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DLaurier

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Posts posted by DLaurier

  1. Looked through the knowledge base, forum, and manual (searched the PDF file) and can't find out what I'm supposed to do with the mines I've bought for a quick battle. I can't load them into anything, just move them around the setup zone. What am I missing???

    Thanks for any help.

    The term "mine" refers to a minefeild... an area already emplaced with mines. Not to a box of mines awaiting placement.

    You cannot load them into any vehicle for transport to a threatened sector.

    You cannot deploy them under fire.

    You cannot relocate them as needed.

    You can only deploy them during the setup phase, but after that they are considered placed and immovable.

    You have to guess where they will do the most good, and set them there before the action begins... and if you guess wrong, oh well.

  2. Until now all of the Quick Battles I've played have been meeting engagements. Using random maps has meant that most of the time there are two or three victory locations, usually one near each player. However, my most recent game is another story. This time I chose an attack (Americans on Defense and the Germans on offense). This is the map that was chosen, with my setup zone shown in blue:

    Screen%252520shot%2525202011-08-08%252520at%252520August%2525208%25252C%25252010.50.09%252520PM.jpg

    Someone please tell me how in the hell I'm supposed to defend a victory location that is clear on the other side of the map. Additionally, let's say someone chooses, oh, some anti-tank guns for their defense (since Germans tend to, y'know, use tanks). What the heck kind of defense can I put up with that small of a setup zone? You certainly can't place any effective defense with a setup zone that small, and towing around a bunch of AT guns is probably not going to happen when you've got wide open lanes of fire that are just ripe for a Panther or Tiger to pick you off as you move.

    Is this seriously how quick battles on these maps are supposed to work, or is there some serious flaw here that was overlooked? I can't imagine that this scenario is going to be anything remotely resembling fun.

    Find a way.

    Thats what the gods created infantry for.

  3. Hitler had exactly zero grasp of economics. He also failed to build a strategic reserve of materials (oil, coal, iron, grain, etc) He allowed his racial fantasys to drive his policys, and he used slave labour.

    He also ignored his generals.

    Hitler was a believer though, and a fanatic who believed his own claims. He did not totaly abandon reality untill late 1942... but the war was already lost at that point.

    Goering was a corrupt hedonist who understood power.

    He was a pragmatic man who just wanted to sleep with a different gaggle of girls every nite, and pass out drunk afterwards.

    Hitler wanted to be a crusading pope for protestant and catholic alike.

    He was a pious and sanctamonious, moralizing prude. He also micromanaged everything.

    Goering just wanted to party his face off like Calligula, and leave the day-to-day administration to people who actualy cared to get out of bed before noon.

  4. Here is my solution to getting a German victory in WW2.

    As Hitler's plane approaches the runway at Orly, a seagull flys into the windscreen and impales the pilot with it's beak. The plane crashes, and Hitler is killed instantly.

    The Hitler jig is never filmed.

    Churchill finds Goering a much easyer person to negotiate with, (Two fat hedonists with delusions of superiority) and England is brought onside.

    The racial policys are scrapped because they interfere with Goering's personal agenda.

    He wants a gypsy to supply his heroin, a jew to treat his syphylis, and a slav to serve his caviar and bratwurst. Plus the Ukranians look better in Motorized infantry uniforms than in striped pajamas... and since all the gay men are in Dachau, there is nobody to MC at the Kabarett.

    With no wastefull Battle of Britain, Goering has nothing to distract him from the holy crusade against godless communism.

    By the end of 1941, crowds in Moscow are chanting "Heil Goering".

  5. Certainly it is fun to pretend the Germans could pull an endless string of miracles out of their arses... but the sad fact is that the moment they invaded Russia, they lost the war.

    Getting Hitler out of the way might have saved them the degree of defeat they suffered, but even a Chancelor Guderian or Chancelor Rommel couldn't produce oil and coal from thin air.

    If the July plotters had struck in 1941, they might have been able to convince England to make peace... but even this couldn't stop the Heer from running into that wall in Russia called "over extended supply lines". Nor could it make Russian winters any less cold.

  6. It came today.

    My full game disk was waiting at the post office. My girlfreind asked if she was ever gonna see me again.

    I assured her I would be normal eventualy... but I WAS gonna instal and play this game.

    I like it.

    It's not a CMx1 game... but it still has a lot of the same features.

    It's got better graphics, and better animations.

  7. French campaign, Third mission.

    4 75mm guns.

    3 infantry squads in trenches.

    6 bridges.

    An infinite number of German zerg rushes.

    Reinforcements start with fragile tanks that shed tracks if you look at them funny. Only the B1-Bis has any survivability, the rest tend to die on contact.

    Further reinforcements are infantry.

    5 tries - 5 defeats.

    Anyone have any suggestions?

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