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Dynaman216

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Posts posted by Dynaman216

  1. Looking for an opponent for any of the WW2 titles.  I have all the modules except the Battlepack for Normandy and Rome to Victory (but was planning on buying the latter anyway).  Medium or smaller scenarios preferred.  I could do a quick battle as well but am not familiar with the informal rules (like no arty on first turn or so).

    I also have CMSF2 and would play it later on

     

    EDIT - If schedules work out I get a turn a day in (missing a couple days a week, so 5 a week). Otherwise every other day (I am online for gaming roughly from 5 to 7 each day US Eastern time)

  2. Part of this is the size of most CM battlefields, far too small to allow the flanking maneuvers that allied crews went for and another I have often seen is that allied tanks will stop while still in the front arc of a German tank and fire when they could have kept going a short distance further and gotten side shots.  I nearly put my fist through the monitor every time I see that happen.  With an inexperienced crew sure but an experienced crew would know better.

  3. I use a 4K 49" TV 3' away and generally leave it at 2560x1440 instead of the higher resolution.  For general usage the text is too small at the higher resolution and the text magnification feature does not work properly with enough software that I don't want to use it if I don't have to.  I think the CM titles are included in that - the interface bar at the bottom being too small in the higher resolution.  That may have been updated in a patch over the last couple years but I wouldn't know since I don't even try the higher resolution any longer.

  4. On 1/21/2020 at 12:17 PM, SimpleSimon said:

    If accounts of the Eastern Front were taken at face value all the time one would be led to think T-34s were growing on trees, swimming in lakes, and even hiding under the bed. Naturally this all got a lot harder as German Armies were pushed westwards, getting further from Stalin's guns but closer and closer to Nazi hangmen ready to make examples out of deserters, real or perceived...😐

    A large part of that is when the Russians used tanks they used them in mass.  So any poor slob going up against a T34 was usually going up against a lot of them.

  5. On 10/15/2019 at 2:56 AM, Erwin said:

    Couldn't agree more.  Am always surprised that many seem to FAST move most of the time.  It seems to work for them(?)  If not under fire, I use MOVE mostly.  Then QUICK... with FAST reserved for emergency situations or when crossing a dangerous area of ground when you definitely do not want troops to stop and fire at targets.  

    It usually works due to the short distance that needs to be traveled to contact in most scenarios and there being only a single line of the enemy to deal with.  In those cases I usually fast move to contact but in scenarios with a LOOONG way to go I walk them most of the time.

  6. 13 hours ago, 76mm said:

    Not sure that I understand correctly, but it doesn't seem like a "copy move" command would work, because the various vehicles would encounter curves in the road, etc., at different points in their move and so would drive off the road?   Or am I missing something?

    First move to where the copy move is being copied from and then copy all move commands after that.  

  7. 56 minutes ago, IanL said:

    But how would you copy the commands from one vehicle to another and have the points all line up the same way on the road? Would you just have the game automatically generate a way point from the second vehicle to the location where the first vehicle was and then copy the rest? What are the chances that would be satisfying?

     

    The tank moves to the point where the copy is done and then literally copies the existing movement commands from the other unit.  Tank A has 5 movement commands, tank B plots a move on to the existing tank A spot and a popup asks if tank B will copy tank A, if yes is chosen Tank B is given the same plot points as A.  The final plotted point may need to be modified or both tanks would try to stop in the same spot but if plotting a column through a wooded road it would not require plotting 10 to 20 points per tank.

  8. 17 hours ago, IanL said:

     

    Follow command I would love to have. That would be so nice. I'd like it added to the AI scripting too.

    I

    Just had a thought.  The follow command was too complicated to implement but how about a copy command.  When putting down a move order and clicking on an existing vehicle the option to copy it's move command from that point on pops up.  This would make plotting multiple units through a jagged road much easier and only the order entry code would need modified.

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