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kohlenklau

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Everything posted by kohlenklau

  1. Yes, I know it is repository, just trying to always keep crackin' the jokes. Anyway, I am tweakin it some more based on playing it last evening. Today at work it looked like I was working but really I was jotting down ideas to tweak the scenario, HaHa. I hope you guys like it. Baneman gets it first by e-mail since he is the only one to volunteer so far.
  2. Axis versus axis, Italian Guastatori defend their CO from arrest. I should have it e-mailable in a few hours. Mid-evening Monday 10/15 in Texas. I just want some feedback on anything glaringly hosed up or constructive criticism to tweak it finer in the realm of the scenario style you will see it exists in. Send me a PM with your regular e-mail address. After a week or so I will then make any changes base on said feedback and post it to the suppository. Thanks.
  3. I went into my map and changed the spacing to about 10 tiles but just to have some fun I made it the poles with the downed lines. Ha!
  4. Mr. Umlaut, Well sir, you did an awesome job. Whatever they paid you, you deserved wholeheartedly. I think I will try that waylaid scenario from your sig line now that I know it is you. Since that is CMBN, then I know you did not get to make a CMFI movie of your own game turns. But I guess you have the company and can choose to do that anyways. Best wishes, Kohlenklau
  5. .....a combat mission themed cruise! Holy Smokes, we can bring the wives and kids. Different decks for different families of the various theaters/modules. HtH contests, LAN parties all night, drunken debauchery. Hottest wife contest? OK, maybe I'm losing it. But I have seen these themed cruises before. Never actual been on one. A non-military cruise that is... Been on many navy cruises... Always did winter Med deployments, Never saw the topless beaches... Free idea from loyal customer.
  6. Well, in the province that this battle is taking place, the contracting officer had a cousin who made telephone poles so.... let's just say we are using a lot of poles. wink.
  7. 12 tiles between poles? Yowser! The last thing I need is the lines snapping during a battle and the solicitors at the PWU (pixeltruppen workers union) serve me with a lawsuit as the scenario author and map maker of record. I am gonna play it safe and go with 6 tiles between poles. Thanks for the inputs.
  8. You all are an invaluable resource and I appreciate your inputs. How far apart should telephone poles be in Sicily in 1943? Do all towns get them or again is this like the ring road and only limited areas were in "cell coverage". The front of my 10 acre property is about 400 feet across and so I have 200 foot between poles here in Texas.
  9. I played it and thought it was my cup of tea. Great job, thanks! I like shorter smaller scale battles. The particular ambience of the dusk really added to the atmosphere. Question: If you enter such and such date and time for a scenario, does the game engine fart out the historical moon phase? I know you can over-ride the weather and make it any date with rain or shine...
  10. No, Macisle's post said the sniper switched to the pistol often.
  11. So, I have not yet used that overlay tool but I could see where this website is exactly what you need. A screenshot of the topographic white map but also the screenshot of the actual sat photo for the color and detailed look at what is there. At least to have handy to look at while you are in the map editor.
  12. OK, it is contrada which is a governmental ward. This website is awesome.
  13. Can anyone translate some of the map terminology? What is the C. in: C. Bubudello What is the Contr. in: Contr. Serra d'Api Also, how can you turn off the white map and just look at the satellite photo? And then go back to the white map? Thanks
  14. I am making some maps. What is auto road build? Is this the automatic elevation smoothing and averaging you get when the tile is a road tile? Or something else?
  15. Well, based on the consensus I will go with: "Salvate il Maggiore Rinetti" Map is in progress, units picked, working on axis AI plan. 30 minutes. It will at first only be playable as human player Major Rinetti against the axis AI. Thinking about the briefing. The briefing is always my hardest part to get done. Like some school kid's term paper due next week just hanging over my head. Do I have any volunteers for playtesting?
  16. Thanks MikeyD Now I am going through my books and seeing any photos. Photo shows jeep trying to drive through super thick mud. Roads turned to mud when it rained gives a good clue! Another photo showed happy Italian soldiers who had surrendered and are walking with suitcases into captivity. Road looks like a dirt road and it is in a small town. I think I will use dirt road at least for this map.
  17. Well, I am down in the weeds doing the map for my scenario "Salvate il Maggiore Rinetti (Saving Major Rinetti)" What type material roads should be seen in various parts of Sicily? I would imagine very few paved roads, maybe only in the big city locales? But would a smaller town get a gravel road or just dirt? Or cobblestones in the piazzas? Thinking anticipatingly forward, does this change much as we head up to Salerno and Anzio? Need some Italian road construction grogs I suppose... Grazie!
  18. US Army Veteran, Trust us, you will love the game. Quit wasting the weekend NOT playing and pay for your download. You could be in a battle tonight! Repository on the BF website has all the user made mods, maps, scenarios and campaigns. Buy both CMBN and CMFI. I loved CMAK because it became for me what I called CMBO2. I used the mods for uniforms with gloves, winter gear and had a blast playing various Bulge type battles, operations and campaigns.
  19. LT B, No, I meant how much did BF pay "Faktafilm" to make this video for them. I googled Faktafilm and it seems they are a company in Denmark. E-mail address with .dk is Denmark right? Maybe now that I think about it, getting a film made of your game turns wouldn't be that awesome a prize. I mean, it all is going to start to look the same, maybe the ominous before the shooting starts close-ups show instead a US officer looking through the binocs. I mean it was a cool little film but it would be easier to just have BF give modules or upgrades as prizes. Cost is controlled and you know the recipient will be very happy. Would this be a tax write off for them as promotional items? Anyway, don't anyone even reply to this thread please, if BF wants to do anything at all like this then I guess they will. I trust them. I forget if they ever did have any giveaways before.
  20. OK, maybe it could be an AAR contest, not a big DAR like Bil and Normal Dude did, just some shorter comprehensive AAR with screenshots.
  21. I just watched that 4 minute CMFI video and it made me wonder how much it cost to make. Then I thought, wow, wouldn't that be cool to have done to the game turn files of your choice. Then I thought maybe this could be some type of contest either random drawing or you have to submit something, I dunno. Or other drawings or contests to stimulate interest or submission of scenarios? Give away a free upgrade or module? Every so often? Just another free idea from another loyal fan and customer since CMBO.
  22. OK, I think I figured it out. Wide bridge is for paved roads. Non-wide bridge and paved road caused a wrinkle in the road as the program tried to merge them. At least after some more experiments this is how it all seems to work. Au revoir, I am headed back to CMFI!
  23. OK, I think I figured out what was causing the wrinkle in the road. Not as much to do with actual elevations as we thought. Paved road can only be used with wide bridge. It seems. Regular bridge is OK for gravel road and dirt road. Paved road with regular bridge caused the wrinkle. It seems. I am back on track and appreciate your attempt to square me away! Thanks Pete.
  24. It makes sense, I will run over to where my CM computer is and give it a try. Thanks.... hope it solves it...
  25. Did a search but but couldn't find the right answer. I am in CMFI building a map with a bridge over a dry riverbed. Riverbed is at 5m and road the crosses the bridge/dry riverbed is at 25. I am seeing a big upward zigzag in the road as it touches the bridge. Also the bridge is usually many meters about the roads. I have tweaked it so many ways without any success. The CMFI manual is spiral bound but gave no insight into how to make a bridge. ...it does do a good job as a coaster for my Shiner Oktoberfest beer. Is there a certain order in which you must create the overall road,bridge riverbed system? Which tiles should be "black square" locked elevation and which do you let the program smooth out?
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