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Probus

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Everything posted by Probus

  1. 5. Arab-Israeli Wars: 1948–49, 56, 67, 73, 82, and 2006 Israeli War of Independence, 1948-49 Suez Crisis, 1956 Six Day War, 1967 Yom Kippur War, 1973 Lebanon Wars, 1982 & 2006
  2. 4. Expansion of Combat Mission Games to VE-Day on Both Fronts: 1944-1945 End-of-war module that includes Brits, crossing the Rhine and the Ruhr pocket A siege of Budapest for Hungarians Battle for Berlin (East vs West, 1945, 46)
  3. 3. Afrika Korps: 1940-43 WWII North Africa Operation Torch, American North Africa Invasion Libya, Egypt, and Tunis 1942-43
  4. 2. Barbarossa: 1941-43 WWII Eastern Front Can Combat Mission: Barbarossa to Berlin data be used as sort of an upgrade? Invasion of Yugoslavia Operation Typhoon Case Blue Blau to Stalingrad Warsaw to Moscow (also Finland)
  5. 1. Blitzkrieg: 1939-40 WWII Early war Poland France (also Finland)
  6. Please Upvote each post below that you would like to see Battlefront consider working on. I've distilled the topics to a dozen. Here is a short list: 1. Blitzkrieg: 1939-40 2. Barbarossa: 1941-43 3. Afrika Korps: 1940-43 4. Expansion of Combat Mission Games to VE-Day on Both Fronts: 1944-1945 5. Arab-Israeli Wars: 1948–49, 56, 67, 73, 82, and 2006 6. Vietnam War: 1955-75 7. "Fulda Gap": 1970-90 8. "Battlefield Asia": Modern Day 9. One Engine - CMx3 10. Enhanced Modding Support 11. New Modules more battlepacks for existing titles 12. Surprise me - I'm certain to love it
  7. I'm pretty sure it was our side (DoD) that allowed this to happen. We worked with several other contractors (all small business) that were trustworthy and ethical. This was the first time we were bitten. We setup and switched all of our prototyping to IDIQ contract and beefed up our internal manufacturing with 3D printing and a more modular design. Now 4 out of 5 prototypes are done organically leaving the oddballs for IDIQ (Indefinite Delivery, Indefinite Quantity). We can build a prototype in 1/2 the time it takes to get it on contract (60 days) and at almost the same cost. We have the problem of our Technicians costing the same as our Engineers.
  8. Longtime wargamer but newbie to these Combat Mission games. Looking for both novice and veteran opponents. Semi-retired with a flexible schedule. Please contact here or by PM. Looking for good after turn/battle assessment from more veteran players. Thanks! Also: Considering purchasing a WWII Combat Mission in the near future.
  9. Working as an engineer for the DoD I really hate your comments!!! No matter how true they are!!! Not exactly the same situation but there is creep and there are Creeps: We had a contractor about 7 years ago who underbid all our other contractors significantly. We asked them to check their numbers and they were fine with them. We asked contracting to exclude them and instead, they awarded them the contract. Since all we build are prototypes they knew there would be changes and charged us each time anything was changed. Fair enough. So when the charges made up for the difference between their bid and the next lower bid, we froze all changes and made them internally. Then they were hit by flooding and started missing all their due dates. That's OK, act of God, we gave them more time. Then they started talking to us at design reviews about changes they wanted to make. "Since these 10 wires in the cable are spare, can we remove them?". "Sure" we would say. "These label plates came back wrong from the printers, can we put labels over them?". "No problem" we'd tell them. And on and on. Contract over, everything delivered. In comes this giant bill for $100s of thousands of dollars where they had charged us for every allowance and mistake they made and fixed. BTW, the SOW stated they had to inform us of the cost before any change was made to the design. We now have a term for it. Litigating your profit. (We later found out all the owners of the company were scum... I mean lawyers). Its been 4 years and it is still in litigation. Wouldn't surprise me if the JAG doesn't just give it to them. The only consolation is that we have not bought nor have they won a single contract since this all began. Fool me once, shame on you. Fool me twice, shame on me. Anyway, back to Battlefront...
  10. Good point @Bulletpoint. A system would have to be in place to assure version checking for multiplayer or only allow vanilla games.
  11. I know I am talking to some true wargaming grognards. But, if BF just allowed new equipment, that would make a big difference. The developers could easily add a flag to anything added to the game. Many additions could be in the form of text files that a player could check for correctness. (I don't think the company would have time to check mods). e.g. ADD VEHICLE (M901) { NAME = "M901 ITV"; WEIGHT = 12; // tons CREW = 4; ENGINE = V50XYZ; MODEL = M901.mu; //based on M113 TURRET (M27) // Hammerhead { WEAPON = M220A1; // TOW @ROF = 3.567; //Adjusted ROF of TOW POSITION = 1.1, 2.2, 3.3; OK, Thats way too much work!!! I could imagine 100 variables that need to be setup. Not to mention the 3D model and textures. Plus separate equipment files. That's too much like real work.
  12. I hope you don’t think I’m griping. I’m just trying to help. I know how much work goes into this kind of detail. A small company like BF can get so much more support from their community if they just let them.
  13. Some of the KSP modders have a strange sense of humor also. Smoke made out of elephants, my little pony helmets, and a cat that bounced around like Pong on April Fools Day. Just to name a few. But things were far from total chaos. And there are some extremely historically accurate mods too. There are some extremely talented modders out there. I can't see the cons outweighing the pros of having great content created for "free". Is someone afraid of getting sued? Or maybe BFC believes that modded content will somehow reflect badly on official content? Now I could see BFC thinking that modded content would somehow make it into a MoD briefing or the like. But surely not.
  14. Thanks for the feedback! Having bought the original CM games 20 years ago, I'm still new here so don't quite know what subjects have been put to bed. I just have to agree to disagree that modding always brings chaos. After closely working with the Kerbal Space Program community, it seems like it can absolutely be done right. Just check out SpaceDock and CKAN for example: https://spacedock.info/kerbal-space-program/browse/featured https://github.com/KSP-CKAN/CKAN I say this out of luv for both games and don't want to see BF and their players miss out on an opportunity. It's only very recently the company has brought in resized real rocket parts. The community has been modelling real parts since 2012ish. For example: https://forum.kerbalspaceprogram.com/index.php?/topic/122020-181173-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v162-титан-24nov2019/#comment-2205042 I'm a wargaming grognard since about 1978. I cut my teeth on Panzerblitz, Third Reich, and Squad Leader when I was a kid. I love both genre of games. I think Battlefront has the best system/engine I've seen. Ok, maybe it's time for a Battle of General's Quotes: "Take calculated risks. That' is quite different from being rash." - G.S. Patton
  15. Funny, but my first hit on a tank (British Challenger directly from the front) in my latest CMSF2 game, took out it's gun.
  16. Well... Given that 1. I am a big KSP player 2. KSP's ability to be modded 3. the sheer number of options folks want I would hazard a guess that if I were to start a new poll thread, and put: "The ability to mod CM games to add units, equipment, and functionality", as an option, it would garner a large share of votes? In other words, if the community could add content then Battlefront could concentrate on upgrading their engine to CM3 and put out new content at their own pace.
  17. That's good enough for me. Do-over it is. I know that no simulation is going to be perfect and I think it's cool that the program tracks a shot so that it can kill 2 units. So if this was RL, that shot couldn't have been any kind of HEAT round as it should have ended at the tank with shrapnel hitting the APC. That would make it kinetic going into the side of the turret and exiting to continue to the APC minus a massive amount of energy. I guess if it hit the APC just right it could kill it too. I wonder if a 125mm T-72 shell has enough energy to enter and exit the side turret of a Challenger 2 at that range. Does anyone know? I'm curious now.
  18. After my recent upset playing my bright and shiny new game CMSF2, I thought I'd make my first short video. Talk about adding insult to injury. I'd swear a shot took out one of my Challenger 2 tanks and then ripped through an APC and took it out too. That is just... sooo unfair! I think it deserves a Mulligan do-over. What do you guys think? Never edited a video before (so please excuse the extreme clumsiness). Playing the scenario "UK Battlegroup Attacks". I just get done sending my recon unit exactly where the enemy reinforcements arrive. Thinking myself relatively safe from that direction, I turn my armor to face an enemy I can see. That's exactly when the Red reinforcements arrive...
  19. Good idea! KSP uses the same Forum engine and it has a built in poll feature. But I'll try your way. Once I get a few more ideas I'll try it
  20. I thought it was like less than 5. Seems great considering. It does seem like it has almost the same UI as the 20 yr old version though.
  21. Ha! They don't mix too good with machine guns.
  22. It doesn't have to be exact. I've been playing SF2 on sand and I ended up downloading the wonderful terrain squares because I was having real troubles with LOS/FOV. I know that is a realistic part of a sandscape environment, but still... it helped. It didn't help me enough. Lost 5 Challengers in a single turn when reinforcements popped up out of literally nowhere (I'm not bitter)! Ok maybe I had just turned my back on that part of the map thinking no reinforcements were coming... But anyway, imperfect is fine as long as the player has a choice of if they want to use it or not and while reinforcements spawn out of sand (I'm not bitter).
  23. Time and location. What features were you thinking of @Bufo?
  24. Battlefront, Could you create a poll to see what your customers would like to see next in a Battlefront release? I've heard you guys mainly concentrate on topics that really appeal to you (which makes a lot of sense). I would like to see if your customer's interests line up with any of your passions. I, for one, would love to see a game centered on either the Arab-Israeli wars or Afrika Corps.
  25. I would pay good money for a Field of View button. I think it is Graviteam Tactics games that has that. A real life saver. A click and an arc spreads out over your field of view so that, at a glance, you can see... what you can see. Any chance this could be added to any future patches (I'm sure the MoD would be willing to pay for it).
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