Cymru
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Posts
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Posts posted by Cymru
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Maybe I missed this: will the QB generator be like the current model (choose from pre-made maps), or more like CM1 where random maps could be produced?
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I take full credit for my daily reminders getting it out on time!
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"We'll give you a lot more visuals to chew on in January"
And counting………… 7,
6............., 5............, 4.............., 3............., 2................
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"We'll give you a lot more visuals to chew on in January"
And counting………… 7,
6............., 5.............., 4..............., 3...............
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3...........
(Since some of you birds seem unable to count, I thought I'd better bring you up to date.)
Michael
I was giving them until the end of Jan 31st, so they still have 4 days.
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"We'll give you a lot more visuals to chew on in January"
And counting………… 7,
6.............., 5................, 4................
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"We'll give you a lot more visuals to chew on in January"
And counting………… 7,
6............., 5................
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"We'll give you a lot more visuals to chew on in January"
And counting………… 7,
6,.............
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"We'll give you a lot more visuals to chew on in January"
And counting………… 7,
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And I just got my new iMac with the maxed out CPU and graphics! Ready to roll.
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That could be fun, and the changes needed to the game would also allow F&I, Rev War, and U.S. .
Changes! We don't need no stinking changes. I want the Grenadier Guards with Tiger IIs and the Connecticut militia using 155mm guns!
Oh, and Nebelwerfers...........please let there be Nebelwerfers.
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And of course PanzerBlitz and sequels.
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I agree. The impact of PB as a tactical game was immense. Granted there were many totally unrealistic aspects, but the sight of enemy 'destroyed' counters littering the map was soooooo gratifying.
it took on an added dimension when we set up duplicate boards and a referee who only let you see enemy units that were in LOS.
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Years ago I read about a club that was into naval wargaming with miniatures. Somehow they managed to get access to a highschool gymnasium for their games.
Michael
Not quite at that level, but did anyone play the complete Strategy and Tactics Russian Campaign? As I remember it used 8 map sheets you were supposed to tape together and over 2000 counters. I never even got as far as completing the initial set-up.
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57
first "official" wargame was AH's "Bismarck" back in 1971-72, although I had marathon RISK games with friends and family for years before.
I am not quite sure what the "official" label entails, but AH Stalingrad came out in the mid 60's.
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70. Started with the board version of Stratego, then Stalingrad and Panzer Blitz. Still playing enough that my wife comments on it, but luckily my hearing is going.
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However, it would be nice to have a 'use as cover' command in which the infantry stick to one side of the tank which acts as a shield. This was a common tactic, but is hard to replicate since it requires having the tank and infantry move at the same speed.
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One reason may be that CMx1 players are simply getting OLD. Statistically, older players play fewer games, pay less often and aren't particularly enthused about game advancements. .
Try telling that to my wife. At 70 I am probably playing more than I did in the past, BTW I still work full-time, so it is not because of retirement.
I am Type 4 (I think) CM1 was more fun because you could be a little more careless than in CM2 and the QB system was great. Those two provided a level of enjoyment I don’t get from CM2. Now the QB system is a pain, and I have to pay a lot more detail to every move by every unit. I am sure that is what the designers intended, and what most players wanted: it just isn’t my preference.
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I agree that the effect of Maquis activity would be in slowing down German movement, typically well behind the front lines. I assume scenario creators could take this into account when determining force composition and reinforcement schedules.
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Get all of your men behind it and yell " All together boys .........."
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All joking aside: the past is not that far away. As a young boy my grandfather talked to someone who had fought at the battle of Waterloo. Granted, the person was something like 16 at the time of the battle and played no significant role, but it still means I am just one step away from hearing an eyewitness account.
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I have no problem with my troops being spotted immediately, as long as this is made clear in the briefing. In most real life cases, a commander will have a very good idea of which locations can be seen by the enemy, and can make the necessary adjustments. Ideally there could be another overlay color in the set-up region to reflect this.
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The author was Sir Henry Newbolt
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Remotely related:
Yesterday I went to my car and started to unlock it.
Suddenly, I glimpse movement right in front of my car.
I look and I see a guy crunched behind his motorcycle, which was parked in front of my car, apparently to fix something.
So that guy was two meters away from me, not hidden by any means, and I only noticed him once he started moving.
This is not related to the obvious spotting glitches (such as the one in the screenshots), but it made me think nonetheless.
Best regards,
Thomm
But, if you knew there might be motorcycles in the area (and they will kill you if they spot you first), you might be more observant.
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i still wait for the Archer - there wouldn't be a problem with reversing, since driving forward is actually backwards and driving backwards is actually forward :confused: or the other way round :confused:
Similar to:
When he killed the Mudjokivis,
With the skin he made him mittens,
Made them with the fur side inside,
Made them with the skin side outside,
He, to get the warm side inside,
Put the inside skin side outside.
He, to get the cold side outside,
Put the warm side fur side inside.
That's why he put the fur side inside,
Why he put the skin side outside
Why he turned them inside outside.
Quick Battle generator
in Combat Mission Red Thunder
Posted
I had hoped that maybe the CM3 engine might have found a way. It was my favorite component of CM1, and I still miss it.