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Hilts

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Posts posted by Hilts

  1. I've got a mortar with 30+ rounds of ammo but no attached ammo bearer Two action squares away is a HT containing 41 more rounds. I want to re-supply the mortar before it runs out. What's the best and quickest way to re-supply? Do I have to dismantle the mortar and move the crew into the HT, wait a turn and then acquire the ammo or is there a quicker and more efficient way? Cheers.....

  2. I've had it happen a few times with ATG's and once with a German IG. It does seem to occur when the facing is changed. All guns were either behind bocage, walls or in a trench. I have not had it happen with guns in a wood. Whilst the crew man is crawling the gun cannot fire (I think the AI thinks the gun itself is moving). On one occasion the ATG jumped to the position of the detached crew member! If that's not a bug, I don't know what is. I hope it can be fixed.....

  3. I've recently finished a cracking little scenario. Checking the AAR I noticed that my sniper had accounted for 17 Americans! Firing apparently undetected from the upper floor of a two storey building. My opponent's total casualties were 196 killed and wounded so this guy accounted for nearly 10% on his own. In another scenario I also had a British sniper who took out a Hanomag with the third shot. It just burst into flames and killed all the occupants. I hadn't realised that snipers could be so effective in this game. Kudos to them......

  4. I think dud face is one of my relatives or should I say was one of my relatives... Once I set a bazooka crew with a firing arc covering a bridge - got the bazooka crew by splitting the teams up - but anyway the tank stops just outside the cover arc. The plan was to allow tank to move into cover arc which would allow the bazooka guys to have a side shot on it an hopefully an ass shot as the tank continued to move over the only bridge on the map which was the only way the tank could get to the objective I had luckily already had mortared the infantry to where the tank was naked without any infantry near it.

    So the tanks stops just outside the cover arc (because it saw the bazooka guys) - I got it on turn based so - oh actually its a stug .. so the thing starts turning slowly and just before the turn ends before I can issue more commands BOOM if fires and kills and screws up the bazooka guys - I was screaming at the monitor for them to fire.

    But they faithfully obeyed orders not firing unless in the cover arc. lol

    I can empathise with you....... I've done a fair bit of monitor screaming myself. Lately I have relied on pulling my hair out though. When I started playing this game I looked like Russell Brand! Now, after six months of playing I look more like Yul Brynner!

  5. When the tank stopped the anti tank gun should have been able to fire first and take it out maybe the expierience level of the anti tank vs tank crew was a factor.

    They had just about got the barrel round and were preparing to fire! If dud face had helped instead of electing to fire his rifle like a moron I suspect this whole ridiculous event probably wouldn't have occured!

  6. It had become necessary to hastily set up the ATG from a limbered state, in a nearby clump of trees. I admit, it wasn't the best camouflage you will ever see and I am not too concerned about whether it may have been spotted or not. The point is why did the crew give the gun's position away by opening fire at 100 yards with a rifle?

  7. Perhaps at this point I should clarify what actually happened because one or two incorrect assumptions are being made. Firstly and most importantly the ATG was not in the process of being outflanked. The tank was moving at speed across the ATG LOF from left to right at about a range of 100 yards. The gun had spotted the tank and was busy tracking it with the barrel. It may be that as the tank was moving so fast a shot from the ATG would not have been possible before the tank became obscured from view again. It was perfectly obvious that the tank had not spotted the gun at this stage. Then the crew member opens fire with his rifle. The tank stops and immediately zeroes in on the gun and destroys it. Amizaur is completely correct. It would have been far better to just let the tank go by and then take out the next one. This is what ATG's are supposed to do, isn't it? In this instance there was absolutely no reason to try and take out the TC with small arms fire and as Baneman has pointed out, it doesn't make much difference anyway. In my opinion it's just another one of those silly and frustrating little incidents that prevent a good game from being a great game!

  8. What's the point of a 360 degree target arc? I had a half squad concealed in a building facing outwards but with a 360 cover arc of about 10 metres radius. I assumed this would prevent the squad shooting out of the building and giving their position away but that they would attack any enemies entering the building, within the 10m radius. WRONG! An uber enemy tank crew simply strolled in and took out my squad with pistol shots to the back of the head without my guys even firing a shot. Anybody got any tips as to how to prevent this from happening again?....:mad:

  9. Is there a tip to prevent crew members of an ATG opening up on an unbuttoned tank with small arms fire before firing the main weapon? I had an ATG concealed behind cover. An enemy tank comes into view at pace. Four of the crew frantically change the facing of the gun to get a shot off. Meanwhile fifth member decides to open up with rifle fire at the tank commander but only manages to cause the tank to come to an abrupt halt and then open fire, knocking out my gun with one shot!.....:mad:

  10. Thank God someone else is having this problem. It's happened to me on two seperate scenarios. German ATG first time, German IG second. Didn't take any enemy fire in either game. Simply changed facing and then one crew member starts crawling away to about 15 metres. Gun unable to fire during this time and then suddenly jumps to position of the detached crew member. So far it's cost me both guns, whilst trying to move them back to their original position without managing to even fire a shot. It's one of the most catastrophic bugs I've ever seen!

  11. .... And a tank that's not doing anything because you're not pushing it into the woods might as well be bogged at the edge of 'em.

    Good point!

    It really doesn't work very well for that unless you've got something to dive behind which will stop the incoming fire.

    Well I'm in the forest so I assumed they would dive for cover behind trees and undergrowth.

    Nope. It just means they're less likely to fire on things that are outside the arc (i.e. they won't unless they feel threatened; precisely how threatened they have to feel to break "fire discipline" depends). It's an exclusive thing not a directive thing.

    That's useful to know, thanks.

  12. If the VL is of primary importance, you're not pushing your armour in hard enough... The important thing is to keep them behind your cordon of advancing infantry; while you have infantry in front of them, you can dare as far as you like - it doesn't get inherently more dangerous the deper they go into the woods, so if you've put them in at all, stop quivering and push 'em home. They will mostly be adding to the weight of your suppression fires, not actually getting into LOS of the enemy. Any ATRocket teams that try and 'zook your tanks will be shot to pieces by your infantry screen in the time it takes to kneel up and fir

    IME you shouldn't be needing to use cover arcs, and certainly shouldn't be using "Hide". Either of those things can cause lack of return fire..

    My armour is behind my cordon. When I used the word 'dare' I was referring to the risk of the tank becoming bogged more than lost to enemy AT fire. It is difficult to advance a tank in a forest.

    Not used hide yet but I was thinking of it in an effort to dive for cover when fired upon as in CMx1. I thought the use of covered arcs meant that the troops did return fire!

  13. No artillery available! It is a forest, I've taken my tanks in as far as I dare. No HT's for extra ammo either. The forest occupies a victory area so must be cleared in it's entirety to gain victory points. I have been advancing one square at a time. I have found that crawling is probably better than hunt but when I encounter the enemy my men don't seem to return fire, they keep crawling often in circles until they are wiped out. I will try adding area fire as suggested. The other thing of course is that my fit, strong troops can jog up and down the battlefield for two hours without getting tired yet two minutes of crawling/hunting and they need to rest and have a cup of tea! Man, this game can be frustrating!!

  14. What's the best way of clearing out a forest with infantry against a hidden enemy? I have split squads moving through on a search and destroy mission but no matter how I order them they just get nailed, most times without me even seeing who's firing at them. So then I have to start all over again! I have tried hunt command and slow move command both with and without cover arcs but I am incurring a lot of casualties with minimum success.:(

  15. Is there a definitive on this. My FO died during the spotting phase. Do I need to wait 150 turns of the off board arty firing one spotting round per turn until it runs out of ammo?

    Well, in the example that I mentioned at the start of this thread, I noticed that after the observer was killed, spotting continued for about 5 or 6 minutes and then the mission appeared to be cancelled and the off map mortar battery became available to all again. Hope this helps....

  16. The British Boys AT Rifle was pretty much totally out of service in the ETO by 1944.

    The guy labelled as "anti-tank" in the UI is simply a soldier has received a little bit of additional training in anti-tank weapons. If you acquire a PIAT or other AT weapon with the squad, he's usually the one that will use it.

    That explains it.......thanks mate.

  17. I played a scenario that required the use of a section of road by my tanks but a destroyed truck was in the way. My tanks had to thread their way around the destroyed truck through out the entire scenario. It would be more fun and realistic to just be able to push the truck aside.

    I presume it was a friendly truck. I have noticed that destroyed friendly vehicles block the road but you can drive straight through a destroyed enemy vehicle like a hot knife going through butter. I assume this is allowed, to stop the enemy from deliberately blocking the road but it doesn't seem very realistic......

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