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TheLotusEater

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Everything posted by TheLotusEater

  1. @sgtstinky I just sent you a PM with some info on the quick battle I set up.
  2. @Warmachine113 Alright cool sending you a email as well
  3. @sgtstinky and @renaldo1 sounds good. I'll email you both when I get back to my PC.
  4. I'm looking for a PBEM opponent. Either a QB or a scenario we both haven't played yet.
  5. I've just discovered this thread from The Few Good Men forum and I'd like to say that I'm extremely excited about this! I used to play tow2 everyday but now with this mod, my interest is renewed big time. Thank you Tartari very much for your hard effort, it's much apprieciated!
  6. Aris great job on the water! Is there any way to darken the mini ground rocky a little because it stands out when zoomed out too much. Also a mini texture for your forest floor texture would be great. Much appreciated Aris.
  7. Thank you so much once again Aris for the huge amount of work you put in to make this game so much better. Hope you do well and we'll see you later or around the commonwealth release. Broadsword if you have a good computer, it shouldn't be a problem. To organize your texture mods just right click somewhere on your desktop then go to "new" then left click "folder". Then move all of your texture mods within your "z" folder into that new folder and rename it to anything you want. Make sure you create another folder to put in any new texture mods you get to keep things organized and so you can differentiate between your old files and any new ones you get. Now to compare the textures in-game: The game loads any folders in your "z" folder in alphabetical order from "Z" to "A" The game looks at the NAMES of your folders in your "z" folder then determines by it's alphabetical order if it loads the textures in there instead of a different folder that has textures. For example: In your "z" folder: If you had a mud texture in one folder but in another folder there was a different mud texture, the game will load the mud texture that is in the folder with the lowest alphabetical order (from Z-A). So this is what you should do: make sure you have all of your old textures all in the folder on your desktop, then make a new folder, again on your desktop, to store any new textures you download. Then create another new folder with in your "z" folder and name it "ZZZZZ" so that the game will load anything in there instead of your other folders. Now put all the textures you want the game to load into the "ZZZZZ" folder you created then the game will load those. Make sure you put back any textures you don't like in the corresponding folder it came from on your desktop. I hope this helps.
  8. I agree the yellow grass looks realistic. It's a very good accomplishment to make it seem so.
  9. The most crisp and detailed texture you can find. Combat Mission BfN just got a graphics upgrade with this. Thank you Aris.
  10. Sorry for the spamming of pics. It's looking really good Aris.
  11. This is Flesh's grass for comparison. The difference is absolutely stunning!
  12. Well, I just went to the repository and rated all of Aris' mods 5 stars and left a comment for each one ALL HAIL ARIS!
  13. Is there a way to get close up textures to display from far away like that without having mini textures? That picture surprised me since I thought the game couldn't do that. Here's exactly what I'm using for my textures right now. It took me hours to find the perfect balance: Flesh Subdued Terrain V2 Release: ground grass - mini ground grass - ground grass yellow - mini ground grass yellow - doodad brush - doodad brush2 - doodad clover - doodad flower 1 - doodad flower 2 - doodad flower 3 - doodad flowers 1 - doodad flowers 2 - doodad flowers 4 - doodad grass - doodad grass yellow - doodad marsh grass - doodad marsh reeds - doodad rock - doodad rubble - doodad tall grass - doodad tall grass2 - doodad tall grass brown - doodad tall grass weed 1 - doodad tall grass weed 2 - doodad tall grass weed 3 - doodad tall grass yellow - doodad tall grass yellow2 - doodad xtall grass 2 - doodad flowers 3 Veins TerrainDesaturation CMBN v1: foxhole - sandbag - sandbags Veins skies CMBN v1: Everything in Veins_skies_CMBN_v1.brz Aris Terrain Mod v1: ground cobblestones - mini ground cobblestones - ground water Aris Terrain Mod V2: doodad xtall grass 1 - crater - ground dirt - ground gravel - ground dirt red - ground dirt ploughed ew - ground dirt road - ground hard (in options folder) - mini ground gravel - mini ground gravel 1 - mini ground gravel 2 - mini ground dirt 2 - mini ground dirt 1 - mini ground dirt - ground pavement - ground pavement2 - ground rocky - ground rocky red - mini ground dirt red - mini ground dirt road - mini ground dirt road 2 - ((To get a mini texture for the texture "ground hard", just copy the texture:"mini ground rocky red" then rename it to "mini ground hard" then place as usual)) - mini ground rocky - mini ground rocky red - mini ground dirt ploughed ns - mini ground dirt ploughed ew - ground dirt ploughed ns - trench (from options folder) - Everything in folder: "Trees, Bocage and Bush" - Everything in the folder: "Bridges"
  14. This is my personal collection of modded textures: I've noticed something strange about this picture: The railroad in the blue shaded starting area is not using a mini texture?! How did that happen?
  15. Fuser, I'm interested in those HD textures too. They look very good to me and nice and crisp. I've got a top end computer so if it's not too much trouble(please excuse my request since, you do so much for us the community already) could you include HD texture alternatives? That would be great, K thx bie
  16. This is awesome work Aris! I've chosen "ground dirt" in the options file but it doesn't seem to have any mini texture to go with it, making it look odd when zoomed out. I've tried all the "mini ground dirt" variants but they all look the same when zoomed out.
  17. Thank You BullGod, This is really going to change the way you look at the mk IV in any forest environment because it now blends in so well. I remember playing Panzer Elite and most of the German tanks had this camo in the European Campain, was this actually true?
  18. That's right, it's tanksalot doing the buildings mod. Hope he finishes them soon I'm spellbound by these pics, I have very much regard for your work. I think Gryphonne means the textures on the ground turning a bright green color when they are about 300m away. It's in your earlier terrain mod and is kind of an immersion breaker. However I still use your mod anyway since I'd rather have the new "feel" of your textures.
  19. Just need this and Juju's building mod then I'll be ready.
  20. I already use your terrain mod and I can't wait for version 2! Looks amazing!
  21. I'm using alot of these sounds, thanks stephsen!
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