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Glubokii Boy

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Posts posted by Glubokii Boy

  1. .

    If he was going to be aggressive then he needs to commit and I think he fell between two choices and paid the price.

     

    I guess this is what happenned...

     

    The way things turned out Bils attack failed but as you mentioned...He's still in the game.

    Although his losses will be hard to take they might not be decisive. He may still turn this thing around. The next couple of turns will be intresting to follow.

    Had he commited fully to this attack and failed it would be all over !

    He might have hesitated somewhat to fully commit to this plan considdering the effects of a failure...A bold plan it was...No doubt B)

     

     

     

  2. I don't think that it is the power/protection of the Jagdtiger that is the only reason for Bils current situation...

    I think he did a misstake with his initial advance on his left flank. He left good reverse slope possitions and advanced into a not fully ID:ed enemy possition.

    Something that in my oppinion was quite unneccesary.

    It would have been better to let Baneman do the advancing and wait for him to come across the crest of that first ridge or through Coburn and deal with them...many on few.

    Using his scouts to observe Banemans movements and possition his armour accordingly.

    Not as aggressive obviously and perhaps not as good an AAR...but better imo B)

     

  3. The vehicle-pack might be seen as sort of an prewiew to such an idea...unfortunatelly It did not turn out to be a success as far as scenario creations goes...
    Me myself is one of the 'guilty ones'...I bought the pack but i'm affraid that i have not to date made a single scenario that takes advantage of that package.

    But as Womble mentioned...that package gave us some rare vehicles for an existing theatre. Perhaps not the same thing as having the ability to buy entirely new forces
    from a certain timeframe.

    But sure...the vehicle-pack is an indication that an idea like this might be a risky proposition...releasing stuff with no PLAYABLE content.

    It will no doubt be a long WIP before we will have any decent amount of forces to choose from but ones we do i'm sure scenario creation will see a steady increase as
    the CM-engine will be able to depict a wide variaty of conflicts from various timeperiods..

    Me myself being swedish would love to be able to in the editor...

    - load northern europe terrain pack
    - load cold war swedish forces
    - load cold war russian forces
    - load cold war american forces

    An get cracking on designing scenarios depicting a fictional russian invasion of sweden during the cold war...
    At first swedish forces would face the russians alone but after some time they would be assisted by NATO forces..

    Others will no doubt have their own favorit settings. If they have the ability to create scenarios for such a conflict they will most likely be more motivated to get
    started...B)

    The CM4 version of the game will provide the basic game-engine and the ability to upload your favorit settings in the editor...

  4. One of my hopes for the future of CM is that BFC or some partner to BFC will get working on providing us with seperate OOBs from diffenent countries and time-periods...

    No campaigns, No scenarios...Simply the OOBs...and sell those as sort of 'packs'...

    Some examples...:P

    - Current day IRANIANS...

    - Current day NORTH KOREANS

    - Desert storm timefame IRAKIES and COALITTION FORCES

    - ISRAELI FORCES...current day as well as OOBs from the Israel - arab war timeperiods...

     

    Combine these OOB packs with TERRAIN/BUILDING packs and we will have us quite a sandbox enviroment to be able to create a wide variety of scenarios...

     

    I know this is not likely to happen but it would be a cool idea...B)

     

  5. I would go for option 1...

    I think dismounted infantry are to slow in these condisions to be able to supprise, fool or overwhelm Bils 'armoured-defence'...

    Like have been suggested previously...Have the JagdTiger lead the way to take some of the initial blows...shortely followed by the remaining Panthers (less then a turn behind)...

    The JagdTiger need to get into the fight ! B)

     

     

  6. Bill

     Ive noticed in all my CM2 games, (BN,FI,RT) that crews never abandon immobilized tanks, would not the "natural next step" be for acrew to immediately abandon their tank and try to repair?I understand about repairs being beyond the scope of the game.Who wants to sit in an immobile tank?I can see fanatic and extreme motivated tank crews not abandoning.But that's about it.

    I think that very much would depend on the situation...

    - What are the current threatlevel to the crew if they bail out as opposed to remain in the tank...?

    - Will they still be able to assist friendly forces  in a meaningful way if they remain in the tank (they still have a working gun and machineguns..) or not ?

    I don't think that an automatic bailout and withdraw  would be an improvement to the current system...

  7. Yes, in that regard, campaigns are protected from editing, but what is there to prevent one from simply emailing the Battlepack scenario and whole campaign file to other non-purchasers?

    My guess would be that BFC will provide the battlepacks with some kind of licencing...simular to basegames or modules....

    Otherwise it might be difficult to prevent extensive...sharing...

  8.  

    .  Lets hope is sell enough to be worth continuing.

    I hope so to...

     

    I think this is the best bet we have of getting a steady flow of new scenarios and campaigns since the free community made scenarios are few and far between...

    A partnership between BFC and some of the talented community members to produce 'battle packs' is a brilliant idea imo and i hope it will be s success that can be 

    expanded upon to involve more and more 'developers'...hopefully leading to mulitple battlepacks every year !:P

    The price...10 dollars...is ridicoluisly cheap...for the amount of work spent on this...

     

    An instant buy...No question...

     

  9. If i recall correctly there are a few threads scarttered among the different CM2-title forums (CMBN, CMFI, CMRT, CMBS) that deals with various parts of scenario design...

    But nothing as comprehensive as JonS AAR/tutorial i think...

    You could try to find them or why no...Ask any SPECIFIC questions you might have regarding AI programming right here...

    Some of the more experienced scenariodesigners will most likely answer them for you...

  10. Sorry but:

    "our plan is to spend 2016+ expanding our current titles with more modules and packs."

    In my opinions this sounds like they plan to use the CMx2 engine till their retirement.

     

    Their plan is the natural way forward imo...

    I think most people wants another module for each of the other basegames (CMRT, CMFI and CMBS).

    Scenariopacks will also be a very welcome addition i'm sure...

     

     

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