Jump to content
Battlefront is now Slitherine ×

LemoN

Members
  • Posts

    412
  • Joined

  • Last visited

Posts posted by LemoN

  1. LemoN,

    Never seen you here, so welcome aboard! I've personally talked to Bo Gritz, a retired Green Beret colonel/lt. colonel (forget which) who handled SADM during his service career and told me of the "blue fire" when the insertable component, carried separately, was put into the casing. Am guessing he has no progeny!

    Regards,

    John Kettler

    Thanks for the welcome, although I've been lurking this place since 2006 or so... had an account back then, but forgot my name/login data when I wanted to post stuff again in the closing weems of CM:BN. :)

  2. Well, I'd prefer using the Davy Crockett to this baby...

    SADM%28cropped%29.jpg

    The project, which involved a small nuclear weapon, was designed to allow one person to parachute from any type of aircraft carrying the weapon package and place it in a harbor or other strategic location that could be accessed from the sea. Another parachutist without a weapon package would follow the first to provide support as needed.

    http://en.wikipedia.org/wiki/Special_Atomic_Demolition_Munition

    Imagine jumping off an airplane with an atomic bomb strapped to your back...

  3. I've had similar experiences with a panther, where it simply killed and routed two entire companies of US infantry in a dense forest (it was light, but there were so many trees that all the zook rounds and so forth were stopped). The tank usually spotted the infantry far before the infantry spotted the tank, the tank was regular, the infantry regular/vets. Often times the tank would spot the infantry (prone but not hiding) out to 50-75m through the forest, while two entire infantry companies and another infantry company in a supporting position up on a hill some 500m away only rarely spotted the tank... if it was closer than 25m.

  4. At times I've bought five trucks per German Platoon (three sections and HQ) and split up ALL the ammo between them. Nothing better than a German section with 2x MG 42's, 3x MP40's and 5k 7.92 rounds and 2k 9mm. :D

    That's of course only when defending, but boy, those guys will hold up an entire company, given that there's not a lot of arty flying around. :D

  5. Naval rifles were designed to be very accurate, since their primary mission was to hit other ships on the move at considerable distances. With this said, just because they are capable of firing very tight sheafs, doesn't necessarily mean that they would do so against a ground target. The FDC on board the BBs would certainly have capability to give each turret slightly different elevation/bearing settings to spread the shells out more.

    While they were designed to be very accurate, they were nowhere near as accurate as the game currently depicts at a range of 10-15 miles, especially not the WW1 guns we currently have in the game (12" and 14").

    For instance:

    As modernized in the 1980s, each turret carried a DR-810 radar that measured the muzzle velocity of each gun, which made it easier to predict the velocity of succeeding shots. Together with the Mark 160 FCS and better propellant consistency, these improvements made these weapons into the most accurate battleship-caliber guns ever made. For example, during test shoots off Crete in 1987, fifteen shells were fired from 34,000 yards (31,900 m), five from the right gun of each turret. The pattern size was 220 yards (200 m), 0.64% of the total range. 14 out of the 15 landed within 250 yards (230 m) of the center of the pattern and 8 were within 150 yards (140 m). Shell-to-shell dispersion was 123 yards (112 m), 0.36% of total range.

    So, let's take the most accurate battleship guns ever made, use the 0.64% spread pattern, use a range of 15km and we still have a spread pattern of 100m. Now, with WW2 era stuff you'll probably be looking at at last 200m spread at that range, probably more for the older 12" and 14" guns.

  6. Well, I've toyed around with these a bit and noticed that the "spread" is so low it actually makes them far less effective than they could be.

    One salvo (something like 8 to 10 rounds?) will always impact in an area roughly 2x2 action spots big. After that salvo is fired the next salvo will impact somewhere else and also hit only a small area. Here's the thing, the current naval arty has something like 70 rounds, just barely enough to saturate a large area with fire with the current "spread" of the rounds. I'd like to see the naval artillery fire less rounds but saturate a larger area.

  7. I use halftracks similar to how they were used IRL (although they were used like that on a larger scale).

    First wave is one infantry platoon to scout the enemy positions and draw fire, then I bring up the second platoon and the tanks to suppress and destroy the enemy and assault the objective. After the objective is mostly in my hands I use the first platoon to secure and hold the objective and bring the second platton to the staging area for the next assault. Now here is where the HT's come in. I use the HT's to quickly get my 3rd platoon up to the objective, protected from the occasional straggler or flanking units, and dismount them on the objective. I promptly bring up the second platoon to draw fire, bring up the third platoon and the tanks and assault the next objective. :)

×
×
  • Create New...