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ZPB II

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Posts posted by ZPB II

  1. In CMx2 (not CMSF unfortunately) there has been for some time now an "artificially bright night lighting mode" or somesuch, I don't remember exactly when it was introduced, might have been 2.0.

    Night battles used to be impossible to see and play but this feature is awesome, it doesn't affect the game in any way but it makes it much easier for the player to see what is going on.

  2. ... But seriously guys. Grow up. Be adults.

    Arrogant posters getting slammed is part of the reason why this forum is so great. If you let them continue their merry ways you will end up like any other forum on the net.

    Or maybe you don't consider it offensive when you spend your precious free time working on something and a random guy bumbles along and says "You could only come up with this?"

  3. It's not surprising at all if you've ever worked in software development.

    Time is better spent actually trying to hit the moving target instead of talking about hitting the moving target. BFC doesn't have dedicated PR personnel.

  4. Looks really nice, but I myself don't have the necessary hardware to run mammoth scenarios and I'm tied up with another fun project.

    Beta testing colossal H2H scenarios might be scary due to the fact that it is a long-term commitment with a chance of it all going to waste due to the beta aspect. Kinda like marrying a girl you've never banged.

    That being said, I hope you find testers ASAP. :)

  5. After reading about it here I DLed it and took a brief look at it last night. Really interesting map PM, I look forward to playing on it. One thing though—and let me be quick to point out that it is not your fault—I find myself wishing that the battle would actually start an hour or so before sunrise. I've found myself wishing this several times in various scenarios recently. Too bad the present game limitations do not allow this.

    Michael

    Huh? A battle can be set to start an hour before sunrise. You can even edit this one to suit your taste.

    I made a battle in CMFI where you had to make your way up a mountain to take out some guns before the sun rises since you were a sitting duck for MGs when the LOS improved. :D

  6. I think it's all reasonably "balanced" in the sense that the Bazooka and the PIAT were somewhat crud. Better than nothing at all, but still. AFAIK in reality crazy Ivan would use the antitank rifles to shoot out prisms, vision blocks, cupolas, radio antennas and even plink away at the tracks but the AI in CM isn't sophisticated enough for point targeting so we just have to rely on blind luck when hail-firing.

    Soviets enjoy a lot better vehicle mounted weaponry to deal with big cats, even the bread & butter T-34/85 is a threat to Tigers and Panthers frontally and King Tigers from the side.

    Use AT rifles to button up and annoy tanks while you sneak antitank teams with RPG-43 AT grenades or pioneers to blow them up. You might even get lucky with a flamethrower.

    As a sidenote, I have a feel that Panzershrecks are now more accurate than ever and feel like a real threat but this is just an itch in the bum with no substantial testing behind it.

  7. SMG infantry and heavy calibre assault guns. SU-122/SU-152/ISU-152. Make sure you have some T-34/85s for anti-tank engagements though. IS-2s also work well.

    Flamethrowing OT-34s are great for clearing buildings.

    SU-76s are very vulnerable in urban environments due to the open top. The crew will likely end up shot from someone up high in a vantage point.

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