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Cymru

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Posts posted by Cymru

  1. Don't know where you get the idea that iPad games are only "twitchy." There are a lot of pretty cool "non-twitchy" games out there for iOS of various flavors, including some very well done turn-based strategy games. Most of them to date have been more abstract, IGOYOUGO type games -- the kind of thing you used to see on PCs in the early 90s (as a sidebar, they just released Spaceward Ho! for iPad, one of my FAVORITE turn-based strategy games from the '90s).

    Also Civilization Revolution is an interesting turn-based strategy game

  2. The eastern front games will be run on a holographic gaming console that doubles as a coffee table. It will include an olfactory output as well. You will have the option of issuing verbal commands or just thinking what you want the units to do. Your units will curse you out personally if your leadership is getting them killed.

    We will all still complain that we can't tell what our units have LOS/LOF to.

    In five years the game will be a time machine that transports you back to 1941 as a tank commander. Losing a battle will hurt....real bad.

  3. Pretty sure once the pause is over they'll start running again.

    If its a move order they.ll usually begin to start running if they come under fire.

    Of course hunt will cancel move orders if they get fired on or spooked. sometimes this can be annoying however, especially in WeGo, because a small burst of fire at someone else will case your men to hit the dirt. This can cause delay after delay, until you getr frustrated and order regular movement types. Of course then, with my luck especially, the enemy has moved and now they open fire and my men should hit the dirt but because of my new quick orders they advance... into gunfire.

    Even more annoying, visible artillery fire (even friendly) seems to make Hunt troops end their move.

  4. "No, I give it up," Alice replied. "What's the answer?"

    "I haven't the slightest idea," said the Hatter.

    "Nor I," said the March Hare.

    Alice sighed wearily. "I think you might do something better with the time," she said, "than wasting it in asking riddles that have no answers."

    Because Poe wrote on both.

    (Is this the best you can do to confound us, sir?)

    Well, I was trying to stay in the same level of difficulty

  5. If you create a random QB, you don’t find out what type of battle you will be fighting until after you have made your choice of which forces you will use. I can see this might be realistic if you are the defender, you have to make do with what is available, but surely an attacker would try to plan for the best mix. This would be different if you plan an assault against a town vs a probe in heavy woods.

  6. You know, for a movie that was basically a comedy situated in WW2, you got to hand it to the person in charge of historical uniforms, vehicles, weapons in the movie. Everything looks so authentic.

    For the grognards out there...did you see the divisional insignia on that Tiger tank? Which formation does that tank belong?:)

    For a comedy, a lot of people died in that movie.

  7. I was Germans in a random QB, defending against an assault. I was given 12 armored cars and one sniper. I set up some of the cars as far forward as possible, to try and find out what I was facing. First turn I spot 6 Shermans and two M10s, so I pull back and wait, hoping to get flank shots as they come up the only road.

    And wait, and wait, and wait. Time runs out. We go into 20 minutes overtime and the game ends. I get a minor tactical victory for holding the key position. Looking at the final map, all of the US armor is huddled at the far end of the map: as far as I can tell it never moved throughout the entire battle.

    Obviously the US commander wins the 'chicken of the year' award, but shouldn't the basic plan for an assault pretty much ensure some forward movement by the attackers?

  8. It brings back memories of graphing LOS on topographic maps. With a line between two points you would then plot distance/elevation between them. If none of the intervening points were higher than the straight line between the two end points, then you had LOS. Hah! As many have pointed out, and as the game emulates, vegetation, structures and your posture all play a key role in the final outcome. I doubt if half of the cases where I expected LOS actually provided it when you got to the hilltop.

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