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Dynaman216

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Posts posted by Dynaman216

  1. CMSF often felt like a knife fight with the fighters tied together. The 3.0 engine should help with the map size issue but will the active defense systems make any difference with the lethality of certain tanks vs other tanks - namely just about any western tank vs any soviet tank.

    Any other remarks on lethality in the new system? Granted, modern hardware is more lethal than WWII but I'm probably going to pass on this one.

  2. FAR FAR too many oddball turns of fate (one missed shot ok, 3 or 4?). Terrible tactics from the Tiger and the ending, well best not to bring that up. Only thing really going for it was the special effects were excellent.

    As for the Tiger, personally I didn't give a rip that it was a real tiger rather than a lovely vismod based on a T34.

  3. Then you're using them wrong. I only play WeGo and I get significant utility out of Cover Arcs. If the enemy are getting close enough to wipe out your squad before the minute is out, you're not maintaining sufficient units with "eyes up" or you're trying to get the enemy too close before opening fire.

    We will have to agree to disagree. But on that no eyeballs bit, yes I did and no it did not help.

  4. Are you sure the bazooka team could see the ground in the covered arc? They would not ignore the tank unless they didn't see it (or were already suppressed). I think people might be underestimating the ranges at which fire can be effective. The aim of fire is to suppress the other guy before he supresses you. Don't try and hide and get close range sure kills. (Except in very unusual circumstances like being behind a building rather than in it, so you can nail the assault team as it enters the other side. But don't hide even then, just make sure here is no Los)

    "Look after the suppression and the kills will look after themselves"

    POSITIVE they could see it, I clicked on them and watched the tank go right through. They were not surpressed, no one was firing anywhere near them before that. I've had this same thing happen many times so it is not a random fluke either. If I put in a firing arc it is always the circle one now.

  5. Set a target arc. Add a "Hide" if you really want them to keep their heads down at the cost of situational awareness. Cancel it/both when they take fire. The game can't play itself.

    Sadly that is not really an option in WEGO, by the time you can turn off the option your squad is almost always dead. The worst I've had happen to me is a Bazooka team have a tank go all through the team's fire arc, stop just outside the arc, and then the team never fired on the tank while said tank was blasting them. I've declined using firing arcs or hiding ever since.

  6. the key is that I should know if someone is under command or not without having to select the unit.

    Perhaps the unit icons can be made to switch around and show different info at a keystroke. First keystroke is unit type, second is command status, third is formation ID, then back to unit type.

    Formation ID and command status could be the same one, ID number would be formation, shading would be if in command or not.

  7. The trick with cover arcs in almost all cases is to set them a little wider. You just have to pay attention to the center point if you are trying to point an AFVs main guns at the place you expect the other guy to be.

    Doesn't work, you can only set the arc to 180 degrees... When a tank drives right through the entire arc, stops behind the shrek roughly 20 meters away, and the shrek does not fire, there is a problem. I'll try making up some tests showing this happen and send them to Battlefront.

    Personally I've given up on covered arcs - this happened to me with RPGs in CMSF (I thought it was just the poor squads there) and then again with veteran German Shrek teams.

  8. My case arrived fine, since I really bought it just to have the CD I'm OK with the plasticyness of it.

    The manual however - printing wise it is horrid. Last time I saw a manual with such a bad contrast (or lack of contrast) was the 3rd edition of the Command Decision miniatures rules. If I strain my eyes I can read the manual (in really bright light) - but my eyes are starting to go and the lack of contrast really hurts.

    So BF - if you read this, please in the future, be very careful with anything other then standard black text on standard white background. It may be boring, but it is the standard for a good reason.

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