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Dadekster88

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Posts posted by Dadekster88

  1. Call me weird, but the suspense of scouting and moving into position and waiting for that first "buddabuddabudda" of enemy mg fire is about as exciting as anything else in CMBN. Realism = fun. Good tactics = fun. If I just want to see things blow up, I'll go to my local multiplex.

    Agreed, waiting on first contact imo is the most tense. I think the second most would be watching the replay and seeing who gets a first shoot off between two heavyweight contenders in a tank duel at short range. :)

  2. My dear Dudsker.22,

    So nice of you to stop by! I do have to insist that you take your hand out of your Garanimals, before you address us, M'kay?

    You are very welcome. However, I daresay it seems I need to edit my original post to address the fact that the cattle are lead by blind mice. I also should have realized that only someone from Akron, Ohio could be a South Park Mr. Mackey fan. That's just tragic.

  3. Yep, bullets are cheap. Trained soldiers are not. In RL no one is gonna follow an idiot into combat. I earned my blue cord and would've followed some CO's anywhere but that doesn't mean I'm gonna sprint through a minefield covered by machine guns in pillboxes because some butterbar who doesn't have the first clue tells me to. In this game they will, until morale factors kick in. Course most of the squad might be dead by then. In other words you can easily lead your virtual men to death and they won't question you one bit before you scream out GOGOGOGO!!!. That would never work in RL and so everything is done with a tad bit more caution. Little more boring, but definitely safer for all involved as far as combat can be called 'safe'.

    I think BF has come up with a very well done compromise between playability and realism imo.

    EDIT-

    Let me clarify something, only an idiot would follow an idiot into combat. :P

  4. Odd you bring that up. I remember not very long ago that about the only advertisments that you would see on TV were for EA sports titles. I think in the last year alone off the top of my head I saw them for Dragons Age, Mass Effect2, Cyrsis2, CoD:BO and Assassins Creed2. I would guess you'd need a retarded large budget to throw out TV spots and I realize TV is not the only form of advertisment but imo word of mouth has always been a steady seller it seems. I do hope to see more banners etc for this game at gaming sites etc as the more people introduced to a game like this means more success and more people to play/mod etc. Also means more idiots but hey, you can't have everything right? :)

  5. Me! :D

    And as mentioned earlier. Tanks CAN do stuff. but just because you can doesn't mean you should. In the beginning of my APC training we thrown tracks as hell because whenever we got a chance we drove like madmen. Then we learnt we had to pull tracks and recover vehicles all the bloody time, often in ****ty situations and weather conditions so we stopped driving like madman's.

    And sure its cool kicking down a tree. but what if you get stuck or looses a track in the progress and then the enemy comes and nails you. You want to hump back to own line and tell your CO you lost your tank because you drove over a tree with purpose? Naah...

    Exactly. You don't even have to get hung up or throw a track either. Sooner or later you'll be in the motor pool and you'll be doing your walk around and at that point you'll notice about 3 links in a row that are all bent the F up from hitting a damn rock just right and you now have to pull out your kit to replace them. Let the fun start. :rolleyes: Oh... and if you're lucky you're in the motor pool when you notice.

    Once again in combat you're not worried about maintance and what you'll have to fix but if you don't need to drive like that in the first place why in the world would you go about creating extra work for yourself?! You take care of your horse, your horse will take care of you...driving your horse through a forest is not gonna make your horse happy ;)

  6. I'd rather not have it tbh. I enjoy the unknown part of trying to excute orders and it seems fitting for time period covered. Maybe for SF it would be nice but for nitty gritty WW2 I think it's a bit to much, even just a ballpark figure. I do ballparking in my head which I would imagine took place quite a bit back then as well so it helps imo with immersion. I just get tired of the GPS's and lasers and plastic parts after awhile. :P

  7. Any smart driver or more correctly any smart tank or apc commander is gonna avoid anything that is either gonna get his track damaged or stuck on something and high centering your track on a tree is easy enough to do. Running flat out through a forest of saplings is also a bad idea due to limited LOS, although it does look impressive. Tanks and apc's don't handle very well at high speed even in the best of terrain and even then if your track isn't adjusted right you can still throw it. So while mowing down saplings is easy a good sized rock hidden in brush is gonna ruin your day. How many of you have ever had to pull track? It's backbreaking work and as a result driving in a haphazard manner is to be avoided. In combat...sure, I mean it's that or maybe die but you'd try to avoid placing yourself in that situation in the first place. Just my 2.

  8. I wouldn't mind seeing a more built up urban environment myself. Some close house to house fighting with a bit of armour support thrown in would be nice on a large map. The last one was nice but it was as single road with some houses lined up on it pretty much north to south. I'd like to see a denser urban map if possible. I can also just wait till the game comes out and you can do whatever you'd like as well since I'll take anything over nothing :P

  9. To me this thread/AAR just shows me that anything can happen in combat and that one should never expect certain results to occur as some sort of hard coded fact. I'm no armour or hard core military sim guy who has penetration values memorized etc but in my line of work in RL assumptions can get you killed and I would expect combat in RL works similiar. Variety is the spice of life as they say. :P

  10. I always figured the number of tubes is what you are looked for as far as saturation over a certain amount of time goes. As in even though 1 tube at heavy may fire more rounds overall than 4 at light, the coverage and density of things exploding on the ground over the same period of time will be different. Not sure that makes sense.

    Basically are you firing for suppresion/concealment effects or for killing effects is how I look at my missions. Mind you suppresion kills just as well but there's a difference between calling in a mission because you see a company moving through little to no cover and another enemy company entrenched in front of you.

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