Jump to content

Rokko

Members
  • Posts

    861
  • Joined

  • Last visited

Everything posted by Rokko

  1. I am suprised by the lack of interest in this. Is the language such a turn off? If there is enough demand for it, it might do a transcription/translation.
  2. They later give detailed analysis of the most probable route the vehicles (or rather the convoy of vehicles) took. Identifiying the unit it belongs to as the 53rd Anti Air brigade
  3. They investigated that, or claimed it at least. The narrator said Ukraine said it was near the Russian border, Russia said it was in Krasnoarmejsk (German spelling). The location they give is Luhansk, with photos of the location including the ad billboard which appearentyl is the same today. So maybe you are a little quick to judge.
  4. Hi, I just saw this documentary, and thought some people would be interested in it, unfortunately it is in German, but maybe there's an English version around as well. Either way, the pictures by themselves are interesting enough. http://www.spiegel.de/panorama/gesellschaft/mh17-wer-hat-die-boeing-ueber-der-ukraine-abgeschossen-a-1011983.html
  5. That is very interesting. Do you have to change the year in the scenario settings as well? Cause CMSF is 2008 and CMRT is 1944. And what about the month? CMRT only has June to September active..
  6. Well, let's just say I've made some adjustements and I hope they will help. I am almost done with the Tac Maps and briefings and will probably upload it to the repository before next year. BTW, has anyone encountered any AI counterattacks? I'd like to know if the AI triggers work correctly.
  7. I guess I'll have to figure something out about that. Maybe a Designer's Note advising the player to keep his Stugs at a 400m distance from anything that speaks Russian would suffice? I am not sure that is possible under all circumstances, though. I too hope BF will adress this somehow in the future.
  8. Ok, but they are not taken out by small arms fire, at least, are they? I'll probably reduce Soviet AT strength for the final version, though.
  9. A Syrian helicopter shot down an Israeli tank with its main gun?
  10. I was worried this Stug bug could be a problem I habe encountered this myself in other scenarios. Unfortunately BF seems to be unwilling to adress this issue, similar to issue of halftrack MG shields being near useless. But as I understand it, you didn't go through the open center, but through the hills and woods on left, correct? My hope was, that the longer ranges in the open center would allow the Stugs to be somewhat safe. I'll have to see if others report similar experiences with the Stugs. Were it September I could use the late variant with the RC MG, I really don't want to use PzIVs because I'd like to keep it historically accurate. Can you tell me how far you got in 1hr of playing? The maximum time limit is 2hrs and 15 minutes, and the map length is 3.1 km, of which about 2.5 km have to be fought through on foot mainly, I thought that would be doable. PS I am not sure why so many of you seem to prefer the woods over the open fields in center with all the long range firepower the axis side gets, probably due to fear of indirect fire, which shouldn't be too strong, though. Anyways, I'll probably have to add some further discouragements to that effect
  11. Meh it's not about winning it's about being right.
  12. Interesting approach, I think I have done something like that before, using infantry as "spotters". Don't know how historical that approach is to be honest. But I'm playing against the AI that doesn't know about such tricks. Why can it's goddamn T34s just sit in the open and spot turrets in 2000m distance and hit them in 2-3 shots just fine, while my own seem to be unable to (consistently) do so?
  13. This is my third or fourth attempt at this scenario, and - again - I've already lost two PzIVs, one in a perfect hull down position, from 1800m without ever knowing what hit them. So either I am a terrible tactician or just completely devoid of any warrior luck.
  14. Thanks kip, the map creation is always my favorite part of scenario design, so I usually invest a lot of time in making my maps. While I cant speak for sure about the campaign maps, this one is also larger than any scenario map that shipped with the base game.
  15. Maybe Severian's first post gave you that impression, but he was talking about a different scenario.
  16. I am not entirely sure, maybe its 5a. But were did you get the idea Panthers were involved in this scenario? Check it out for yourself to see what is present in the scenario. The book only mentions this battle in one or two scentences, so it's not much.
  17. BTW, if anyone wants to compare the map to real life location, here you can find it: https://www.google.de/maps/@53.7847956,23.8124364,5702m/data=!3m1!1e3 I used the same map used in Vopersal's divisional history (of Totenkopf), a polish 1:100000 map, for the elevations and to see what was different back then. I decided to use the Polish location names over the Belarussian names used today, because it appears those are the ones they used back than, at least the Germans did.
  18. Hi Frank, I relied heavily on Vopersal's vol. 6a for my sources. Sopockinie is to the west of Grodno, this engagement actually happened in one way or another (probably less interesting than it is in this scenario). I'm pretty sure you have this book as well, you can read all it has to offer on it on page 48. I'm not going into detail here, but I remained faithful to the source when I created the Axis OOB.
  19. Well, it seems this can go either way. I guess my biggest gripe after all these years is still the terribly inconsistent spotting in all the CM games. Who shoots first, wins. But you cannot expect your Tank A, that sits hidden in 10-15m meters deep in a forest (ofc with line of sight) with a very narrow covered arc to spot a Tank B that comes rumbling into that arc to spot first. What models or types A and B are probably doesn't matter a whole lot.
  20. Sure, I am not expecting PzIVs to survive very long against T34/85 for a longer period of time. But I was thinking that numbers advantage, experience advantage, overall positioning advantage, not moving in advantage, etc. would outweigh their obvious technical advantages at that range. Also, any other complains about 34s in the other direction were AFAIR related to the 76mm variant with a 4 man crew.
  21. Hi, I'm playing "The Passage" atm, and I am wondering. Has anyone else noticed T34/85s showing exceedingly well against German armor? To me it seems (and I am of course speaking of anecdotal evidence here) that they have an unusual advantage in terms of spotting as well as first-hit-probabilty/accuracy. I just had 3 T-34/85s in the open wipe the floor with 3-4 PzIVHs, all unbuttoned and with target arcs on the T34s, some of them in a forrest, some hull down at a range of 1300m. Their first hits came in the first or the second shots, most of the PzIVs never even spotted them, I was so frustrated after that that I took a look the experience ratings, and the crews were only Green or Regular, my own were ranging from Regular to Crack. Admittedly, some of the T34s were also hull down, but I've made similar experiences in other scenarios as well, such as Myth of Invincibility. Has anyone had similar occurences?
×
×
  • Create New...