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Cymru

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Posts posted by Cymru

  1. You've probably missed all the explanations about why random maps simply don't work in the CMx2 world even as they kindof did in x1.

    1) they're an order of magnitude more complex (at least) to make produce even halfway decent maps.

    2) the AI needs a Plan. How can you generate a Plan from a random piece of terrain? The AI sucks badly enough already at maneuver (I'm discounting plans with triggers, cos we've not seen those in action yet) that a random plan on a random map would pretty much always be a turkey shoot for even a halfway competent human.

    I think they'd be trumpeting it from the rooftops if the Brain in a Jar had come up with a way of overcoming those two obstacles.

    I had hoped that maybe the CM3 engine might have found a way. It was my favorite component of CM1, and I still miss it.:(

  2. Years ago I read about a club that was into naval wargaming with miniatures. Somehow they managed to get access to a highschool gymnasium for their games.

    Michael

    Not quite at that level, but did anyone play the complete Strategy and Tactics Russian Campaign? As I remember it used 8 map sheets you were supposed to tape together and over 2000 counters. I never even got as far as completing the initial set-up.

  3. One reason may be that CMx1 players are simply getting OLD. Statistically, older players play fewer games, pay less often and aren't particularly enthused about game advancements. .

    Try telling that to my wife. At 70 I am probably playing more than I did in the past, BTW I still work full-time, so it is not because of retirement.

    I am Type 4 (I think) CM1 was more fun because you could be a little more careless than in CM2 and the QB system was great. Those two provided a level of enjoyment I don’t get from CM2. Now the QB system is a pain, and I have to pay a lot more detail to every move by every unit. I am sure that is what the designers intended, and what most players wanted: it just isn’t my preference.

  4. I have no problem with my troops being spotted immediately, as long as this is made clear in the briefing. In most real life cases, a commander will have a very good idea of which locations can be seen by the enemy, and can make the necessary adjustments. Ideally there could be another overlay color in the set-up region to reflect this.

  5. Remotely related:

    Yesterday I went to my car and started to unlock it.

    Suddenly, I glimpse movement right in front of my car.

    I look and I see a guy crunched behind his motorcycle, which was parked in front of my car, apparently to fix something.

    So that guy was two meters away from me, not hidden by any means, and I only noticed him once he started moving.

    This is not related to the obvious spotting glitches (such as the one in the screenshots), but it made me think nonetheless.

    Best regards,

    Thomm

    But, if you knew there might be motorcycles in the area (and they will kill you if they spot you first), you might be more observant.

  6. i still wait for the Archer - there wouldn't be a problem with reversing, since driving forward is actually backwards and driving backwards is actually forward :confused: or the other way round :confused:

    Similar to:

    When he killed the Mudjokivis,

    With the skin he made him mittens,

    Made them with the fur side inside,

    Made them with the skin side outside,

    He, to get the warm side inside,

    Put the inside skin side outside.

    He, to get the cold side outside,

    Put the warm side fur side inside.

    That's why he put the fur side inside,

    Why he put the skin side outside

    Why he turned them inside outside.

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