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LemoN

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Posts posted by LemoN

  1. I am guessing you mean pre-firing info (ie to hit chances) rather than feedback?

    That's one part of it.

    It would be nice if there would be some indication of the chance to hit a target, since the gunner will have a pretty good idea what is and what isn't a good shot to take, especially with the more accurate LOF and LOS systems in CMx2. Thing is that I've found it pretty much impossible to determine what's a good shot and what isn't.

    It doesn't have to be a % chance, but maybe just a colour code?

    I.e. Greed, orange and red.

    The other part is things like a rough penetration spreadsheet and, more importantly, an armour table. Really, I simply want a similar thing as in CMx1 games with things like special feats, equipment, etc.

    I can't put my finger onto as exactly why having information like this makes it so much more satisfying, but it's the case. For instance ToW2 has a far simpler and inaccurate penetration system than CM:BN, but the single fact that ToW2 has lasting hit and penetration markers telling you at which angle what projectile penetrated what armour thickness made it really engaging.

    I think one analogy would be being watching a F1 race in the TV without sound and later on sitting in the stadium of a race with regular (fast) cars.

    While I know that F1 has far more powerful cars and extremely sophisticated technology I'll take the regular cars every single time, since I can smell the burning rubber and the exhaust fumes and I can hear the roar of the engines.

  2. CMx2 is no longer a wargame where you can mathematically work out the chance of things working or not.

    Indeed, because it doesn't tell you what it works with.

    My main gripe with the armour system in CMx2 is the lack of feedback. While a lot of it was corrected by the reintroduction of hit messages there's still a lot missing.

  3. That's exactly what I'm talking about, MG and smg fire raining down into the open fighting compartments of tanks without even scaving the crew in most cases. I guess that the 15 casualties the M10's sustained were the entire crews of the three knocked out M10's. Only difference between your and my scenario is that my engagement lasted for more than 5 minutes, with no knocked out tanks after the rifle grenades were out.

    I wouldn't be suprised if the three M10's were knocked out by rifle grenades rather than small arms either.

  4. It is possible that the game is abstracting cover for the crewmembers caused by them hunching down inside the vehicle, 'cowering' if you like. This is not shown in game but you can imagine that as their suppression levels rise, the game might let some hits turn into near misses.

    Thanks, would be nice if we'd have a definitive word of this.

  5. As to the accuracy complaints, a 2mx1m silhouette is not an easy target past ranges of about 150m under the best of conditions

    Quit nitpick here, a 2x1m silhouette at 200m is a really easy target to hit, even with a normal bolt-action from a standing position, especially under the best of conditions. Remember that HMG's are a very stable fire-platform with sophisticated optics firing a spray of bullets with tolerable accuracy. I expect an MG-42 in a tripod configuration with optics to easily hit a standing target in plain sight at 400m+ with the first or second burst.

    Now, a moving target (the lead for a target 150m away is nearly non-existent), obscuration, prone targets, cover, etc, of course will drastically change that, but these definitely don't fall under "best of conditions".

  6. I didn't issue a single targeting order since the tanks were all around the houses making explicit fireorders counter productive. And grenades are completely out of the window, I'm not talking about close quarters effectiveness of infantry vs tanks, I'm only talking about small arms fire going straight into the fighting compartment.

  7. While I agree that humans can often be distracted and not notice really obvious thing (like two entirely different persons wearing similar clothes changing places and people not noticing it), but I can't think of any situation (unless I'm listening to REALLY loud music on my mp3 player :P) where I wouldn't notice a 35 ton steel beast rumble into view. At last not for more that 1 minute.

    I can already imagine Wehrmacht soldiers walking around with a gramophone on their shoulders gangsta style listing to "Vor der Kaserne" at 100db. :D

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