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Vet 0369

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Posts posted by Vet 0369

  1. I have a theory! Last night while playing I noticed that there is a bit of sloppiness with some new clicking code. About 1/6 of the time when I went to right click to deselect it did that AND put down a waypoint where I didn't want/expect one. I don't know if this is a Mac only bug or not, but it is possible that's what happened to Bil. It took me a while to notice this because I tend to plot waypoints from high up and directly ahead, which meant I often didn't see the extra waypoint. It will be fixed today or tomorrow, which doesn't help Bil any :D

    Steve

    I saw something like this also as British(warrior mode) in an H2H of "My Honor is Loyalty." I had finished my move commands and decided to review them before hitting "Go." As I reviewed the move of each unit, I noticed fast or quick move commands emanating in random directions from each move terminus. I deleted the extra moves thinking I had messed up some how, and continued the game. I use a Mac too (Mac Pro). Perhaps it isn't specific to RT.

  2. Hi guys I'm a new player eager to start having fun with the series...I've seen ton of footage on youtube and I like very much what I've seen (except the in-house fighting which seema to be a mess...correct me if I'm wrong)... So right now I'm studying the manual and playing the demo to get acquntained.

    Question is: where should I put my money first?

    Thannks!

    Btw I'm an Asl and Combat Commander player so you can get the picture of the itch I'm going to scratch playing cm

    Welcome aboard PatGarret! I too am an ASL player and know the learning curve associated with CMBN, Market Garden, CMFI, and Gustav Line. As you can probably tell, I have all of them.

    My suggestion is that you play the smaller all infantry scenarios against the AI, and try out ALL the commands to learn what works for your style of play. Then progress on to the combined arms scenarios and do the same. After that find a patient partner for head-to-head (H2H). The real plus is that you don't have to keep a 3-inch manual, dice, and combat tables next to you. CM does all that for you!

    Also, check out Bil Hardenberg's, fabulous "Tactical Toolbox" in this forum. Be patient and have fun. This is just a game, but what a fantastic game!

  3. The simple truth is that leaders, whether sergeants for squads or 2nd LTs for platoons, are up and about (when their men are often down), do things which draw attention to themselves, such as shout, signal and talk on radios,and are prime sniper targets. But most of all, they take disproportionate casualties because they lead. "Follow me." is the motto of the U.S. Army, and the statue, called "Follow Me" epitomizes my point.

    http://en.wikipedia.org/wiki/File:Followme.jpg

    The British reckoned the life of a subaltern in the trenches during WW I as six weeks, and it was the officers who were first over the top, who led the raids and held the men together when things came unstuck. In one case, a VC winner was one of three officer casualties (2 KIA and 1 WIA) in a force of 100 men, in which half the total force became casualties. In that raid, the few officers were killed at 3-5x the rate of other ranks. This is a direct effect of the longstanding British expectations for junior officers: that they lead from the front and encourage their men by their personal bravery.i[/iQUOTE]

    We used to have a saying in the USMC that went "The average life expectancy for a Marine rifleman from the time he hit the beach is 3 1/2 seconds. The average life expectancy for a staff NCO or officer from the time they left the ship until they ALMOST reached the beach ......

    JK is correct about the targeting. The TO weapons for SNCO's, officers, and weapon crews were M1911A1 pistols so they wouldn't get involved in shooting (SNCO's and officers), but we always found and carried an M16 because any Marine will first off shoot the guy without a rifle.

  4. I must say that although I've played the first four missions of "The Scottish Corridor," I haven't played the RtN campaign yet. Most of my play has been H2H against a friend who is very quick to learn what works and rarely makes the same mistake twice, so I really have to devote all my energies to beating him. We're currently playing a huge meeting engagement battle related to Operation Epsom (The Scottish Corrridor) of 120 minutes called "My Honor is Loyalty," so I don't have any issues with large sizes or long times in battles.

    I have really enjoyed Scottish Corridor and appreciate your efforts in designing these campaigns. I know for a fact that I'm not capable of designing anything. I think CMBN would be much less of a joy without designers of your caliber. I don't think I've ever considered a campaign too difficult, usually too easy. If I can't win a scenario, it's usually because my luck stinks or because I sucked at the tactics.

    I feel great sympathy for you in your losses and wish peace for you in this new year. Please don't let the complainers get you down. If they don't like your designs, maybe they can design some and have them rated by you. I'm sure they'll be sadly lacking

    God bless you and ease your pain.

  5. I just finished a H2H "Under the Eyes of the White Manor." It's 55 minutes, and is IMHO, well balanced. It's a bocage, fields, very small village, and some farms. It's very good for learning to penetrate bocage, and for using bocage, buildings, and terrain for defense. All in all, since I managed a Tactical Victory defending as the Axis, it was enormously enjoyable. :D

  6. Your description, while undoubtedly true is just an anecdote. WynnterGreen pointed out two facts about the ATG's in game: they are not a VIABLE tactical option in most battles (thus they are underused) and (because) their behaviour is UNREALISTIC (see original footage).

    Well, this general statement could equally have been used to discredit the need for tweaking MGs and mannedAT assets..

    I'm not advocating retaining the existing behavior. I'm simply stating that moving an AT gun is possible, albeit slowly, and in some cases is a tactically viable option. Yes, they should be modeled to a more realistic behavior, but if you want to try, you can still do it.

    Another anecdote, I'm told that when the TOW was first introduced to U.S. forces they were told it couldn't be fired from a moving vehicle, couldn't change targets in mid flight, and two couldn't be crossed. At least until the Marines said "Why not?" and did it.

  7. Defense then relocation to an alternate position, as quoted by Childress, should be a viable tactical option.

    It isn't.

    I'm afraid I must disagree this assessment. I just finished a PBEM playing as the Axis in "Under the Eyes of the White Manor" where I had AT guns. One came under fire after taking out a Sherman and a number of infantry. I lost the machine gunner of the ammo bearers from suppressing fire, and decided the present location wasn't a healthy environment. I packed up the PAK 40 (4 minutes plus) and commanded it to move behind another hedgerow to its rear. It took about 10 minutes to reach the new location, but deployed and faced in time to destroy an M4 in the last few seconds of the last minute of the game. At the same time, I repositioned another PAK 40 about 100 meters to counter a possible thrust from my opponent. It isn't fast, but it definitely works. You simply need to anticipate what your opponent is likely to do, and adjust your forces before the attack:)

  8. Heat. "Worn out" takes thousands and thousands of rounds delivered downrange, not something you're going to see in a typical firefight.

    I had an M-60 MG squad in my weapons section in the Marines. My gunners would change barrels about every 1,000 rounds or less depending on the rate and duration of fire. If the barrel got hot enough, it could actually droop until you were shooting into the ground. One gun would change it's barrel and the other would pick up it's rate of fire to cover the lack of fire from the gun that was out of commission until it was back up (no more than 15 to 20 seconds). Each gun had a "T&E (traverse & elevation) bag" with a barrel change and an asbestos glove. My 60mm mortar crews would usually try to steal the gloves so they could fire the tubes with just the baseplate attached and not have to set up tripods. Much quicker to get. Rounds down range. :D

  9. I've been lurking on the sidelines, and have thoroughly enjoyed your spectacular writing style. The only thing I would consider a mistake would be not buying at least one para 6-pounder. It would have been brought in in a glider and moved by the jeep. On the other hand, I think many reading this AAR made a huge error in believing you a "bloodthirsty impulsive" who ricocheted from one crisis to another. I believe that your aggressiveness is what will be the deciding factor in this battle. Even though you didn't capture the intersections to prevent Bill's forces from reinforcing other units, you made him react to you and effectively tied up his forces, preventing him from moving through. Excellent tactics and a job well done!

  10. MG Outstanding Gallantry ( one of MG's largest scenarios) loaded in 2 minutes by dropping display = 1920X1080, V Sync = Off. Model & Texture = Fastest. AA= Off. High Priority = Off. ATI Left Click = Off. Shadows =Off

    Did not play the game but was able to move about the map w/o sluggishness. Not as pretty as the smaller scenarios but looks very playable.

    A saved game file was @ 20.8MB.

    I'm running a Mac Pro 2010 Mid with an ATI Radeon HD5770 card. The "options" on my startup screen doesn't have a selection for "shadows." Am I missing something? Is the selection in another screen?

    Sorry, just found the answer in the CMBN manual. Alt (Option on the Mac) + W toggles shadows. Should have known better:-) My motto as a Technical Writer is "When all else fails, read the instructions."

  11. "I have the other free units Assault the flanks while one or two units engage the enemy and keep him busy."

    Imperial, I for one am glad to hear you're running the training missions. The training campaign (not Devon's) is an excellent way to increase your understanding of the tactics involved (such as resupply and defense in-depth). I also did both training campaigns. As a former USMC 0369 (Infantry small unit leader - rifle platoon sgt.), albeit many decades ago, I found that teaching method very effective.

    One thing you might want to be cautious of is attacking both flanks at the same time. That is called a "double envelopment" and is generally only used at a battalion sized assault. That's because of the danger of casualties from friendly fire and the possibility of the flanking units engaging each other. I realize there is very little chance of that happening in CMBN, but no sense in developing bad habits. Set your base of fire and maneuver your flanking element into assault position to assault A SINGLE flank. As they begin their assault, stop your base of fire so you don't kill and wound your own men.

    Good luck, and don't get down over losing. Learn from the loss and apply that knowledge the next time. I get my butt handed to me on a regular basis, and try to learn from each whipping.:D

  12. Sorry for the Noob question, but what are you referring to as "Regular" experience? My selections are Basic Training, Veteran, Warrior, Iron, Elite. I assume you mean Veteran.:confused:

    Regular does not refer to the skill level you play at, but to the experience level of the troops (selected in the editor). These are - if I remember correctly:

    Conscript

    Green

    Regular

    Veteran

    Elite

    Crack

    Ahhh! Thank you.

  13. just did a quick test

    1 heavy MG section (1xMG34 and 1xMG42) against a platoon of US infantry (everything regular experience).

    Sorry for the Noob question, but what are you referring to as "Regular" experience? My selections are Basic Training, Veteran, Warrior, Iron, Elite. I assume you mean Veteran.:confused:

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