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Posts posted by ridethe415
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More info than you probably wanted, but....
The USMC has always been a rapid reaction force alongside US Army airborne forces. The forces have different but mutually supporting capabilities.
The new "crisis response" special purpose marine air ground task forces" (SPMAGTFs) are a new standing task organization, just like MEUs. The SPMAGTF-CRs are essentially 'air contingency' battalions with organic lift and attached enablers. Both MEUs and SPMAGTF-CRs have a 6 hour notification, meaning that after receiving a task, they will plan and initiate a mission within no less than 6 hours.
The CRs can also vary widely in task organization, depending on their theater. The CENTCOM SPMAGTF-CR for example is bigger than the SPMAGTF-CR in Spain, which covers Africa/Europe.
MEUs are a lot more robust than a SPMAGTF-CR and have a forcible-entry capability. CRs do not have that capability.
Both MEUs and CRs are composed of conventional USMC units which get additional training for their mission sets.
Additionally they both are organized to aggregate into a single larger MAGTF in a scalable manner when required. They will usually be the lead unit for additional USMC forces arriving from the US or other bases. This is how these units would operate against a conventional opponent. Here is a shiny slide that demonstrates the general concept:
Littoral penetration sites...that's what I want
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Nice looking map. Will give it a try when I have a chance. Good thorough briefing too.
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stunning and downloaded. thanks
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I was reloading less and less as I went from CMBN / CMFI / CMRT.
Now I find myself doing it a bit more...I'm adjusting to the new technology and lethality of CMBS.
I also just finished reading Karl Marlantes' Matterhorn and What it is like to go to war. When he describes his anguish over losing guys in his platoon, it made me more aware of losing guys in my platoon. I am trying to bring everyone home alive, but realize that ain't gonna happen.And then there are the days where i just want TO WIN.
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Hot Box gets busy. Thanks to all who make this game even more enjoyable with their mods.
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These do work. I removed all sound mods and notice the different sounds from this mod. Good news...thanks
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Ukrainian tank graffiti - "Adidas" now in the hands of the DNR, taken from this video http://youtu.be/ICoGZK2lcvs?t=1m11s
Think that is a corporate sponsorship? At least it isn't Nike.
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No. I tried both versions. No sound at all, meaning, no vehicle sound etc.
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Buzz and I are testing something. If it goes right I may have found the problem. Get back to you guys having the problems in a bit.
Mord.
Any update on this? I tried both the mac and pc version and with both I get silence...eery silence. Using no other sound mods.
thanks
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These are cool. Is there someway you can list all the mods in one location? Otherwise I have to hunt through all the post pages to see what is new and what I may or may not have.
Thanks
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I am about to finish this campaign. Looking forward to seeing how you approach the missions.
No sound from the battlefield?
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If you are starting a QB you will have to set the QB to Meeting Engagement for it to show in the map list.
Ahh. That would explain a lot. thanks
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My biggest pet peeve with the UI is the location of the flashing red GO button next to the MENUs button. I try to save after every orders phase, and every once in a while I start to click to open the save menu and hit the GO button instead, which is very aggravating. In addition to separating those two functions on the screen, it would be great if the save menu had its own hot key, like Command+S and whatever the equivalent is on Windows machines. It's hard to think of a good reason why this was not included from the first.
Michael
+1 I hate when that happens
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Um...I don't even see that map file in the menu. It is in my Quick Battle Maps folder, but I only have two open rough files listed? Mac based
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I am loving this. Thanks for the info in the pdf too.
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Uninstall and reinstall v1.0. Can't "undo" a patch update.
If you use backup software you can retrieve the app before the patch was installed
If the problem continues after reinstalling...contact the help desk.
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Also speaking as a tanker type person, hostile armor at 650ish meters is a major emotional event, as strong as modern armor is, something shooting from sub 1 KM has a good chance of making a righteous mess of your day.
Best quote of the week.
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i just added CMBS. Running Yosemite and CMH 1.5.0
Add install, browse to the app file. It does say that it doesn't know what version it is. -
Try the CMBS folder in the Applications folder, then the actual app in that folder. At work at the moment, but that should be the way to do it.
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This is absolutely possible with a real Javelin. Here is an actual briefing series on Javelin employment in Afghanistan, not 1-to-1 applicable to Black Sea obviously, but there is some good tactical stuff in there.
http://www.dtic.mil/ndia/2012armaments/Tuesday14015schlabach.pdf
That's some interesting info. Shooting Javelins into caves!
So we found out that the Javelins, you could fire straight into the mouth of a cave, ...it would just blast out the inside of that cave. ... and it was perfect.
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Open the file in Preview. Go to File/Save As. You have to hold alt (option) key when you click on the file type to expose hidden types like gif, icns, etc. (Just hold ALT while you do file save as)
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From an ongoing scenario...
Meet Captain Maksym Kyrychenko. The remnants of his tattered line company are attempting to strongpoint a series of forested hillocks outside of Stara Basan. Attrited by the devil's luck slugging of RUS attack helicopters and SPA, his men inhabit the fringe between despondency and the need for retribution. In these images, Kyrychenko's BTR-70K and his attached US liason team pull their vehicles off the road as the battalion net spits and hums: local air defense warning - attack imminent.
As the LADW comes down the line a UKR mech platoon relocates their mix of vehicles under the canopy in an effort to conceal themselves. In the bottom image, a UKR soldier reacts to the thump of rotor blades and the stacatto reply of small arms in the distance while frantically offloading ammunition from his squad's IFV. The platoon's sister company is being consumed. The Bear is coming.
800 meters north of the UKR FEBA a pair of BRM-3K's push hard into their next position and disgorge their recon teams. The shock and violence of their supporting arms and the recon company's own resolute pace of manuever has fractured the UKR lines throughout their area of operations. The ineffectual response of UKR counter battery fire and the flickering resistance offered by opposing ground forces affords testimony to their sobering efficiency.
Elsewhere, the command element of the RUS assault recon company sends its dismounts forward for a last minute appraisal of the line of advance. Jointly, the cramped interior of the pictured BMP-3M thrums with activity as the platoon CO and his attached air controller labor to synthesize the encrypted traffic from their forwardmost units and the live video stream from a skyward Zala UAV. A pair of inbound Mi-28N attack helicopters skirting the treetops will herald the company's entrance onto the battlefield.
Good stuff here. Did you PS the face for grime? Looks awesome...
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Oops. Video error.
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Pretty slick
The second video has lots of potential for sound mods @ 14 minutes
POKING THE BEAR
in Combat Mission Black Sea
Posted
I am having issues with Poking the Bear.
I got a total victory on the outskirts scenario so I assume I should get an easy Poking?. But what I am seeing sure doesn't seem easy. I knocked out the SPAA with precision arty though l lost 3 drones.
But the problem I am having is that the Russian armor is coming straight at me from both flanks. I can't react fast enough / get assets into place without getting the crap knocked out of me.
I mean, per the briefing I thought the Russians were attempting to EXIT and I was to prevent that. Perhaps I am getting armor probing or screening while something else exits, but that armor it is pretty fricking aggressive and coming right down my throat.