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mjkerner

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Posts posted by mjkerner

  1. 1 hour ago, holoween said:

    That i cant effectively use a hmg for supression because the game will only let me target one action square per turn even though this is the only role hmgs have on the offense is the core issue here.

    While I agree that HMG fire doesn't seem to suppress like we'd expect, FWIW area fire does shift fire to the AS on either side of the targeted AS. 

  2. George, the skeleton for the hats need to be changed. The skeletons for the thing you want to change another thing into (peaked cap into M43) need to be renamed like the skeletons for the thing you want to change...let me try that again...M43 skeletons need to be renamed using the peaked cap skeleton names.   So when the game goes and looks for the peaked cap portion of the senior officer model, it will grab the skeleton files that are named "peaked cap.mdr" or whatever it is, and put it on the model. It won't know it's not the peaked cap skeleton.* The M43 bmp needs to be renamed to the same as the peaked cap, too, but you already did that so you're halfway there!

     

     

    *I always have to think this through, because for some reason it is not intuitive to me.  I have to think of it as camouflage: since there is no M43 associated with the senior officer uniform in the game, it will never find/grab anything with that name on it to put on the model. Hence, renaming the M43 stuff as if it were the peaked cap stuff. 

     

  3. You might want to talk with my brother (VN combat vet), buddy (VN Dust Off medic), or my sister’s former boyfriend (VN combat vet—Bronze Star for pulling two wounded buddies out of line of fire). It’s possible, but obviously will only be the most basic aid, in only the most necessary/dire conditions, and not trained for nor recommended.  A suboptimal option for certain. But considering the amount of abstraction needed in this game in general, not only including treating wounds and weapon and ammo retrieval, I don’t have any problem using Rockin Harry’s mod.

    PS: I wouldn’t have bothered posting this, but it’s Memorial Day and I wanted to acknowledge their Vietnam service in this small way, plus they all had experience with treating or otherwise helping wounded under fire). 

  4. 3 hours ago, AdamPraha said:

    This green button is absolutely here to confuse the player.It has no function.

    Sure it does. Hit the Green Button and that unit won't move...at all. It will not run when continually fired upon (but not sure if they will run if they hit the "Panic" state). Came in handy as a workaround before BFC fixed the "infantry runs out of buildings/cover toward the enemy when receiving the slightest amount incoming fire" problem.

  5. Yup, I have a functioning mortar team without ammo from one platoon, in a building near the Moltke Bridge in Berlin, and a mortar ammo bearer team from a different platoon but same company holding 24 mortar shells their dead mortar team will never use, in the same building. In there with them are the Company and Battalion CO’s. I frankly couldn’t remember if they would share being in the same company and with higher HQ in the same Action Square. They don’t.
     

    All the more heartbreaking for the single, surviving ammo bearer who started out under fire with the rest of the 5 man team which had panicked when the mortar team in the next foxhole was blown to smithereens. They crossed more than 100 yards under fire the whole way from north of the bridge, across it, then finding safety (for the survivor) in a building on the south side. Sole survivor Private Bergmann actually carried those 24 rounds most of the way himself—excruciatingly slowly—cuz his brethren all got wasted while running through the rubble on the north side. When reporting to both CO’s and being told that his mortar rounds would not be shared with the team with the empty mortar crouching over against the wall, I could just catch a glimpse of the grenade he had surreptitiously pulled from under his tunic; the look in his eyes was chilling....

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