If you forget that one of your units in Combat Mission exists, it will just sit there doing nothing. Again, I turn off icons sometimes when reviewing the action for the spectacle, but it makes no sense to insist on this as a rule. And again, how could you ever know if your opponent is abiding by this rule?

     

    This mod only removes the icons for the OPFOR, it leaves all your icons active.  It makes the challenge of "spotting" the enemy up to the player as you have no enemy icons moving across the map. It kind of "forces" the player to look at the battle through the eyes of all their men to see what they can see. The pain with it comes when you are playing multiple battle at the same time and as both sides since you have exit the game, swap out the mods and reload the game every time you switch from Axis to Allies. It works best when you only play as one side all time. A request to have this be an option for the game to include, ie, Icons ON, OFF, SPOT and ENEMY OFF, has been asked for with the Engine 5 upgrade.

  2. @Butschi lets say for example each side will have a point total of 1000 points.  I would suggest you pick a certain number or types of units for side A to have them exit before the end of the scenario. Say all their tanks, or all their trucks, "A" and "B" Company, but "C" company could stay behind as the rear guard. In the editor, you would only assign the exit points to these units. In the briefing, be very specific to the side A player, what units need to leave, and what units can stay behind. They would then need to be careful to minimize casualties on those units, while attempting to clear them off the map. These units will have a combined total of 900 points for exiting. The remaining 100 points are given either to causing more than a set threshold of casualties to the enemy or by setting the entire enemy force as a 100 point total. Then they would either get them all for going over say 25% or would need to really smash the enemy force to achieve the extra 100 points. 

    Side B gets their points from keeping friendly casualties below your desired threshold, and preventing the enemy from exiting the map. They won't know what units they need to prevent from leaving so they will need to make the decision of how when and where to push hard for maximum benefit. You could give side B an exit point as well, so they can withdraw off the map to help preserve their force. Once you determine which is more important, causing enemy casualties or preserving your own forces, award points accordingly.  You could opt to set the thresholds at 25% own casualties for 300 points, 30% enemy casualties for 300 points and a further 400 points assigned to all the enemy units as a destroy objective. Each unit they take out will award them points and potentially deny the enemy extra exit points.

  3. 16 hours ago, Magnum50 said:

    I've bought and played every Combat Mission game since the beginning. But except to just look at and do a simple try it I've never really done anything with the mission editor.

    I'm just wondering...

    1. Is there a way to edit the tutorial campaign mission to replace the default CMFB units with the just released Downfall late units. Infantry, tanks from the US to the commonwealth?

    2. And I've wanted to test certain small unit force on force, but no matter what I try I can't seem to get rid of the required full organization when using the editor. What I mean here is I want to put just a platoon of armor against another platoon of armor or some AT guns but I'm required to put and keep the full organization. I know I can delete certain units and other platoons etc etc, but still can't just have 4 tanks and nothing else.

     

    Any advice on where to look and what to do? (And yes to answer your questions, yes I read the included pdf's, watch some you tube videos but still can't seem to just do a small unit.) (And yes I did a search in this forum first, nothing answering my question. lol)

    Those are usually the first couple of comments after a post here. lol

     

    Thanks in advance.

    1. Load the tutorial mission into the editor and go to the purchase units screen. Once there, look for the "codes" behind the purchased units. These will indicate which AI plan they belong to, if they are reinforcements or belong to a unit objective. Next purchase the units you wish to be in the mission and assign them the same codes as you see fit. Now go to deploy units. You should see all the "old" units already deployed and the "new" units in a big lump at one end of the screen. Using your best judgement, swap out the old with the new. Once you are done, head back to the purchase screen and delete all the old units. Double check the deploy screen, to confirm everyone is still where you want them. Save the scenario with a new name and you are good to go.

    2. Make your purchases in the unit screen and then delete out whatever you can. Then set all other remaining units you don't want to appear as reinforcements. Set their incoming time to be after the end of the battle and they will never show up. While the units will be there on the "deploy" screen in the editor, they will not appear in your actual scenario. 

    3. Ask questions. Seriously, there are no dumb questions. Pick your favorite scenario of all time and the person who built it was once like you trying to figure things out. The "pros" at scenario building got good through information sharing and trial and error work. Soon you will find yourself sharing your tips with the community as well.

    4. Share your work, please. There are far to many scenarios out there on hard drives never to played because their creator felt they were "not good enough". If you take or modify an existing scenario or map, give credit where it is due, but share your work. The feedback from those willing to offer constructive advice will help you to build even better scenarios.

  4. 2 hours ago, glilley said:

    Once a towing vehicle is in position and given the crew is not under hostile fire (and factoring in crew experience)  it only takes 5-10 minutes to attach towing cables to the towing clevis (2 on towing vehicle and 2 on towed).  Attaching cables would probably require some form of the "Dismount" function to make realistic. After this, now its a matter of whether the towing vehicle can perform the function of getting the other vehicle unstuck.  This process can take another 5-10 minutes and may not be successful (in which case player makes decision to continue trying or cut losses and get towing vehicle back into the fight).  Now I'm talking about a straight forward tow evolution, not something more complicated using multiple vehicles or extra tow cables.

    Or the tow vehicle also gets stuck and now you have two vehicles out of the fight. This is one possibility you have to be open to if towing is introduced. 

  5. On 12/25/2023 at 10:30 AM, Jarosak said:

    I do not think british campaign for steam was update it till today . There are so many bugs i do not know if is the case for battlefront version but for example in first mission british warrior wrap 2 missing its 30mm Rarden cannon  and is only able to use coax 7.62mm chain gun 

    If this is the vehicle carrying the Forward Observer, then it is not a bug. The warrior in question is the artillery observation variant which features a dummy cannon. The real cannon has been removed to make space for the observation equipment and a dummy cannon left in place to appear to be a regular vehicle.

    I hope you gave the mission a play through anyways and are enjoying the campaign!

  6. Have Shoigu or Geramasov been seen in public since things kicked off? If not, here is a Longshot theory; the two of them and other high ranking officers were on the plane that got shot down. Prigs goal was to change the command of the MOD and with them dead in the plane crash his goal was achieved. The deal he struck was the best one for everyone left alive to save as much face as possible. In the coming days it will be publicly revealed they were keeping secrets from Putin who now knows just how bad things were going at the front. While it looked like Prig was a traitor, he is really a hero for showing Putin the truth. Or some other BS statements to pacify the Russain public.

  7. 5 minutes ago, billbindc said:

    <psst! Have you seen the American plans to invade Canada yet?>

    I have the book, War Plan Red. Just waiting for the Canadians to make their way into CMCW for some sweet alternative reality battles. I used to live right beside a ferry crossing and bridge whose seizure were a part of the American plan. I am sure my old hunting blind along the river dike would be a perfect spot to setup an ATGM. 

  8. 2 hours ago, billbindc said:

    Do not underestimate how badly this will be taken in New Delhi and Beijing…not to mention the rest of the world that depends on cheap wheat. They are going to be about as unhappy about this as they would about anything short of a reactor accident or a tactical nuke. Governments fall from high food prices. Dependable price trends get a shock…again. It seems clear to me that the Russians are panicking, that the regime is in disarray and that an air of desperation has set in…which is why they did this…but there’s no way they would not try to pass the buck.

    I think this is part of the wider strategy behind blowing the dam. @Haiduk has posted twice in the past 24 hours the Russians are trying to blow up the ammonia pipeline. This pipeline provides ammonia for fertilizer. https://www.reuters.com/markets/commodities/how-un-plan-russian-ammonia-export-could-help-global-fertiliser-market-2022-09-14/

    The reservoir currently draining through the blown dam provides the irrigation water to 80% of Ukraine's irrigated crop land. 

    So if the fertilizer supply is impacted and prices for fertilizer go up, either the price for crops needs to increase to cover the extra expense or farmers will use less fertilizer and yields will decrease. Either way, the consumer will pay more for food. With the water supply for irrigation impacted until the dam can be repaired, the supply of food will go down and prices up. As @billbindc says, governments fall rather quickly when food prices get out of control. I think the Russians are hoping the rest of the world will put increasingly more pressure on Ukraine to accept a ceasefire to stabilize the price of food.

    If you have a garden at home, or room for even a few plants, it is not too late to plant a few more rows or a couple of extra tomato plants. Every extra pound of food you can grow for yourself this season, will not only secure your food supply, it will free up food for those who can't grow their own.

  9. 5 hours ago, Sluggo-337 said:

    Yes this system has all the specs to play CM. The problem with the advice in this forum is what each person defines as acceptable performance differs wildly. The single core speed, the main indicator of good performance for CM, on the CPU you listed is over 2 times the speed of the CPU I played CM on for 9.5 years. The graphics card is also better than my old one by double as well. Are you going to be able to play the largest battles, with the most units on the best settings? Yes. Will it be fast and smooth with no screen tearing and with high frame rates? No, but it will be playable. If you are willing to accept slightly lower graphic settings and a lower frame rate on dense maps, this system will be just fine. If you have to have the fastest load times, fast frame rates, best graphics and play the largest maps with huge unit numbers, you need a system with far higher specs for far more money. For $500, this system will do just fine.

    Use this website and enter in the current CPU you have to compare how it stacks up to this one.

    https://www.cpubenchmark.net/singleCompare.php

×
×
  • Create New...