Rabelesius
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Event list
Rabelesius replied to Rabelesius's topic in Strategic Command - World War 1: The Great War 1914-1918
I think I know what you mean, the pdf for the decision events. Is there also something for the little events like the worker strikes and such? -
Is there an event list and their respective effects somewhere? Thanks.
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Thanks
Rabelesius replied to Rosseau's topic in Strategic Command - World War 1: The Great War 1914-1918
I can only add that I see that you guys are listening and acting on feedback. Excellent! -
AI difficulty question
Rabelesius replied to Rabelesius's topic in Strategic Command - World War 1: The Great War 1914-1918
Excellent, thanks. The AI gave me a good thumping in my latest game where I tried to simultaneously kick out Russia in 1916 and take Paris as well. Now, the AI is at the Rhine and Russia has not yet collapsed...if it will, it's all for nothing, as I will have lost the war as the Germans anyway... Kudos for the quality of the AI. -
AI difficulty question
Rabelesius replied to Rabelesius's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks for the swapping tip as well. It's not documented in the manual? -
The manual is a bit cryptic with respect to supply calculation. The supply value of towns and such is determined to be between 1 and 10 according to the strength of the town. It seems to me the only way to reduce the strength of towns is to strategically bomb the place with bombers, airships or rail artillery. Is this also accomplished by heavy artillery? I also see that supply values do not diminish from being cut off. Is this correct? There is no link needed for a town to be forever in supply...this feels awkward as supply was a huge consideration in the East and might have be the big factor for the Great Retreat of the Russian army, isn't it? I gather from the rules that HQs draw from a supply source. Is the distance also an issue or does the distance not matter? The game accurately punished the players for attacking to far and going out on a limb. However, given the above there seems to be not enough punishment for allowing yourself to be encircled, if that happens in a town/city etc. What do you think?
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Operate vs Forced March
Rabelesius replied to Iron Ranger's topic in Strategic Command - World War 1: The Great War 1914-1918
I never saw this as a huge problem as you don't have many MPPs to spare for operational movement anyway....but a limit would be nice simulating rail limits. I am not so sure about the loss of readiness. The turns are quite long and troops moving by rail would be disrupted only during travel and not necessarily after when they reach an area where they can regroup. -
WWI Stock Scenario
Rabelesius replied to Baron's topic in Strategic Command - World War 1: The Great War 1914-1918
yes, the importance of artillery only dawns on me now...:-) thanks for the tips...I am using them now. -
WWI Stock Scenario
Rabelesius replied to Baron's topic in Strategic Command - World War 1: The Great War 1914-1918
I agree. In my current WWI game, I feel like digging out those Russians from their towns with a spoon even though they are surrounded for months. -
AI Report
Rabelesius replied to Hyazinth von Strachwitz's topic in Strategic Command - World War 1: The Great War 1914-1918
Yes, I saw that now.Thanks. -
AI Report
Rabelesius replied to Hyazinth von Strachwitz's topic in Strategic Command - World War 1: The Great War 1914-1918
Whilst browsing through this board, this excellent thread came up. I must say I concur with most observations of Hyazinth. Was this considered in the upcoming AI changes? -
Subs on convoy routes
Rabelesius replied to Rabelesius's topic in Strategic Command - World War 1: The Great War 1914-1918
Excellent answers, thanks -
Sieges
Rabelesius replied to Rabelesius's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks for your answer -
Hi Bill, I do not quite understand the answer. Why should Germany be aggressive against the new countries? Historically, the Germans kept large forces in the East. Wouldn't it be possible to force the German to have troops in the Ukraine to keep the grain supplies, i.e. a garrison requirement which, if not met, leads to loss of supplies?
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One last question, I hope: The AI difficulty setting affects certain calculations (but not combats I read). How about scripting of purchasing/popping up of units? I noticed that in my games against the AI, the AI seems to have much more troops than expectec. Hubert, can you elaborate a bit on what exactly is changed for the AI? Free corps/detachements? Thanks for your patience with my many questions.
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Does diplomacy work the same as tech advance? I.e. the percentage increases until the country enters?