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Vet 0369

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Posts posted by Vet 0369

  1. those steel pots helmets surely made for some strong neck muscles  :)  I remember them in the canadian reserve back in the nineties (before the kevlar stuff). They don't protect you much and weight a ton. Kevlar is so much better. 

    Ah, but we could hang them over a fire and cook in them or heat water to shave (if you actually needed to shave) or for a sponge bath: so many uses for it :P

  2. I guess this is actually Russia's fault. A few years ago they forbade the import of mobile phones that could not use GLONASS for location. Not wanting to loose that market the industry produced chips that supported both. So starting with the iPhone 5 (I don't know about others) you have GLONASS on your mobile.

    Thank you Mr. Putin for being so corrupt and taking care of your chronies in the buisness world :rolleyes:

  3. Enlisted in the regular United States Marine Corps (USMC) at 19. Served four years as an F4-B, RF4-B, and F4-J hydraulic/pneumatic mechanic, and six months as a cell-block sentry in a "red-line" brig (as part of a fleet augmentation program). Deployed to Fleet Marine Force, Western Pacific (FMFPac) and spent a year in Iwakuni, Japan. I believe I was one of four Marines who never went to Viet Nam. Largest "pucker factor" was when I was on duty as Assistant Squadron Duty Officer (aka radio watch), and a North Korean cruiser shot down an American weather plane over the Straits of Japan. Two squadrons of F4s, two squadrons of A4s, and two squadrons of A6s scrambled with armor piercing bombs and rockets. The Wing Commanding General came into our ready room and kept the 60 plus combat airplanes from obliterating that crusier.

     

    I then served eight years in the USMC reserves (USMCR) as infantry; 0311 - rifleman, 0331 M-60 machine gun section leader, 0341 60-mm M2 mortar section leader, and finally 0369 - Infantry, Small Unit Leader (rifle platoon sgt). Biggest pucker factor in reserves was when we were "activated" for a three-day readiness test that seemed an awful lot like Staging (where as "airwingers" we refreshed our infantry skills before deploying to FMFPac). Learned about 10-years later that it wasn't a test. We were being activated to invade Iran to rescue the hostages. The Soviets had our Navy Crypto codes and massed 26 divisions on the border. They said "if you invade, we will drive you out. Carter called off the invasion. Got out of reserves in 1981. Qualified evey year with M-14 rifle at 500 yds, M-16 at 300 yds (all with open sights), and M1911A1 .45 caliber pistol at throwing distance (my issued pistol was manufactured by Singer Sewing Machine Co. in 1943, so it was a bit loose, that is to say worn out).

     

    At that time, the transportation for Marine Infantry was primarily "leather." Our normal combat load out was helmet, flak jacket, two canteens of water, eight 20-round magazines for an M-14 or eight 30-round magazines for the M-16, four fragmentation grenades, two claymore mines, two 60mm mortar rounds if the platoon had mortars attached, two boxes of 7.62mm rounds if we had M-60 machine guns attached, six to eight 40mm grenades for the M-79 "blooper" and if unlucky, an M-72 rocket launcher. Add to that three meals, clothing changes, health and comfort items, and we generally weighed in a more than 100 lbs (45kg) over our normal weight. Maybe that's why they referred to us as "heavy infantry." :D

     

    I had very little work with "combined arms" when infantry, and the lethality of Black Sea weapons absolutely terrorfies me. I wouldn't want to "see the elephant" in this new environment.

  4. You won't learn to play elite until you play elite, so you might as well get over with.  I would play iron except that I find it makes so slow giving orders I can't stand it. Your milage may vary. :D

    Someone said "If you ain't iron, you ain't tryin!" I like to play H2H on iron, just for the shear challenge. My H2h partner likes elite though, so we'll usually use that when he chooses the scenario. Either one is tough, but if we don't challenge ourselves and "knock ourselves out of our comfort zones," we probably won't improve much :huh:

     

    I mean the worst that can happen is that we get our butts handed to us in a basket, and that's happened to me enough that it doesn't even hurt any more. We played "Cats and Dogs" on elite with me as Axis, and I knew on the third turn that I'd blown it and was going to lose. I lost so badly that the scenario wouldn't even accept my surrender :D

  5. I watched the second and third parts of the first mission, U.S. campaign and all of the Phase Line Green last night. The Russians popping up in the fields, woods, and such where they weren't expected, and the unanticipated Russian reinforcements really did make for a "nail-biter." As I watched the play, I was mentally evaluating the possible effects of the moves on the results. I play mainly H2H, so I think I "fear" potential SNAFUs much more then I did when I used to play just the AI.

     

    The anticipation for CM;BS is horrible, but I have CMBN (with Commonwealth and Market Garden), CMFI (with GL), CMRT, and the entire CMSF series to keep me busy. It's amazing how immersed I can get in any of those games.

  6. I suggest we give Pnzldr a break. He is after all a serving field-grade officer and doesn't exactly work your typical "9 - 5" job. On top of that, you'd have all kinds of "emergency drills" to determine the preparedness of not only the troops and equipment, but the staff officers as well. We don't know why he hasn't responded in three days, but he might not have any control over that.

     

    Although I am on the edge of my seat too :D

  7. Long story short:

    "T-84U + new FCS and TI** + CITV station** + new turret and side skirts + "Duplet" ERA + satellite navigation + improved communications = BM "Oplot"

    Wow! Great information. My question is off topic, but I will ask it anyway

    Does the Ukranian satellite navigation system use the U.S. GPS system or the Russian constellation system? I can envision the Russians simply blocking Ukranian access to the system.

  8. Sounds likely. Also Dniepr river present a major logistical obstacle for both sides of the conflict. Seizing large crossing points without their destruction sound like a valid objectives.

    From what I'm seeing, the Russian forces would be at much less of a disadvantage because of the amphib nature of most of their vehicles except the tanks. Even those might be able to snorkel.

  9. Anybody knows if there is such a zoom feature on win7? Have a pc version of CM and would like to soon in as well like it is possible on macs.

    Try holding the CTRL key and moving the mouse wheel toward the screen. Same with a Mac, except you use the CMD key instead of the CTRL. I don't know how you'd do it if you don't have a mouse wheel though. I went from the TI99-4A to a Mac SE 9.5 inch screen in 1988. It is sitting 5 feet away and I can still use it. Current is a Mac Pro quad. CMX2 at highest resolution now is beautiful:-D

  10. Still trying to get one of my damned BMPs to fire at the wall... I've wasted a couple turns now trying to get them to fire at it and not use airburst.

    If you have anything with a 30mm close by, that should take down the wall. ChrisND used it to open a wall in one of his Twitch when he did the first mission of the Ukr campaign. It did a very nice job of opening a passage. I think he was using a BTR, but I'm not sure.

  11. Also, what is a fire team? 1 leader and 3 men or 1 leader and 4 men?

    USMC TO is four-man fire team (one fire team leader and three Marines). There are three fire teams in each squad so each Marine platoon has the equivalent of four Army squads. If I remember correctly from 40-years ago, we did use fire team rushes where two men would "rush" while the other two men provided a base of fire. Then the base would bound past the first two while those provided suppressing fire. That could have been part of a squad or platoon only assault. Again, that was almost half a century ago so I could be mistaken, and Marine infantry tactics could have changed (one man in each squad was a "grenadier" with an M-79 blooper).

  12. Mayhem

     

     

    B company, the mech-heavy team in the north rolls over the rise and is suddenly in direct contact with BMP-3s to their east and southeast.  Some Bradleys stop, drop ramps and dismount their squads as a hedge against losing both assets to sudden fire, and to get the Javelins into the fight if necessary.  The tanks make short work of a pair of Krizentemas to the northeast, then turn their sights on the BMP-3s trying desperately to back away in the field to the southeast.  Between the Bradley's multiple TOW-IIBs and the tank fire, the Russian vehicles are overwhelmed.  We are on our way to establishing unchallenged fire superiority across the north side of Hill 347.  

     

    More on the story soon...

    Was the smoke, turret swing, and reverse the result go something lazing the Abrams?

  13. ​I do appreciate you chiming in... sorry for my previous reaction, it sounded like you were accusing me of being less than honorable in my deployments to this point.   ;) 

    I agree that for a test scenario it is fine to be "honorable," but in a real scenario we must take advantage of everything we can. Perhaps The Teacher didn't anticipate a bypass of the pocket with a rush on the staging area. I'm sure if the Russians had intelligence of a relief force coming, they would do everything possible to decimate it as soon as they could. There is no honor in war.

    That said, I continue to learn from Bil's AARs. I play mostly H2H and appreciate his ability to adapt to ever changing conditions. Keep up the excellent work Bil!

  14. That's the problem, does a trained marksman (military) get a sufficient benefit from having a modern optic at short/medium ranges (not talking about sniper rifles) to justify the investment of equipping him with it?

    And how do compare two trained marksmen (military) when it comes to shooting with and without such aid? Do their performances differ much or little?

    It probably depends on the branch. I don't know if it's still the rule, but when I was in the USMC, if you didn't qualify with the service rifle, you stood little chance of getting a promotion, especially to NCO. We qualified at 200, 300, and 500 yds with open iron sights on the M-14. I don't believe Marines qual at 500 yds with the M-16. Besides, I'm sure the optics help when the target is shooting back.

    I read that they ran an investigation in Falluja (not sure of spelling) because so many insurgents died from head shots, they thought the Marines were executing them. Turned out that the Marines usually had only the head to target. Nough said for the M-16 optics.

  15. It was 22lr. Sounds very counter intuitive. Ill see this person in a month or 2 and see if I can find out more. He may have been referring to the one particular area. Some kevlar will be penetrated by .22 and a knife, while other grades stops both iirc.

    At the time I wasn't paying too much attention and was already labeled a smart*** for mentioning 50 cal and being stopped by the armor on this vehicle.

    I believe this is related to the "Nylon-coated cop killer" .22 long rifle bullets that were banned because they were found to be able to penetrate police protective vests.

  16. I had marksman training on the M-14 i quite liked the trigger on it (not that i have much to compare it with though). Getting the bolt to go back to it's place when field stripping it was a fun minigame as well...

    I was issued an M-14 in USMC recruit training in 1969. We were required to be able to field strip and reassemble the rifle in two minutes or less while blindfolded. Our entire 80-man platoon was able to pass that test. The M-14 was my TO weapon until 1973 because all of the M-16's were sent to the grunts in Vietnam.

    If I am to be in an urban assault, I'd want an M-16 or an M-4. In a defensive position with long-range vision, give me an M-14. I'll warrant that even with my trifocals, I can still put 10 rounds into a man-sized target at 500 yards with open battle sights. Of course, the target isn't shooting back.?

    I don't think I could do that with an M-16 and definitely no with an M-4.

  17. Shouldn't grenade use somehow correspond to the circumstances?

    Fighting in buildings and trenches, grenades make a lot of sense, but if you turn a corner and see an enemy squad in the street 10 metres away, wouldn't it be more effective simply opening fire rather than to start lobbing grenades at them?

    I'm genuinely not sure if the squad AI takes this into account.

    As always, that depends on the circumstances and conditions. As a Marine, I was much more prone to toss a grenade and duck back behind the corner where they couldn't hurt me. Unless of course they tossed a grenade just past the corner:eek:

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