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LemoN

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Posts posted by LemoN

  1. Mines can be revealed in two different ways:

    A) stepping on them :D

    or

    B) having infantry nearby. The chances are best if

    1) the infantry is experienced

    2) they are engineers

    3) they are crawling or walking - lesser chance if they are hunting.

    That wasn't really the problem, the real problem was that mines seem to be indestructible, at last I can't see a way to defuse them in this scenario. No engineers and the infantry can't walk around them, so they have to run through. Same for the tanks. :(

  2. Because now that people know it is out they can go and buy the game too. They would have had to wait for the initial announcement. It's not the end of the world, but knowing what a PITA it was to download the demo, you would think people wouldn't want to tell the world that the game was out.

    You can't buy the normal versions yet, so this makes no sense.

  3. One thing I'd like to know is... how could anyone be "screwed over" due to people posting the e-mail on the forum?

    I mean, up until now you can only preorder the game, there are no regular options! That means anyone who is able to download the game actually preordered, hence he isn't "stealing" bandwidth. :confused:

  4. Kill stats during a battle would break FOW. Imagine you target a distant 'uninhabited' building and your kill stats magically jump by three. Aha! Maybe if I keep pounding it I can get the number up to a full squad! :D

    It depends, CMx1 modeled this with a lot of uncertainty.

    Only confirmed kills were registered, IE the 3 burning T-34's your Panther left behind, but not the crew or infantry that wasn't definitely spotted, etc.

  5. I agree, I've especially seen this a lot with my own M10's in "Closing the Pocket", although that could be coupled with the open top turret design.

    I've had M10's take two front turret penetrations in a row and continue firing as if nothing happened. Now, it's not like this isn't awesome when they're your own tanks but it's busting my immersion a bit.

  6. Creating a tcp i/p wego thread once every 4 years, demanding action and antagonising other posters will give you squat.

    You want tcp i/p WEGO in game? follow the example of the "cherry picking" QB lobby who kept the issue alive every week for the past 4 years to the point where Bfc agreed to totally revamp the QB system.

    First you say that "people should stop complaining" and that "people should stop posting about it" and now you tell us to keep posting about it?

    Contradict much.

    BFC seems to have combined some of the most ignorant people in their beta testing team. :rolleyes:

  7. Steve told many times that he knows that this is so.

    The question is... why?

    For CMx1 many people didn't have PC's and internet capable of handling TCP/IP WEGO very well, especially not in CM:BO. CM:AK was released in 2003, a time when people (especially in the wargaming commuity) still often had very limited internet and PC capabilities. And looking at the age of the games and the dwindling playerbase by 2007 it's no big surprise that the only real way for many people to have many different opponents was to stick to look in the entire world, and I agree that when doing this PBEM is the only real possibility.

    In 2007 CM:SF was released without TCP/IP WEGO, making any kind of statistics beyond this point completely inaccurate and worthless.

    The point is that we are in the year 2011 now, with CM:Bulge probably releasing some time in 2012. Technology and playerbase has changed a LOT. Everyone I know, except of a few who prefer RT over WEGO, would never even consider playing PBEM, unless they want to battle someone on the other side of the world, which is something I wouldn't.

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