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Hilts

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Posts posted by Hilts

  1. There is a way to get troops to kneel rather than go prone. If you retreat the sniper team 20 metres or so (quick move would do), then from the new position issue a pause command of about 10 or 15 seconds and then a hunt order back to the position that you want them in (or maybe just past it). On the next turn (whilst the team is still hunting) click the pause button on the interface and the team should kneel (I can't remember if they kneel straight away or on the following turn). It takes a bit of practice to stop them in the correct place so a bit of trial and error will probably be needed. You might also want to issue them with a target arc in the direction you want them to shoot, after they have paused. Hope all this makes sense.....

  2. Hello @George MC

    I'm on mission 5.2a "shnelle Truppen Angriffe!", having pushed on in the last mission, rather than rest up. It says in the briefing/tactical map that KG Kruger is to arrive at ETA 18.30hrs. It's now 18.45hrs and I've just had notification of reinforcements. When I look for them all that's arrived is a lone Kubelwagen in the rectangular bunch of conifers to the rear of point 132.1. I was expecting KG Kruger to come in on the road near point 124.5. Any ideas as to what's going on? Will there still be time for them to arrive or will I have to soldier on without them? The losses in the previous missions have not been too heavy so I don't think that is the problem. I expected more than just one Kubel.....

  3. The key to calling in off map fire support promptly is to make sure you have good LOS, not only on the target but also the surrounding area. I suspect what is happening is that your HQ has LOS to the target but not to where the spotting rounds are falling, so they can't communicate that information back to the mortar guys, to correct their firing. Try moving the HQ to a better position where it has more complete LOS.

  4. 4 minutes ago, GhostRider3/3 said:

     I hope you two play it again and try out the German Counterattack version as well.   

    We won't be playing that one again but we may try out the German counter-attack at some point but has that problem with the missing Canadian platoon HQs been sorted out in the counter-attack scenario?

  5. 3 hours ago, PEB14 said:

     What shall be played, the "Easier v2" version or the "normal" one?

    If you intend to play as the Allies then you might get away with playing the harder version if you are playing against the AI but trust me, you don't want to be playing the harder version if it's H2H, unless you are very, very good!

  6. I think we might have discovered why I don't have the mortars. I'm playing v3 of the campaign (which I downloaded ages ago). I didn't realise there were later versions till I saw Erwin's post. I think the best thing would be if you could send me that shortcut to get me onto v6-2a, George. I only lost 8 men in the first mission, so re-starting 2a intact won't make that much difference but it will save me having to play the first mission again. I'll pm you with my email address. Thanks very much for your help! 

    Cheers

  7. Thanks for looking into it George. TBH I'm more concerned about the fact that I don't have the on-map mortars, than the off-map Wespes. What's the likely explanation for that IYO? I'm running the latest version of the game and the only explanation I can think of is that they have been deleted in some way by the addition of a patch or the 4.0 upgrade. I remember something like this happening with a missing ATG in the KG Engel campaign after the addition of an upgrade and BF had to fix it and re-release the campaign. I'll try and battle through this mission. Do you remember if the on-map mortars show up in any of the later missions? If so, hopefully they will make an appearance then.

    Cheers.

  8. Hello George,

    Thanks for making this excellent campaign! I'm 20 minutes into mission 2. It states in the briefing that I should have 2 x 81mm on map mortars and 6 x off map Wespe. I don't have either of these and I have got to the stage now where they would be immensely handy. It doesn't say they are meant to come as reinforcements. Is it possible that they may have been deleted with the 4.0 upgrades? It wouldn't be the first time something like this has happened after an upgrade....

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