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ZPB II

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Posts posted by ZPB II

  1. Does a bailed out of vehicle that has not been totally destroyed look "dead" to a unit that can target it? In other words will the AI keep firing at an empty tank or just ignore it.

    This would be similar to the "death clock" in CMx1 where it might take a turn or two for a mortally wounded vehicle to look "dead"

    Yes. Latest example is that I had dismounted my guys out of a halftrack so they could use the PIAT, soon an AI King Tiger trundled down the road and fired 2 rounds into the empty, dismounted halftrack until it caught fire.

  2. You need to have a "Sounds" folder in your "Z" folder that contains the mod files...Also the "Music CMBN" folder should be renamed to just "Music"

    demo.jpg

    EDIT: I've been using 2.0 of this mod and I notice a lot of sounds have changed in 3.0! I need to adjust to this changed soundscape!

  3. Hhmm, I'm not sure since I'm not using those music clips, only the sound effects in the mod.

    I think for it to work it should look like: YourCMBNFolder/Data/Z/Sounds/Music/

    My guess is that you need to have the music folder you want in Z/Sounds and named only as "Music" without the CMBN or CMFI after.

    EDIT: I tried installing like I guessed it should go and it's working...Well, atleast the bagpipes in the menu are working, aaarrggraahhgg aaaaaarrrrr that drone in the background is like a drill only it's a hammer and it's both drilling and hammering at the same time asdfasfsfdafdsf

  4. A bit more digging up reminded me why I felt a bit funny, all my earlier spigot memories got blended into the very recent 37mm gun usage which is a new addition in MG. There was also a Stielgranate 42 for the 50mm PAK and it was a bit more obscure than the 37mm one.

    It's working as intended, they're wee bit inaccurate rounds but when they land it's lights out. (in my first test with the 37mm ATG I took out 3 Churchills with a single gun, all with Stielgranate 41 rounds. Not so much knocking on the door but instead bringing the entire wall down)

  5. Atleast for the 37mm it is not a bug, it is a 150mm spigot HEAT round (the warhead is outside of the barrel)

    37mm-stielgranat.jpg

    I have taken out a lot of tanks with those rounds.

    Not sure about the 50mm PAK having spigot rounds, that is news to me and I'm unsure if they existed. Need to do some googling. (apparently they've been in since vanilla CMBN since the manual picture shows 150mm HEAT rounds for it)

    EDIT: (Quick googling resulted in no hits about a stielgranate for the Pak38 and I don't see anything resembling it in ammo charts. Paging resident grognards)

    EDIT: Nevermind the 4am brain malfunction, I completely forgot about the Stielgranate 42 in addition to the 41. Working as intended.

  6. If it's a scenario, usually any extra handicaps aren't necessary...

    If it's a QB, the fresher the map the more refined AI setup zones and plans usually are...I got burned many times in the vanilla CMBN QB maps but since I've been mostly playing on CW QB maps or MG maps and they seem have less "AI clustered into a single action spot in the far corner" type of setups...

    I also buy the AI Crack or Elite troops with high motivation to make it more challenging... (maintaining FoW is troublesome but you can buy troops for the AI while drunk or high or concussed or whatever a night before) :D

  7. Inspired by recent events in this thread, I decided to check if AT weapons could be fired from Jeeps in 2.10. (I've tried it in earlier versions and it didn't work)

    I couldn't get them to fire from Jeeps, Carriers or Halftracks but did it look glorious seeing a swarm of Jeeps full of PIAT teams circle around Kingtigers like hungry vultures. It would have been even more glorious had those panzers turned into smoking wrecks, alas...

    Nevertheless the men would have made Ken proud.

  8. There's a wide spectrum of different effects...Occasionally an entire squad will flee from the building when a Shreck goes off...Sometimes there's no noticeable effect especially from Fausts or Zooks, often there's suppression and it's not at all uncommon to see injuries from the backblast, especially in confined spaces.

  9. I have gotten a Total Victory from that battle. I didn't even play particularly well there, just basic stuff, fire and movement, plenty of suppressive fire, "find, fix & flank" and spreading out your men a bit so they don't get all wiped out by a single machine gun. You have plenty of men and ammo, 2x HMGs and 2x light mortars, that means you can throw tons of lead at any para that pops it's head up.

    I don't know if I'm in the majority or minority, but I'm of the opinion that in order to have contrast there needs to be easy battles and hard battles. Sometimes the campaigns have battles that you don't even need to win in order to proceed. (you don't need to win every battle in a campaign to win the campaign, so there isn't a need to bash one's head into a wall)

    I did suffer abysmal casualties, but the AI didn't have men left and had to surrender. C'est la guerre.

  10. Sorry to hear about your trouble. From what version is the PBEM save game?

    As a general rule of thumb, always finish ongoing games in an earlier version before upgrading OR keep the old installation and continue the games in progress on that while creating a new installation for the MG/2.10. (Atleast on my setup, when installing the game on the same computer, it does not ask for the license key. I have had 4 installations of CMBN simultaneously.)

    http://www.battlefront.com/community/showthread.php?t=107758

  11. It is an epic campaign, a work of art.

    Unfortunately due to the sheer colossal size of it and the fact that it was made by one volunteer man in his especially limited free time due to RL constraints, some errors and mishaps may and apparently have slipped through.

    (I'm not entirely sure of this but I think those mortar reinforcements were working as intended earlier, something may have changed between builds or in the final compile. Or it was something that was missed entirely!)

    Thanks for bringing this up and thanks to Paper Tiger for all the great campaigns he has made. :)

    (if fingers need to be pointed, blame me for sloppy testing rather than blaming PT) :D

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