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Hilts

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Posts posted by Hilts

  1. We all know that an artillery strike can be called by a spotter on GT1 with immediate effect even on a target that is not visible. I did this and watched my shells land right on target. On GT 2 I noticed that I had the option to adjust fire. I still had two thirds of my ammo remaining. Does anyone know if fire can be adjusted to a totally new target with the remaining ammo, even if not visible by the spotter without any time or accuracy penalty? Cheers.

  2. I'm intrigued by these WP rounds now. So if I can manage to get a shot off at the Tiger is it worth firing a WP round rather than AP to try and reproduce some of the effects that have been mentioned in this post or will it be a waste of time as these effects will not be represented in the game?

  3. heres a interesting quato from st. ameth anderson out of germanys panther tank from jentz:

    "Our smoke shell is very good on any target and i have found the germans do not like it. i hit a mark V with AP five times with HE four times, at less than 1000 yards, hitting him in the front and in the turret, and but one round of smoke did the tricj in hitting him under his own gun mount."

    Hmmm, I'd like to see him do that in CMBN! From my experience if I open fire on a tank I usually get a shot back within about two seconds, even if I'm hiding in trees.....

  4. White Phosphorus is nasty, very nasty. It spontaneously combusts in air. So, the WP hits the target, or nearby, and bursts, sending fragments all over. They burn through flesh. Also, the combustion/gaseous expansion of smoke, displaces breathable air. It burns, it chokes, it blinds (okay, "obscures"; no ocular damage, such as mustard gas, etc.). Pretty good stuff.

    You can "force" your tank to use it by using the TARGET -> SMOKE command.

    Sounds good....... Are you saying then that if used in the vicinity of infantry it is likely to cause casualties?

  5. What I would suggest is make the face command for guys outside a building in the action spot next to the wall do something sensible too. If you give them a face command down the street on the left they then shift, along the wall, to the left and have two or three guys peak around the corner. Facing down the street. Same for a face command into the street on the right side - they shift right and two or three guys peak around the other corner. Now if you split your AT team off the squad they can be given the face command and now your two man AT team are peaking around the corner. Woe to any tank that comes by:)

  6. There have been pages and page about whether we should be able to fire AT from inside a building, yet this all misses the point... all misses the terrible flaw in CMBN for urban: you can't peek around a corner and fire.

    The problem is nothing to do with firing from within a building. Solving one unrealistic problem with an unrealistic solution isn't the answer.

    Making the troops able to fire around the corner... just like Hilts is asking for... _that_ is the missing "realism".

    GaJ

    Agree +1 .......It's possible to drive a tank to corner, peek around and fire down a street, why can't we do it with a two man schreck team or a sniper?

  7. Firstly, thanks to all who offered tips and advice. I don't know if AT weapons were fired from buildings or not but I would like to bet that alot were as desperate times usually call for desperate measures. What I do know is that in my opinion urban warfare is not as much fun or as realistic in BN as it was in AK/BB due mainly to the inability to fire AT weapons from buildings. I don't think it has made the game more realistic because it seems evident that one or two gamey tactics have to be employed to get around the problem.

    Anyway, here's the situation then. I have a squad of five men in a street, one of whom has a pzfaust on his back. Directly around the corner I know there is a Sherman facing away down the street. I am unable to say whether he is buttoned up or not due to smoke (not that it makes that much difference). I want to try and get a shot off with the pzfaust up the tanks rear. We all know that I can't simply move to the corner of the building to shoot so it's going to involve running out into the middle of the road and trying to get a shot off before the tank rotates it's turret and blows my squad to oblivion. The question is what movement order to give? Crawl, hunt, run? Do I need to issue a target arc? Do I need to pause and then run back and will my PF soldier get his weapon ready and fired before the tank fires or will they just fire small arms as has happened previously? Cheers.

  8. Has anyone got any tactics for infantry combat against tanks in a city? I am playing a QB as the Germans fighting for control of a city. I hold most of the victory area with my infantry most of which have a panzerfaust in the squad but I am helpless against my oppos tanks who seem to be able to roam at will with impunity, even without infantry support, as I cannot fire my AT weapons from buildings. There is very little cover outside of the buildings and most of the walls are high. I thought it was supposed to be a nightmare for unsupported tanks to be caught in an urban environment but it seems to me to be the other way round! I can't even order my AT teams to position themselves at a corner of a building and peek round. They either run into the middle of the street and go prone or they face the middle of the house wall like cretins. I even tried waiting for a tank to pass then running into the road to try and get a shot off up it's arse but the spotting even of buttoned up tanks is so bloody good in this game that the tank rotated it's turret and fired before I even got my shot off! If anyone's got any ideas I'd like to hear 'em, but make it snappy as I'm not sure I can hold out much longer! Cheers.

  9. Well, I tried it. The Stuart moved into position and paused for 10 seconds before reversing. During this time the green crew got one shot off which achieved a rear upper hull penetration but without any apparent effect. As the Stuart was reversing the Panther was already starting to turn. I wonder if my oppo is reading this. lol

  10. Just a quick FYI: there are no divisional HQs in CM (so far at least). Possible chain of command only goes up to battalion. Could you have meant that there was no company HQ?

    Michael

    Yes, sorry I did mean Company HQ. Just out of interest, if a platoon HQ is out of command from his Co HQ does that mean that all squads in the platoon are out of command also, even if they are within LOS of the platoon HQ?

  11. Maybe the squad in some sparse trees 15metres away are "hide" or the HQ is "hide" himself? When units are hide the C2 is reduced...

    Check the LOS line HQ and squad in trees ...Maybe some visual obstacle ?

    Hope that helps

    Neither the squad nor the HQ were hiding. There was no rough/broken terrain at base of trees simply grass and flowers. There was a LOS from squad to HQ. However when both units advanced out of the trees the squad was back in command!

  12. Can anyone explain this? I'm playing a QB H2H. I have an independent HQ (veteran, -2 leader rating, status +1 OK) in some sparse trees 15metres away is a squad (regular, +1 rested) which appears to be out of command. I have the red cross and no visual or sight icon evident. The second squad, 83metres away from the same HQ has a green cross and a visual icon and appears to be in command.........

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